The game tells the story of eight people whose everyday lives are forever changed after a horrific plane crash. They now find themselves stranded in the middle of nowhere, deep in the forests of Alaska. Welcome to a world without civilization, where you and the other survivors are at the mercy of nature — and wild animals starved by the cold!
While the survivors await rescue, their lives are threatened by a number of mysterious entities, unseen creatures and objects that definitely don’t belong in this world. And the deeper you go, the harder it gets to survive. Through the storyline you’ll desperately try to reach help on the radio, but no one’ll answer you. Something is wrong here. In here is no room for mistakes: if you went hunting but forgot to cut some wood for the fire before nightfall, you’re dead. If you didn’t have time to cook your meat, you might have to eat it raw — and if you don’t have medicine, you’ll surely die from food poisoning. To stay alive, you’ll need to scavenge and craft like a pro.
You can play The Wild Eight on your own, but the game fully opens up in co-op mode. Other players are your only backup — either by sharing resources or covering your back! Even if you were mauled by wolves and "you died" appears onscreen, your teammate can still resuscitate you with a defibrillator (which are very rare to find, by the way).
One week has passed since the release of The Wild Eight, it was positively welcomed by people all over the world and was called a very polished Early Access title. We’re happy that our game has already gathered loyal and amazing people who formed the community!
New stuff implemented thanks to the feedback:
- Easy Mode
- Huge multiplayer fix
- New in-game music
- New start locations
- Game Wiki
Players loved RPG elements and the brutal setting that they’ve been put in. Never before the word “Survival” was as important as ever. With all the feedback gathered throughout the week, we decided to add the Easy Mode (it should be already live) to have more casual players interested and broaden the audience.
The Wild Eight will get only better with updates and we will continue to support the game and community as long as it will be needed.
We thought that we have learned a lot during the development of the game, but now we are actually learning much more thanks to the community. But that’s not all, besides tweaking the gameplay and fixing rare bugs, a lot of new stuff is coming to The Wild Eight, stay tuned.The Wild Eight available through Steam Early Access for 19.99$!
Patch v0.3.4 Changelog:
* Easy Mode Available! In this mode the effects of hunger and cold are reduced. All learned skills and structure levels are retained when you die.
* Multiplayer - Fixed bug with unpickable items if the host before the creation of this server has got a "Connection Error"
* Now the confirmation window will pop-up when you will try to delete the save file
* Additional Medkit was added to the start position
* Increased amount of lootable items in the side quest "Dark Matter"
* Added 100%-death zone at the bottom of canyons
* More stuckable places were fixed
* Fixed Rabbit's item drop rate (+ no Mutant Claws anymore)
* Fixed a bug when after loading the game inside of the bunker the character was getting cold
* Small visual and audio improvements
***
Patch v0.3.3 Changelog:
Bugs:
* Fixed a bug with black screen / no UI after loading save file
* Fixed a bug with asynchronous time of the day in Multiplayer
* Fixed a bug with unregulated music in Main Menu
* Sound/Music volume in the game now will be saved after restart
* Fixed a bug with items disappearing from Shelter's inventory
* Fixed a bug with wrong count of Shelter's inventory slots
* Fixed a bug with no EXP when killing with Bows
* Fixed a bug with dropping Bone and Leather with equipped Carving Knife but without appropriate skills
AI:
* Animals will now stop chasing you after some time
* Polar Bears will return to their positions when you leave the Hydra-1 radio tower
Other:
* Added indicator of Campfire's and Furnace's HP
* Quest list in Journal now shows all side quests in the game (colored in grey)
* Added 4 variations of start location
* We fixed most of the places that were reported as the places where you got stuck
The game world is a little like a chessboard. It’s made out of tiles, and each of them is unique. At the start of the game, every tile is used to randomly generate a new world and distinct locations for each quest.
Time here moves fast: Temperature drops as it gets darker (you’ll need a bonfire!), and you’ll also need to secure some food if you intend to survive until morning. Weather varies from sunny to severe storms, with duration and intensity randomly decided by the game engine.
Survive and explore the forest side by side with other players or go solo. Cooperation is the right way to face this harsh world — that is, until a psycho is revealed to be part of the group! Will he or she go for the prize... or taste human flesh?
Death is at every corner — especially hunger and cold. Make sure to secure a constant supply of food by hunting or gathering, and spend time to cook it so that you stay healthy and warm.
Leveling up is represented by linear categories, which are divided by related quests. Just as in real life, if someone suddenly turns away from civilization, he or she has to start by learning the basics: how to make a fire, how to navigate the woods, and how to craft armor, spears, bows — along with more sophisticated tools and weapons.
There are two types of crafting: on the go, and at the workshop. You can build base equipment like flares or basic weapons on the go. At the workshop, you have more resources: it is now possible to create and upgrade complicated objects such as custom backpacks, traps, bandages, and lots of other useful trinkets.
The game’s plot is divided into a main campaign and additional quests. You can finish the game without completing a single side quest; however, side quests are essential if you want to have a shot at a happy ending.
We’ll split the story into three; each one will be associated with the current location. When the location of the main story is initially generated, the location of all side quests will be randomly defined — placing key events in locations equally distant from one another.
The game features two types of creatures: passive and aggressive. Passive are animals that don’t want to harm you. These are the easiest to hunt for: rabbits, deer, wild boars, etc. Passive behavior can also differ; for example, rabbits run away when you approach, while boars always try to fight back. Aggressive animals can and will kill you in a head-to-head scramble. You’ll need to run or kill them with a good weapon. Keep in mind that even one bite might ruin everything; you’ll start to bleed immediately and there is only one chance to stay alive: bandaging yourself.
Key Features
- Survive in the harsh and unforgiving wilderness of Alaska.
- Beautiful low-poly environments.
- Mysterious story line surrounding your plane crash.
- Unique sound experience supporting the supernatural atmosphere.
- Embark on on the wild adventure with your 7 friends.
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