Explore the shambles of a city at war, gathering the resources necessary for shelter, survival, and the individual Orphans' needs.
Customize your Orphans, improving their skills and utilizing their unique traits. As you shape their destiny, turn them into rioters, looters, gangers, or hackers and make your way through the war.
They attacked in the night. Mommy told us to hide in the closet but one of them found us. He refused to arrest us and told us to be quiet until they left. They took our parents and sealed the building. Explosions shook the whole building, there were tanks in the streets, snipers at the windows and myriads of drones buzzing around…
My sister is ill and needs her medicine. We’ve been hidden for hours but I have to help her. I have to go outside. It’s only the two of us now…
Orphan Age was born from a curious realisation: Despite being one of the greatest games of all time, The Sims has no legacy within the Hardcore Gaming landscape. Within this category, there are virtually no games created in the Sims style.
Orphan Age’s gameplay is close to an intimate 4X (albeit without the eXtermination). You’ll have to eXplore the shambles of a city, eXploit its resources and eXpand the Orphanage to gather more Orphans. But the most important point is the deep micro-management of the Orphans.
- Explore: Explore a devastated city, avoid danger, scavenge resources and don't get caught by the military or their drones.
- Exploit: There are a few resources and a lot to do. Allocate the resources to build and upgrade equipment, furniture and to respond to the needs of the Orphans.
- Expand: The Orphans can fully customize the Orphanage: build furnitures, use and upgrade them, clean and decorate the rooms.
- Empathy: Each Orphan is unique and needs a specific attention. They have their own goals, traits, skills, whims and interests. In order to maintain your Orphans' Mood, you must tend to their Hunger, Loneliness, Tiredness,and Dirtiness.
Of all the trials to overcome, sustaining the Mood (the will to survive) of your Orphans is the most important. In order to maintain your Orphans' Mood, you must tend to their Hunger, Loneliness, Tiredness, and Dirtiness, while also maintaining and furnishing the Orphanage (the Orphan's headquarters)... A low Mood means that children can become whimsy or in worse cases, lead to runaways, fights, sabotage, breakdowns, and even death.
This is the point where Orphan Age splits from The Sims. There are no adults, only kids. There is no food delivery, only garbage and corpses to loot from. There is no furniture catalog, only what can be made from your own hands with what materials you can scavenge.. There is no friendly neighborhood to wander around, only a city at war. Ultimately, there is no promise of a better life, only the constant struggle to survive.
Key Features:
- An extensive single player campaign
- A gang of Orphans to oversee and control
- Build and customize your gang’s HQ
- A ravaged cyberpunk city to explore
- A harrowing war to survive
- Hundreds of resources and components to scavenge
- An extensive crafting system
- An engaging and unforgiving world
Orphan Age will be coming to Early Access in Q1 2017.
More articles about Orphan Age