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Doom

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: Action
Publisher: Bethesda
Developer: id Software
Release Date: May 13, 2016

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'DOOM' (ALL) Update Adds Deathmatch and Private Matches, Double XP Weekend

by Rainier on Sept. 23, 2016 @ 9:56 a.m. PDT

DOOM returns as a brutally fun and challenging modern-day shooter experience.

Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Expand your gameplay experience using DOOM SnapMap game editor to easily create, play, and share your content with the world.

You’ve come here for a reason. The Union Aerospace Corporation’s massive research facility on Mars is overwhelmed by fierce and powerful demons, and only one person stands between their world and ours.  As the lone DOOM Marine, you’ve been activated to do one thing – kill them all.   

As announced earlier this month, Bethesda has rolled out Free Update 3, adding Deathmatch and Private Matches.

Deathmatch is a hectic mode that forgoes the comforts of team-based combat. Players must rely solely on their own individual skill to come out on top, with no teammates or Demon Runes to help them out. In Deathmatch, it’s every Marine for himself, so be prepared to Fight Like Hell.

Free Update #3 also includes another highly requested feature: the ability to create your own Private Matches in multiplayer. Now you can customize matches by selecting the maps and modes you want, while adjusting game elements like the time limit, score limit, or whether you want to play with or without Demon Runes.

If that wasn’t enough, we’re kicking off a Double XP Weekend starting this Friday, September 23, at 12pm ET until Monday, September 26, at 12pm ET.

For a full list of the features and improvements found in Free Update #3, check out the patch notes below:

Multiplayer

New Features

  • Deathmatch – New Deathmatch free-for-all multiplayer mode now available
  • Private Matches – Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time and other match settings.
Campaign

Fixes and Optimizations

  • Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
  • Fixed a progression blocking issue when reloading checkpoint in Titan’s Realm while picking up yellow skull in crusher room
  • Fixed the Summoner and Pinky models not being visible under the Collectibles menu
  • Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing
  • Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery
  • Fixed an issue where dying at the map transition and restarting the map in the next level would put your character in a broken state
  • Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
  • Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets
  • Fixed an animation issue where the Talisman Guards' legs would not move
  • Fixed an issue where Mission Select does not accurately reflect the in-game status of the Dead Man Stalking Challenge in Kadingir Sanctum
  • Various instability issues addressed
SnapMap

Fixes and Optimizations

  • Improved general stability
  • Undo/Redo no longer causes memory drops
  • Anonymous players now are counted correctly in the map play counts
  • AI Path Points now work properly when set to Sprint
  • Browser sorting and empty browser are improved
  • Weapon switch now has proper key bindings
  • Empty Containers can now be picked up
  • Weapon On Pick Up logic works when set to On Touched
  • Clients are now stopped by Player Blocking Volumes
  • Locked doors now properly display a “Locked” message
  • Skull keys can be added and removed from Inventory
  • Added “Manage by AI Conductor” setting to property settings of additional AI
  • Ammo gained from picking up weapons works properly in all cases
  • Powercore spawns properly when spawned at map start
  • Lost Souls work properly with AI Path points
  • Give Armor works properly in all conditions

 

Later this Fall, Bethesda will release another free update which will include Arcade Mode, a competitive addition to the game’s campaign mode.

Key Features:

  • A Relentless Campaign: There is no taking cover or stopping to regenerate health as you beat back Hell’s raging demon hordes. Combine your arsenal of futuristic and iconic guns, upgrades, movement and an advanced melee system to knock-down, slash, stomp, crush, and blow apart demons in creative and violent ways.
  • Return of id Multiplayer: Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon.
  • Endless Possibilities: DOOM SnapMap – a powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform.  Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even edit game logic to create new modes.  Instantly play your creation, share it with a friend, or make it available to players around the world – all in-game with the push of a button. 

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