Explore and create your way through fully buildable/destructible worlds where your next discovery is always around the corner, under the surface, or over the crafting table.
The project started with a feeling: make a game that evokes the sense you get when you first step into a brand new world and begin to explore. Trove’s dynamically generated worlds are fully constructible and destructible, giving gamers an endless universe of worlds where they can adventure, create, and explore.
Trove brings players into a universe of endless possibilities where role-playing and crafting collide, opening the development cycle and allowing everything in the game to be made by the community. Trove pushes the boundaries of community-created content, giving players the power to explore, craft and create adventures in procedurally generated worlds that are fully buildable and destructible. Traverse through unlimited dungeon variations, discover a limitless supply of loot, or harvest resources to craft a variety of useful and powerful items - Trove combines adventure, creation, and destruction in an endless universe of voxel worlds.
Gamers on PS4 and Xbox One will be able to experience Trove’s unique blend of action combat, adventure, collecting, and building this fall, opening the floodgates for even more players around the globe to create and explore unique fantasy environments in an infinite universe of procedurally generated and player-created worlds. Introduced for PC and Mac one year ago, Trove has already attracted more than five million players from around the globe and released its first full expansion, Mantle of Power, earlier this year.
“We want to be everywhere that gamers are, and consoles are an important part of that strategy,” said Scott Hartsman, CEO at Trion Worlds. “Trove is ideal for PS4 and Xbox One. From its fast paced gameplay to its extremely broad appeal, we expect Trove to be a hit with console gamers of all kinds.”
As the game celebrates its first birthday this week, Trove is being played by millions of gamers from more than 100 countries every month, and has inspired creativity in numerous novel ways. Thousands of weapons, mounts, costumes and other collectible items created by players are now in the game, as are dungeons, clubs and other environs forged by Trove’s passionate global audience.
“The boundless creativity we’ve seen from Trove’s community in the game’s first year has been astounding,” said Andrew Krausnick, executive producer of Trove. “With Mantle of Power we were able to improve and expand on the game’s class progression system, combat and endless worlds. In bringing Trove to an even wider audience, we can only begin to imagine the inventive, inspiring and downright crazy worlds we’ll be seeing later this year when the game arrives on consoles.”
To celebrate Trove’s first birthday, Trion is holding a number of in-game promotions, parties and other activities designed to reward veteran and new players alike with all sorts of over-the-top prizes.
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