Destroy robots, rescue hostages, blow up the reactor, and escape before the whole thing explodes.
Many 3D action games have four to five degrees of freedom in their motion controls. Space combat games allow 3 axes of rotation, but usually only 1 axis of movement, while first person shooters generally allow 2 axes of rotation and 2.5--if you count jump as half an axis--axes of movement. A six-degree-of-freedom shooter gives you controls for all 3 axes of rotation and all 3 axes of movement. While this creates complexity for moving and controlling the player’s character, the reward is an experience unlike any other. Combat and movement are more dynamic, as you are able to interact in 3 full dimensions.
Though 6-DOF shooters surged in popularity in the 90's, the genre has laid dormant for over a decade. Overload’s early development has focused on merging modern technology with natural and intuitive 6-DOF controls, all while still providing intense robot-annihilating action.
The primary objective in classic 6-DOF shooters was simple: Find the reactor, destroy it, and escape. Carrying out your objective is where the true essence of the game lay, and that’s what Overload focuses on. Each level will be full of gameplay reasons to move and look and shoot all around you, with secrets to discover, traps to trigger, powerups to find, and cryo-frozen hostages to rescue. Along the way you’ll encounter plenty of robots to battle or flee from. There will be keys to collect, shortcuts to take, and reactors to eliminate. You’ll race to the exit as the timer counts down and be thrilled when you make it out just in time.
Though Overload's primary focus is on gameplay, it will also have a rich backstory and universe ripe for expansion. The details of the story will be revealed later, and we're happy to announce that it's being penned by the writer of FreeSpace 2.
Overload's kickstarter campaign has three days left and needs a final boost to reach its initial goal of $300k (currently at 175k). In a last ditch effort to get funded Revival Productions has released a playable teaser (Windows only, 64bit or 32bit available) to let interested fans try out the game before pledging their support.
The pre-alpha build of Overload contains three levels, including a "destroy the reactor" level and a fun challenge mode. While the game is early in the development process, the teaser shows off the intense combat, amazing explosions, and cutting-edge lighting. With 8 usable weapons and 3 menacing robot types, players can get a taste of what’s to come when Overload releases next year.
Mike Kulas comments, “The best way to show off Overload is to have people experience it first-hand. We are very passionate about 6-degree-of-freedom shooters and believe anyone who plays Overload will understand why. Even if you are new to the genre, you will have a blast fighting off the devious robots and exploring the cavernous tunnels. ”
"We've already released this demo to our Kickstarter backers, and the incredibly positive response brings back great memories of releasing Descent shareware in 1994," Matt Toscholg reminisces. "The amazing and overwhelming feedback we got from that release - and the community of enthusiastic fans that we developed - helped make Descent into a success. It's really exciting to be doing that again with Overload."
Destroying a robot is extremely satisfying in Overload. It needs to be, because you’ll be destroying tons of them. We’ve spent a lot of time refining the feel of the combat, the way robots move and fire, and the many ways robots take damage and explode, but we’re not done yet.
We’ve established the basic AI archetypes for robots, and every robot type will have customized AI that gives them a unique personality and combat behavior. Part of that personality comes from the sounds they make as well. When you hear the alert scream for a robot, it not only lets you know that danger is coming, but it can fill you with fear as you cringe in anticipation of getting hit. Already the sound of unexpected grinding blades makes us immediately dodge up or down if at all possible.
The other major element of combat is the weapons. Though we’ve only done initial passes on 4 weapons, they each feel great to use and have roles that they’re ideal for. We have big plans to expand the weapons system with multiple upgrade types per weapon that you’ll unlock over the course of the game.
Overload has a classic inspiration, but that doesn’t mean it’ll look pixelated or have an 8-bit soundtrack. It uses the latest graphics technology to immerse you in the world. With physically-based rendering, dynamic shadows, and realtime global illumination, your eyes will be as engaged as your heart. Even when you can’t see a robot hiding around the corner, its shadow could give it away. And when you turn the tables and blow the robot to pieces, you're rewarded with some beautifully rendered particle effects.
On top of the fantastic visuals, we’re pulling out all the stops to make Overload sound amazing. We're excited to announce that we've enlisted the talents of Dan Wentz and Allister Brimble. Dan worked on sound and music for Descent 2, FreeSpace, and Red Faction, and has maintained an active presence in the Descent community for the past 20 years. Allister worked on the CD soundtrack for Descent along with many other hit titles over the years including Dungeon Master II, the Team 17 range of Amiga games, Rollercoaster Tycoon & Driver.
Key Features:
- Intense single-player action in 6-degrees-of-freedom
- 15 level campaign filled with explosive combat and exploration
- Breath-taking graphics and spectacular sound
- More than a dozen sinister robot types and 3 massive bosses
- 12 upgradeable weapons
- 5 difficulty levels let you tune the game to match your abilities
- Fully customizable joystick, gamepad, mouse and keyboard controls
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