Moving Hazard is set 50 years after the collapse of civilization due to a fast-moving and unstoppable zombie plague. In this world, however, the zombies aren’t the main enemies, but instead lethal assets that can be weaponized to the player’s advantage using a variety of clever strategies and in-game devices.
In Moving Hazard, the zombie war is already lost and what remains of humanity has retreated to fortified military bases, leaving everything in between to the shambling corpses. In order to survive, the player’s squad must venture into the wasteland and face off against other survivors for control of important resources and strategic command points.
While battling powerfully equipped human opponents, the player will also need to survive the hunger of the zombie masses. Even more important, the player will use technology specifically evolved in this post-apocalyptic hellscape to control the mindless shamblers by attracting, repelling, sedating or angering the horde. Only by working as a strategic military team while simultaneously harnessing the power of the undead, can a battle be won.
Moving Hazard -- Every Zombie Is Your Weapon.
Moving Hazard is coming to Early Access March 10 for $19.99 USD.
“We had such an incredible reaction from fans during our debut at PAX South, with players asking us to release the game immediately, so we’re incredibly excited to deliver Moving Hazard on Early Access,” said Christian Cantamessa, Lead Writer and Design Consultant for Psyop Games. “Once PAX-goers learned to stop killing the undead and started using them as scent-guided bloodhounds or shambling flesh-eating allies, the competition got fierce and the freshness of the gameplay really stood out. We can’t wait to give the community access and get their feedback to make it even better in the coming months.”
Moving Hazard will release on Early Access with a robust feature set, including cutting-edge Unreal Engine 4 graphics, loadout customizations, two player Factions with three classes, four maps, four game modes, and eight unique weapons. In addition, the game will offer more than 30 Player Perks, more than 50 Weapon Mods, matchmaking and lobby services, and a Player Hideout, where players can level up, upgrade and select personalized skills.
Featuring realistic weapons and a full arsenal of tactical equipment, including military-grade assault weapons, classic fragmentation and smoke grenades, and claymores, Moving Hazard is a full-fledged military shooter.
However, players will also need to take advantage of technology specifically evolved in this post-apocalyptic hellscape that allow them to control the mindless shamblers by attracting, repelling, sedating, angering, or even booby-trapping the horde. A few examples of this enhanced zed-powered arsenal include:
- The Pheromone Attractor Molotov (aka The PAM): turns any infected frenzied and hunt down enemies for a short period of time;
- The Chaos Grenade: which stuns enemies while frenzying nearby zombies;
- The Templar: broadcasts a signal that repels zombies, forcing the horde to turn in their tracks to head away as fast as possible.
These items and more allow players to shift the flow of combat on each map and present tactical options not found in any other squad-based shooter.
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