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Eve Online

Platform(s): PC
Genre: Online Multiplayer
Publisher: CCP
Developer: CCP
Release Date: May 6, 2003 (US), May 23, 2003 (EU)

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'EVE Online' Clone States Feature Adds Free Play Option

by Rainier on Aug. 31, 2016 @ 10:29 a.m. PDT

EVE Online is an MMO game set in a world of galactic proportions, governed by a hyper-capitalistic economy where space flight is the path to all commerce, communication, and conflict.

EVE is a massively multiplayer game, set in a world of galactic proportions. This online universe is governed by a hyper-capitalistic economy where space flight is the path to all commerce, communication, and conflict. Your mission is to establish yourself as a major competitor, trusted by your friends, feared by your enemies. To accomplish this, your principle tools -- apart from an impressive array of sophisticated equipment, customizable space ships and in-game corporations -- will be your natural business acumen, social skills, Machiavellian thinking and cunning combat strategies.

Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. With nearly a quarter of a million subscribers worldwide inhabiting the same virtual universe, EVE features a vast player-run economy where your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. EVE offers professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE.

CCP Games announced that a Clone States feature will be added to EVE Online in a big November 2016 expansion which will do away with trial accounts and allow any past, present, or future players join the EVE universe and fly amongst its thousands of solar systems and wormholes for free, forever.

This feature will be one of the biggest changes to the EVE universe ever, exponentially and aggressively fueling the boundless potential of EVE's greatest game content—its players.

Historically, some of the most successful player Alliances have embraced the raw power of eager new pilots and many groups, both big and small, will recruit from this promising influx of players in order to bolster their territorial and financial ambitions. Whoever mentors them most effectively could upend the landscape of the entire universe, but even the addition of a single wingman to a fleet can make a tremendous difference.

The massively multiplayer universe of EVE Online has been host to some of gaming's most interesting conflicts, meta-game dramas, and player-made content during its rich 13+ year history, earning it awards for game design as well as its community, a place alongside a select few in the first set of video games inducted into The Museum of Modern Art's permanent collection. It has inspired documentaries, graphic and fiction novels, developer rap videos, art and source books, charity drives that have raised hundreds of thousands of dollars for disaster relief, real world near-space launches, in-person gatherings the world over, countless player-made songs and propaganda pieces, and even a monument to its players nestled in the harbor of Reykjavik, Iceland.

In November, characters will be divided into two clone states. Omega clones will act similar to current active EVE characters, granted unlimited access to skill progression and rapid skill training. Alpha clones will become the new base state for all characters and available to any character at any time, able to train and use a specific set of skills to fly some of the most often-used ships into battle - Tech 1 frigates, destroyers, and cruisers. Access to trading, industry, and exploration skills will allow Alpha pilots to explore the breadth of the universe as well, as they fly alongside hundreds of thousands of other players from around the globe to explore, dominate, and evolve the massive virtual universe unbound by starter zones or server instances.

As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen.

Just like you, we've known this for a long time and, just like you, we've been doing everything we can to bring more people into our spectacular sandbox. Part of our vision for the future of EVE has included more open access for some time, but with the interconnected nature of the game comes vulnerability. We knew that if the flood gates were opened in the wrong way, we could see anything from server meltdowns to the collapse of the EVE economy. Over time, our hardware has improved, code has been untangled (mostly!) and we've found a design we believe in. EVE is ready for this.

This November's expansion will also include further development of sandbox gameplay features including the addition of Industrial Arrays, a new class of player-built structures furthering the progress of Citadel structures introduced in April. Other planned features include a new ship, tactical adjustments to warfare links, exciting changes for the Rorqual industrial capital ship, and more to be announced as development of EVE Online continues at its fast pace.

The EVE development team has outlined an extensive conversation plan with its players leading up to the introduction of the Clone States feature, catalyzed by the Council of Stellar Management player representatives and their upcoming multiple-day summit at the developer's headquarters. Q&As, focus groups, feedback threads, in-person sessions at the EVE Vegas event in October, and more are planned for the next several months to make sure the final design strikes the right tone of inclusive access without upsetting EVE's beautifully intricate ecosystem.

November's expansion follows the massive EVE Online: Citadel expansion earlier this year which introduced staggeringly large player structures to New Eden, a massive new server investment to fuel its thousand+ person spaceship battles, and dozens of regular updates every month that included everything from skill injection to fresh overview UI to new spaceships and modules. It also comes in the aftermath of the 100% player-driven, dramatic, and universe-altering "World War Bee" that has left lots of opportunity in its wake throughout player-controlled null-security space. Changes to the first few hours of the new player experience offer an easier transition into the sophisticated universe as well.

For more specifics on the initially announced design, visit the developer blog.


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