Deus Ex: Mankind Divided takes place in 2029, two years after the events of Human Revolution and the infamous ‘Aug Incident’ in Panchaea that resulted in the death of millions at the hands of those who had installed augmentations. This event has created a huge divide between those who have augmentations, and those who do not. Amongst this emotional turmoil are various factions looking to manipulate the public by twisting public opinion of augmentation to further their own agenda and hide the truth of what really happened.
Deus Ex: Mankind Divided also continues the story of Adam Jensen, a former biotech company security chief turned super-augmented, anti-terrorist agent playing by his own rules. Jensen has been empowered with all new augmentations, enabling him and the player a greater sense of self-control as they explore all new locations in-game. As social and political tensions reach a major turning point, Jensen and conspiracies surrounding the Illuminati continue toward an inevitable crossroads … and possibly, an epic showdown.
In addition to Michael McCann returning to compose music for Deus Ex: Mankind Divided, award-winning artist Sascha Dikiciyan (aka Sonic Mayhem) will also bring his talent to the game’s soundtrack.
Overseen by Executive Audio Director Steve Szczepkowski, the music direction of Deus Ex: Mankind Divided represents an evolution of the score created for Deus Ex: Human Revolution. The world of Deus Ex has dramatically changed since the final events of Human Revolution, which culminated with the Aug Incident. The golden age of augmentations is now over, and mechanically augmented humans have been segregated from the rest of society. Mankind Divided deals with heavier subjects and, as a result, the music has been adapted to reflect the new state of the world. It plays a key role in immersing players within the more mature and darker atmosphere of the game, while still staying true to Deus Ex’s distinctive and signature style.
“It was important for us to build upon the strong foundation of Deus Ex: Human Revolution, but also to let it stand on its own. Along the way, we realized this game was much vaster than anticipated and we made the choice to add another composer to the team. Sascha Dikiciyan’s music stood out,” said Steve Szczepkowski. “After talking with Sascha, it became clear that we shared the same vision and passion for what musically drives Deus Ex. Sascha’s influences mirror ours in many ways, yet he also brings a whole other set of influences to the table. Sascha is completely immersed in the musical feeling of Deus Ex; he’s a huge fan of the franchise, and that comes through loud and clear in his compositions. We can’t wait for people to hear the work that he’s done and we are all thrilled he’s now part of the Deus Ex family!”
Sascha Dikiciyan, aka Sonic Mayhem, is a Hollywood-based producer of electronic synth music and organic sound design whose progressive blend of cutting-edge electronics and cinematic scores have driven blockbuster video game franchises including Mass Effect 3, The Long Dark, Borderlands 1 & 2, God of War II, Hellgate London, Quake II, Tomorrow Never Dies, and Tron. His critically acclaimed debut artist album Doomsday combines atmospheric cyber synth anthems and illusionary synthtopia soundscapes that traverse multiple genres and propels the listener on an emotive soundtrack experience to a movie that does not exist.
More articles about Deus Ex: Mankind Divided