Archives by Day

September 2018

Sleep Tight

Platform(s): Nintendo Switch, PC
Genre: Action
Developer: We Are Fuzzy
Release Date: July 26, 2018

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Sleep Tight' (ALL) Announced - Screens & Trailer

by Rainier on Nov. 14, 2017 @ 12:33 p.m. PST

Sleep Tight is an adrenaline pumping arcade-style, twin-stick shooter with base-building elements.

Sleep Tight draws from shared childhood experiences to deliver a fast-paced twin-stick shooter that marries adrenaline-pumping action with a charming world wrapped in blankets of nostalgia.

Build pillow forts during the day to prepare for hordes of monsters who emerge after dark. Fight back against their relentless onslaught with dart Gatling guns, water balloon launchers, remote controlled gun turrets, and other toys. Throughout these frenetic nocturnal battles, players will collect stars from fallen enemies to upgrade their skills, buy power-ups, and unlock new weapons.

Sleep Tight is the debut project of We Are Fuzzy, a veteran team of AAA game developers and big-budget film VFX artists led by Maxx Burman, whose credits include Far CryLeague of LegendsWestworld, and Titanfall. Disney character artists, including Dylan Ekren, who worked on Wreck It Ralph and Zootopia, and Ubisoft designer Oscar Mar, whose resume cites the Far Cry and Rainbow 6 franchises.

"Since I was a kid, I always wanted to make games. After 10 years of working on other people's projects, it was time to make my own, and I wanted to go back to that feeling of pure play." said Maxx Burman, co-founder and creative director at We Are Fuzzy. "I feel fortunate to work with such talented artists to bring this Pixar-esque world to life. I think it's an experience that will appeal to the young at heart, no matter their age."

Sleep Tight is scheduled to launch for Nintendo Switch and PC in Q1 2018.

More articles about Sleep Tight
blog comments powered by Disqus