Set in an dystopian 1960s English city, We Happy Few is the tale of a group of slightly terrible people trying to escape from a lifetime of cheerful denial. To find your way out of Wellington Wells and reconstruct the past, you’ll have to blend in with its citizens, who don’t take kindly to those who don’t abide by their not-so-normal rules.
Maidenholm is the second major content update to come to We Happy Few and adds a brand new island and several frequently requested features such as the ability to choose between different types of playstyles. Players can now select from the Birdwatcher, Downer, or Vigilante playstyles to adjust the game’s overall difficulty and even remove the survival mechanics entirely in the case of Birdwatcher. Additional improvements include multiple save slots, new encounters, procedural music implementation, and support for distinct regions within the Garden District.
The Maidenholm Update is live now on PC (Steam and GOG) and will be coming to Xbox One soon.
Find the full patch notes here.
Key Features
- A procedurally generated world: Each time you die or beat the game, your next adventure through Wellington Wells will be different. Forget about relying on the city's layout to escape!
- A sophisticated suspicion system: The inhabitants of Wellington Wells expect you to behave in very specific ways—if they suspect you're not taking your Joy, they'll quickly identify you as a Downer.
- Frenzied combat: Downers aren't very popular in Wellington Wells. In fact, Wellies tend to get a bit violent whenever one walks by.
- Twisted survival mechanics: In this urban setting, avoiding the Wellies' fury often means hiding in plain sight.
- An elaborate crafting system: Salvage supplies and Joy-tainted food to stay alive, but be careful not to overdose!
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