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Event[0]

Platform(s): PC
Genre: Action/Adventure
Developer: Ocelot Society
Release Date: Sept. 14, 2016

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Event[0]' Gets Release Date - Screens

by Rainier on Aug. 23, 2016 @ 11:01 a.m. PDT

Event[0] is a sci-fi narrative exploration game where you, stranded in space with only an unstable AI computer for company, must build a relationship through text conversations to survive and return to earth.

Set in a retrofuture inspired by 2001: A Space Odyssey, Solaris and Brave New World, Event[0] is a game about building a personal relationship with a machine using natural language. Kaizen can procedurally generate over two million lines of dialog and the AI entity has a strong personality influenced by human input. Players communicate by typing messages into a computer, and Kaizen responds. As in any relationship, there can be gratitude, disappointment or jealousy, and Kaizen reacts differently depending on its mood. By working through the fears and anxieties of your virtual companion you can ultimately find your way back to Earth—while unraveling the cryptic history of the ship and the 1980s society from which it emerged.

Event[0] began as a six-month student project before evolving into a full title under the auspices of Ocelot Society, which was founded by key members of the team. The gameis backed by France’s CNC public arts organization and by the Indie Fund, a funding source for independent developers launched as an alternative to traditional publisher models.

The indie game first drew attention as a concept demo that won multiple indie gaming awards, including Innovation at BIG 2015 and Student Award winner at EIGD 2014. The first-person narrative exploration game transports players to the desolated spacecraft, Nautilus. As a player, your only companion is an insecure AI entity named Kaizen with whom you interact by typing messages on computer terminals throughout the ship. The game’s multi-layered story emerges organically as players communicate with Kaizen, freely explore 3D environments, gather information and solve hacking puzzles.


The game is created using Unity Engine 5 and utilizes physics-based rendering and advanced lighting techniques to create richly detailed environments inside and outside the ship (players can leave the ship for breathtakingly scary spacewalks). Eschewing a traditional game score, all sound, including incidental music, comes from items in the environment. The ship is essentially the AI computer’s body, and reacts to Kaizen’s mood by making different sounds—which can give the player valuable clues.


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