Use fast, skillful movement to dodge enemy attacks, circle-strafe your foes, and rule the air as you rocket jump in the single- and multiplayer modes. Powered by Unreal Engine 4 and fully moddable on PC, the game is being developed with community at its core.
In the single-player campaign, step into the shoes of Santiago Sonora, Chief hNode Engineer at HOXAR, Inc., the world’s foremost creator of holographic simulations. The company’s exciting Blackroom technology allows users to be anywhere at any time, creating fully-realized holographic worlds that are indistinguishable from reality, all inside of a giant black room. When testing of their new leading-edge Predictive Memory technology reveals troubling anomalies that blend the real world with the virtual, you’re sent in to investigate and are swept across a staggering and dangerous array of simulations developed for BLACKROOM users, from medieval castles to horror sets. Peering into your mind and tapping into your deepest memories and fears, however, it’s clear that the Blackroom is not all fun and games.
Blackroom reunites game lead John Romero and art director Adrian Carmack, who co-founded id Software and co-created some of the industry’s seminal video game franchises, including Wolfenstein, DOOM and Quake. The Night Work Games team carries on that history of innovation with Blackroom, with a focus on fast-paced action, pushing technical boundaries and developing community-focused, mod-friendly games.
Earlier this week Night Work Games launched its Kickstarter campaign, looking for $700,000, to help fund Blackroom's development, but John Romero and Adrian Carmack have decided to put the crowd funding on hold in order to prep a gameplay demo (and most likely get more backer support).
You asked for it, and you’re getting it: a gameplay demo of BLACKROOM.
The team is at work on a demo which demonstrates the kind of gameplay, look and innovative, cool features that make BLACKROOM truly unique — the things we’ve waited years to put into an FPS and which make us incredibly excited about this game.
There’s a hitch here, a hitch that’s making us do something that’s right for the game, the team, and the community: we’re pressing “PAUSE” on the fundraising campaign for BLACKROOM to complete this gameplay demo. Simply put, this will take more time than the Kickstarter has left, so we’ve decided to suspend the campaign and launch a new one when the gameplay demo is ready. We believe, however, it is the right choice. We know you do, too. Thanks to your feedback, we know we should have included it at launch.
To all of our backers: your support has been incredible and valuable. We will, of course, honor backer achievements in the next campaign (and an extra something for those of you who continue to support us in the next campaign).
While we're working on the first gameplay demo, we welcome you to stay in touch with us at nightworkgames.com and @nightworkgames. Sign up for our newsletter for regular updates. You’re also welcome to email us at info@nightworkgames.com.
Key Features:
- Reign supreme in a variety of multiplayer modes, including co-op, 1-on-1 deathmatch and free-for-all arena in a wide variety of locations including hardcore military sims, hellish infernos and interstellar space.
- Delve into a captivating 10+ hour single-player campaign, spanning wildly varied environments, from ruined Victorian mansions to wild west ghost towns to swashbuckling pirate galleons and beyond.
- Master fast, skillful movement with rocket jumping, strafe jumping and circle strafing.
- Challenge yourself with expert abstract level design, invented and perfected by John Romero and made material by Adrian Carmack. Romero’s latest map, Tech Gone Bad, has received universal praise and over 1M unique impressions.
- Master six built-in multiplayer maps, as well as countless maps created by the community.
- Extend your experience with full mod support and dedicated servers.
- Put your skills to the test in Challenge Modes (speedrunning and more) that present unique and demanding goals.
- Affect the holographic worlds in the BLACKROOM™ with a device called the Boxel, and influence the environment, your weapons and your enemies.
- Features new soundtrack compositions by acclaimed metal guitarist George Lynch.
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