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FIFA 17

Platform(s): PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Genre: Sports
Publisher: Electronic Arts
Developer: EA Vancouver
Release Date: Sept. 27, 2016 (US), Sept. 29, 2016 (EU)

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'FIFA 17' (ALL) Adds Japan's Meiji Yasuda J1 League

by Rainier on June 24, 2016 @ 8:10 a.m. PDT

FIFA 17, powered by the Frostbite engine, delivers authentic, true-to-life action, takes players to new football worlds, and introduces fans to characters full of depth and emotion.

Immersed in The Journey, fans will live their story on and off the pitch as Premier League prospect, Alex Hunter who is looking to make his mark. Fans will visit new football worlds, meet new characters full of depth, and navigate emotional highs and lows of their unique story arc through decisions off the pitch, their performance on it, and character interactions throughout the 2016/17 season while playing for any of the 20 Premier League clubs.

From a paternal lineage of pro footballers, Alex Hunter starts building his personal legacy in FIFA 17.

The Meiji Yasuda J1 League, Japan’s top football league will be added to EA Sports FIFA 17.

The J1 League is one of the most watched leagues in Asia and has been one of the most requested league additions by fans of the EA Sports FIFA franchise. In addition to all 18 clubs featuring authentic logos, kits, and rosters, the new Suita City Football Stadium, home of Gamba Osaka, will be available in FIFA 17. Content from J1 League clubs will also feature in FIFA Ultimate Team (FUT) and across other game modes in FIFA 17.

“The partnership with the J1 League is great news for our global fan base,” said Nick Channon, Senior Producer of EA Sports FIFA. “It adds authenticity to the game, depth and new content to game modes, and most importantly, it answers a big request from football fans around the world.”   

J.League chairman, Mr. Murai said, “I am very pleased today to announce the integration of Meiji Yasuda J1 League into the EA Sports FIFA franchise, which is enjoyed by fans worldwide. I expect that J1 League fans and supporters in Japan and football fans across the world will enjoy playing with the J1 League in FIFA 17.”

The clubs of the J1 League:

  • Vegalta Sendai
  • Kashima Antlers
  • Urawa Reds
  • Omiya Ardija
  • Kashiwa Reysol
  • FC Tokyo
  • Kawasaki Frontale
  • Yokohama F. Marinos
  • Shonan Bellmare
  • Ventforet Kofu
  • Albirex Niigata
  • Júbilo Iwata
  • Nagoya Grampus
  • Gamba Osaka
  • Vissel Kobe
  • Sanfrecce Hiroshima
  • Avispa Fukuoka 
  • Sagan Tosu

Complete innovation in gameplay transforms the way players think and move, physically interact with opponents, and execute in attack, putting fans in control of every moment on the pitch. Thousands of new animations and a focus on technology enable FIFA 17 to deliver true-to-life action, balanced gameplay, and excitement in attack. Four pillars of gameplay combine to put complete control in fans' hands by introducing new game mechanics.

  • Set Piece Rewrite - New penalties, free kicks, corners, and throw-ins bring creativity and variety in every dead ball situation.
  • Physical Play Overhaul - U.S. Patent-Pending Pushback Technology changes the way players physically interact in every situation and introduces a new shielding system that gives fans more control when in possession or battling to win the ball.
  • Active Intelligence System - A brand new intelligence system gives players the ability to better define and classify space to make smarter decisions off the ball. Players will utilize several New Run Types like fake, direct, and stunted runs to stay even more active off the ball.
  • New Attacking Techniques - New options in attack give fans more ways to create chances and finish in front of goal. Send teammates in with a Threaded Through Passand put exciting goals away with a Driven Finish or Downward Header.

"Fans want control; they want authenticity; and they want a balanced and exciting game that delivers moments where they jump out of their seat and make their friends watch the replay," said Aaron McHardy, Producer. "We took the opportunity of introducing a new engine to look at everything we could do to deliver those moments - we ended up identifying four big areas where we could introduce a level of control we were never able to achieve before."


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