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Starpoint Gemini Warlords

Platform(s): PC
Genre: RPG/Strategy
Publisher: Iceberg Interactive
Developer: Little Green Men

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'Starpoint Gemini Warlords' Early Access Update Adds New Features, Gets Release Date - Screens & Trailer

by Rainier on April 18, 2017 @ 3:57 p.m. PDT

Starpoint Gemini Warlords is a spin-off title from Starpoint Gemini 2, a tactical space simulator with tons of RPG.

Starpoint Gemini Warlords will include the culmination of the best of the ideas, suggestions and requests made by the playing community, during the original title’s Early Access period, which were too numerous and extensive to integrate into the original title, or represented a very different style of gameplay.

Humans, fleeing from the ruined Solar system trickled into Gemini in rag-tag convoys, their ships barely holding together. Planet Phaeneros, located in the farthest reaches of the Gemini system, abandoned long before Gemini gained its independence, will become their new home... your new home. You should prepare for what's coming, captain. The Solari Concord needs you!


The development team has been working tirelessly to incorporate a multitude of brand-new updates and features to the game. They have been gathering feedback from the community and constantly implementing improvements to satisfy both new and current players alike.

Available now in the Beta update for Starpoint Gemini Warlords are the following new features:

  • Do a little somethin' on the side - Some factions now offer side quests if you're on good terms with them. Completing these quests bring their own hefty rewards
  • Skills and classes overhauled, per community request - All the skills are now unlocked and ready to be used. You can choose  4 out of 12 available active skills whenever you reset them
  • Target lock redesigned, as requested by the community - Per community request, we've redesigned the target lock. Info on the current target is now visible on the HUD all the time and additional details are available with the Tactical Appraisal perk
  • Music to my ears - The completely new soundtrack, made specifically for Warlords is now finally in
  • Magellan is my middle name - The exploration segment is redesigned to create more "goal and reward" oriented mechanics which integrates the already existing relay satellites in the game
  • Raiding glory! - Additional gameplay mechanics implemented to allow meaningful raiding of structures
  • Conquest rewarding to the max - Capturing stations and planets yields extra rewards. One of which is the ability to construct ships in multiple locations... as the community requested
  • Plenty o' fixes and tweaks - Can't have an update without those

Starpoint Gemini Warlords will officially launch on May 23rd 2017. Having reached Beta, the game is now available through Steam Early Access for $29.99, with the price increasing to $34.99 at launch.

The campaign mode continues the story from Starpoint Gemini 2 after the Gemini Protectorate and its allies managed to fend off the Brotherhood threat. The Empire, both in their mainspace and in Gemini have been wiped out. Only small pockets of resistance remain. Progress through the storyline at your own pace and make difficult choices along the way, changing how the storyline will ultimately play out.

The conquest mode is for the free roamers. Strip away the campaign, but leave everything else and you have yourself the conquest mode. Create a story of your own and completely change the face of Gemini!

Warlords is a spin-off to Little Green Men Games' space sim Starpoint Gemini 2. The majority of the planned features and implemented ideas came directly from the Starpoint Gemini 2 community. All the things asked about and requested that we simply couldn’t implement in Starpoint Gemini 2, are now integrated into Warlords. And these are not minor features. We’re redoing entire sections of both gameplay and the underlying game engine.

Key Features:

  • Headquarters. Construct and upgrade your own personal space station; a massive structure that enables you to conduct research, build ships, assemble autonomous fleets and much more.
  • Conquer Territory. Gradually expand your reign over unclaimed territory, by battling minor factions, or conquer the entire Gemini sector, by facing off against familiar strong Gemini foes, familiar from the previous Starpoint Gemini titles. Reinforce conquered regions to defend themselves.
  • Conduct Research on simple weapon enhancements, obtain the expertise to construct a titan class behemoth, or boost the effectiveness of your non-combat fleets. Equipment, ship systems, enhancements and ships can still be bought, but he best ‘stuff’ can only be researched, constructed and improved in your HQ.
  • Construction and research demand the allocation of resources. Gather them by conducting missions for other factions, trade or purchase resources, or conquer regions providing a steady flow of resources, and bonuses.
  • A far larger game world will allow more distinction between ship sizes, pockets of empty space to travel through and your own giant space HQ where ships can be ‘parked’.
  • Skill classes, attributed skills and perk progression will be revamped and rebalanced, as will levelling-up, the reputation system and diplomacy.
  • Storyline vs Free-roam: The campaign storyline will be blended in with the more generic conquer quests. Free-roam mode strips all main storyline missions, but leaves side quests and generic freelance missions intact.
  • A full branching dialogue scheme, the industry standard in modern RPGs.
  • Technical additions include: x64 system only, projection mapping, deferred shading, physically based rendering and realistic physics.

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