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Consortium: The Tower

Platform(s): PC
Genre: Action/Adventure
Developer: Interdimensional Games

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'Consortium: The Tower' Fully Funded On Fig

by Rainier on April 13, 2016 @ 5:54 p.m. PDT

Consortium: The Tower is an immersive story-driven experience where players can choose to fight, sneak, explore or talk their way through a winding narrative shaped by their own actions and decisions.

The Tower is a role-playing game in which you play as yourself, and you are being given the opportunity to physically control a man in a parallel world. His code name is Bishop Six, and he’s a field agent for the Consortium, a powerful peacekeeping force in the not-quite-utopic future of 2042.

When a hostage situation suddenly erupts within London’s monumental Churchill Tower, Bishop Six and a team of Consortium officers are sent in to subdue the terrorists, and rescue the hostages. It sounds simple enough, but when the layers peel back you'll find that they just keep peeling. Everyone seems to want the Bishop on their side, but none are very keen to reveal just what "their side" truly stands for.

Discover the source of an unnatural earthquake originating from below the Tower. Find out what's really behind the Tower's malfunctioning builder nanites. Befriend or manipulate the London Police to your advantage, or have them turn against you. Attempt to uncover the truth about the Consortium King (a sentient A.I., and the source of our connection to their world), his creator, the terrorists, your crew, and the Tower itself. Even gain the attention of a mysterious benefactor whose "alternative" ideas and perspectives will begin to make you question your definitions of "friend" and "foe."

To further complicate matters, an old enemy of the Consortium tells us that within this “great tower” a global event is about to originate. The King demands our help in dealing with this, claiming multiverse-scale destruction if we refuse. Does his understanding of who we really are affect his judgement? And is the Consortium really the selfless peacekeeping organization he claims it to be?

In just six days, Interdimensional Games has achieved its initial goal of $300,000 USD ($387,316.50 CAD) on the Fig crowdfunding platform for CONSORTIUM: The Tower. More than 2,300 backers have pledged for rewards or registered their investment interest for the upcoming science fiction simulation game, after surpassing the halfway mark in the first 24 hours.

"Getting this volume of support in such a short time has been truly humbling, and it’s clear that fans are as excited about the next game in the CONSORTIUM trilogy as we are," said Gregory MacMartin, CEO, Interdimensional Games. "We’re striving to deliver the twisting, immersive game that fans desire, and can provide even more content through our upcoming stretch goals.”

The first stretch goal, at the $350,000 milestone, will introduce “Equipment Engineering,” which allows players to upgrade their Personal Containment Unit (P.C.U.) in The Tower to recycle materials and combine them to upgrade their equipment. Additional stretch goals will be revealed at a later date.

“It’s great to add another successful campaign to our roster, and help ensure that innovative titles like The Tower will make it to launch,” said Justin Bailey, Founder and CEO, Fig. “Even better, over two thirds of backers have chosen to support the game through investment reservations, thereby reserving a stake in the potential financial success of the title, in addition to any pledges of rewards they may have made.”

The experience of The Tower is one of absolute freedom of movement, speech and action, within a single-location, sandbox environment. There will be no cut scenes, and full control will never be taken away for “gamey” reasons. Immersion is absolutely paramount, and to that end the world within the Tower will feel realistically alive and reactive to however you choose to approach each and every situation.  

A branching, “waterfall” narrative and dialogue system should appeal to those looking for a truly replayable experience, and will ensure that your decisions are plentiful without feeling cheap or obvious.

  • DIPLOMACY - Choose to speak any time and anywhere with the push of a button. While rather difficult, you will be able to play through the entire experience without raising your weapon. Trick, bribe, scare, hire, or simply convince potential combatants to disarm, all while developing relationships with your crew, other Consortium officers, the London Police, and any other characters you meet throughout the experience.
  • EXPLORING THE TOWER - The Bishop’s arsenal of customizable, futuristic gadgetry gives him immense freedom of movement. Run faster, jump higher, glide through the air, breathe underwater, and fall from great heights, all while exploring every nook and cranny of the Tower.
  • STEALTH (update to come during campaign) - The Bishop can also utilize highly experimental, potentially dangerous stealth technology, such as invisibility and sound dampening.
  • COMBAT - Find yourself in the middle of intense firefights, and choose to either kill or incapacitate all those in your way. The Consortium officers working with you will praise you for using non-lethal means, but will react with increasing alarm should you too often resort to murderous violence. There may also be other factions interested in aiding you through the Tower, should the Consortium turn its back on you.

As with CONSORTIUM before it, many events within The Tower will play out regardless of your interaction with them, creating an environment cultivated for immersion and replayability. Your chosen actions (and inactions) within this environment will cause ripples, dramatically impacting the unfolding narrative in major ways.


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