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Paragon

Platform(s): PC, PlayStation 4
Genre: Action
Developer: Epic Games
Release Date: Early 2016

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Paragon' (ALL) Early Access Update Adds New Hero - Trailer

by Rainier on March 29, 2016 @ 11:43 a.m. PDT

Paragon is a MOBA game that puts you in the fight with explosive action, direct third-person control, and deep strategic choice.

Choose from an ever-expanding roster of unique Heroes, earn cards to customize their abilities, and lead your team to victory. Paragon features a diverse and continually growing selection of Heroes, each with unique abilities designed to complement your allies and dominate your opponents.

Skill matters - where you aim, when you attack, and how you move. Paragon puts you in direct control of the action like you’ve never experienced in a MOBA. Fully immerse yourself with a third-person perspective that gets you closer to the action and puts you into the fight. Feel the rush of every gank, every kill, and every victory.

5v5. Three lanes. Jungles. Minions. Towers. Cores. Experience the classic elements of a MOBA from a whole new perspective in Paragon.

Dive into the depths of the jungle to flank your enemy, or scale the heights to strike from above. Real elevation on an open map means you’ll have to rethink the way you approach the fight. Earn cards by playing. Build and upgrade decks. Create dominant strategies. Different combinations dramatically change gameplay and unlock deep strategic choice.

Today's update marks the first new Hero for Paragon, Sevarog. He's a tank who thrives in the jungle. Sevarog uses his giant hammer, eats souls (minions or enemy Heroes), and grows in size. By eating souls, he stacks health and gains damage boosts, which make him grow and become super deadly in late game.

All our heroes are always free, so you can jump in and play as him right now if you're a part of Early Access.

Fighter Balance Pass

Hero balance is going to be a constant process for the team as we add Heroes and the game evolves. With that, we've made a Fighter balance pass that affects Grux and Feng Mao. 

The win rates for Grux and Feng Mao have been higher than other Heroes, so we took a couple of actions to help even things out. We have decreased their damage scaling in the late game. To offset that, we've increased their early-game damage a bit to help keep them more relevant throughout the match.

We think this will help bring them back to the pack a bit.

In the next few updates we'll be looking at movement speed and travel mode tweaks, along with balance passes on other roles.

That's the simple explanation, but you can read more about the balance changes and the rest of the release notes below. See you back in the fight!

Release Notes - 22.1

Grux

Passive - Only the Strong Survive

Players could consistently gain 1000 or more health from his passive. This has been reduced, but should still favor early-to-mid game.

  • Reduced health gain from passive from 4 per kill to 2 per kill.
  • Passive now caps at 100 stacks or 200 health.

Ultimate - Warlord's Challenge

Players routinely got 120 Physical Damage, which is equivalent to 15-16 card points of physical damage. This has been reduced.

  • Removed move speed bonus from Warlord's Challenge.
  • Reduced damage bonus on Warlord's Challenge from [60, 90, 120] to [15, 30, 45]
  • Removed duration scaling from Warlord's Challenge from [6, 7, 8] to [8]
  • Increased cost of Warlord's Challenge from [-100] to [-100, -125. -150]

Ability - Smash and Grab 

  • Increased base damage scaling on Smash and Grab from [80, 108, 136, 164, 192] to [80, 115, 150, 185, 220]
  • Reduced card scaling of Smash and Grab from .525 to .5.

Ability - Charge

  • Reduced base damage scaling on Charge slightly from [50, 82, 114, 146, 178] to [50, 70, 90, 110, 130]
  • Reduced card scaling of Charge from 1 to .5

Additional Changes

  • Reduced Max Health scaling of Grux slightly from [0.9] to [.85] to compensate for passive.
  • Affected tooltips updated.

Feng Mao

Passive - The Balance

We saw large swings in power from Feng Mao's passive. We reduced the impact of each stack to make his power a bit more predictable.

  • Reduced attack bonus and shield bonus from Feng Mao's passive from .1 to .04 per stack [30% to 12% maxed]

Ability - Reaping Dash

  • Reduced card scaling on Reaping Dash .75 to .5.
  • Reduced card scaling on Sweep to account for Passive potential [1, 1.15, 1.3] to [1, 1.1, 1.2]

Ability - Sweep

  • Reduced card scaling on Sweep to account for passive potential.

Ability - Hamstring

  • Reduced card scaling on Hamstring from 1 to .5

Ultimate - Earth Shatter

  • Rebalanced base damage scaling on Earth Shatter from [400, 500, 600] to [325, 515, 705]
  • Reduced card scaling on Earth Shatter from 3 to 1.
  • Increased cost of Earth Shatter from [-100] to [-100, -125, -150]
  • Reduced shield on Earth Shatter [100, 175, 250] to [100, 100, 100]

BUG FIXES

  • Fixed a bug with shadow pads.
  • Disabled Scourging Tails and Tainted Magick due to instability issues.
  • UPDATE: Muriel can no longer deliver the Prime Helix orb to the delivery location using her ultimate ability, Reversal of Fortune.

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