In the world of All Walls Must Fall, the Cold War never ended. For 150 years, both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching breaking point, as a rogue nuclear strike has been ordered that will send the world into turmoil. Both sides have scrambled to send agents back in time to find the person behind the order in the hope they might prevent it. If they fail, the whole world will turn to ash, forever.
All Walls Must Fall is an isometric tactics game where action happens to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined using a bespoke system developed by inbetweengames, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.
With a sleek cyberpunk aesthetic and pulsating electronic soundtrack, inbetweengames' Kickstarter has reached it initial funding goal of €15,000 and has now unlocked it’s first stretch goal of €20,000, with the introduction of Vandalism!, featuring an extended cover system, more destructible objects, the ability to knock down walls with the cybernetic fist, and a pulsating Acid Techno track from Jukio Kallio (Nuclear Throne and LUFTRAUSERS).
“We are ecstatic to reach our initial funding goal for All Walls Must Fall, in the first five days and would like to thank every backer that has belief in our vision, so we can turn this into a reality,” said Jan David Hassel, Designer of inbetweengames. “We are excited about pushing our vision for All Walls Must Fall further, with the announcement of two stretch goals of Vandalism! And Act 2: West Berlin”.
Further stretch goals unlocked include the unlocking of Act 2: West Berlin to the closed alpha if the Kickstarter campaign hits €75,000. The introduction of Act 2: West Berlin, will double the campaign length, introduce Alev - a cyber-warrior, who represents the present and whose brand of time manipulation revolves around the present, with the abilities to FREEZE (where the world stops moving but Alev can still act) and SPLIT (where an avatar copy repeats the first set of Alev’s actions. while she performs a second). Like all agents, she also is an expert with UNDO.
Key Features
- Isometric action tactics game for download on PC and Mac
- Procedurally generated levels and campaign that plays different every time
- Developed by a team of former AAA professionals using Unreal Engine 4
- Sci-Fi noir Berlin as a divided city in which the Cold War never ended
- A parable that reflects on free will, moral ambiguity and the meaning of freedom
- Mixed 2D/3D art style of a propaganda poster brought to life
- Mind-bending time manipulation abilities
- Pausable real-time tactics with actions on the beat of the music
- Synaesthetic nightclub environments and audio
- A simulation sandbox featuring crowd simulation and destructible objects
- A focus on player agency and expression fostering different play styles including combat, hacking and social stealth using specialized secret agent characters
- An inclusive representation of the people of Berlin including their diverse cultural, sexual and gender identities
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