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Marvel vs. Capcom: Infinite

Platform(s): PC, PlayStation 4, Xbox One
Genre: Fighting
Publisher: Capcom
Release Date: Sept. 19, 2017

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'Marvel vs. Capcom: Infinite' (ALL) Gets Patched Next Week To Fix Character Bugs And More

by Rainier on Oct. 13, 2017 @ 2:30 p.m. PDT

Marvel and Capcom universes collide like never before as iconic characters team up for action-packed player-versus-player combat in Marvel vs. Capcom: Infinite.

Imagined and created through a shared vision between the two companies, Marvel vs. Capcom: Infinite will feature a variety of exciting and accessible single player modes and rich multi-player content for new players and longtime fans alike. In addition to single player Arcade, Training, and Mission modes, a visually stunning and immersive cinematic Story Mode will put players at the center of both universes as they battle for survival against a sinister new threat.

Marvel vs. Capcom: Infinite is being built to highlight a combination of iconic and fan favorite characters and stages from both universes, including Captain Marvel and Iron Man from the Marvel side, and Ryu and Mega Man X from Capcom. More characters, stages, modes and features will be revealed in the coming months.

We have a patch coming for Marvel vs. Capcom: Infinite to fix a few major bugs with certain characters and mechanics. Continue on to read the patch notes for the update on October 16.

General (These changes will go live on PS4 and PC on October 16 and on Xbox One at a later date)

  • When an opponent has been hit by three special "grab" projectiles in a single combo, they will automatically be affected by a spiral hit stun, causing them to be invincible and sent into the air. Players can also counter tag out of these attacks.
    • Affected moves:
      • Spider-Man - LP/HP Web Ball (including air versions)
      • Frank - LK/HK Hammer Throw
  • Can perform air recovery in eight directions when recovering from certain unique hits in the air.
    • Affected moves:
      • Dante – Bee Hive
      • Chun-Li – Spinning Bird Kick (including air version), Kikosho, Hoyokusen
      • Chris – Sweep Combo
      • Doctor Strange – Bolts of Balthakk
  • Fixed a bug that made it impossible to block during the last frame of crouching block recovery.
  • Fixed an issue that caused a connection error to occur when continuously performing successful grabs in an online match.
  • Increased throw invincibility during air recovery from 3F to 5F.
  • Fixed comboing into another combo using the Mind Surge throw.

Characters (These changes will go live across all platforms in the update on October 16)

Dante

  • Fixed a bug when taking damage during Tempest that caused Dante’s position to change from the location where he took that damage.

Captain America

  • Fixed bug(s) so that properties of moves without the shield match those with the shield. (ex: forward jumping during forward ground dash without the shield did not have dash momentum)
  • Fixed a bug causing backflip (without shield) to be invincible from start up.
  • Fixed a bug that caused his back ground throw to not do damage and had a shorter knockback distance.
  • Fixed a bug where jumping forward during a back ground dash (with shield) had dash momentum.
  • Fixed a bug that caused him to not face the opponent when behind them while activating Charging Star and Hyper Charging Star.

Dormammu

  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Dark Hole with Flight.
  • Fixed a bug that allowed players to cancel Dark Spell: Creation after LK/HK Purification with Flight.

Doctor Strange

  • Fixed bug where when there are 3 Graces of Hoggoth HP traps on screen and Flames of the Faltine is used from a higher position, the fired laser VFX disappears.
  • Fixed bug causing one Grace of Hoggoth to remain on screen after activating Flames of the Faltine in certain situations.

As a reminder, Black Panther, Sigma, and Monster Hunter will be available on October 17!

Pre-orders for  Marvel vs. Capcom: Infinite are available beginning today on all platforms for the $59.99 MSRP Standard Edition and $89.99 MSRP Deluxe Edition. The Deluxe Edition includes the main game on PS4 or Xbox One and a 2017 Character Pass, which contains access to six all-new additional post-launch characters including Sigma, the main antagonist from the Mega Man X series. Pre-order bonuses for all versions in North America include Warrior Thor and Evil Ryu costumes. Check with individual retailers for details in Europe and Australia as some offers may vary. The pre-order bonus for the Deluxe Edition is the same as the Standard Edition, but also includes two additional costumes: Gladiator Hulk and Mega Man Command Mission X. For specific details, please check with individual retailers.

Capcom also confirmed today that a limited Marvel vs. Capcom: Infinite Collector’s Edition, brought to you by TriForce, is available now for pre-order on PS4 and Xbox One. It will include four premium character dioramas of Iron Man, Captain Marvel, Mega Man X and Chun-Li, a case filled with six Infinity Stone replicas, as well as SteelBook packaging that contains the Deluxe Edition of the game, all for only $199.99 MSRP. Contents may vary depending on region and for European pricing please check with retailers.

Marvel vs. Capcom: Infinite will simultaneously release on the PS, Xbox One, and PC across North America on September 19, 2017.


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