Archives by Day

August 2021


Platform(s): PC
Genre: Online Multiplayer
Developer: ArtCraft Entertainment
Release Date: July 6, 2021

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


As an Amazon Associate, we earn commission from qualifying purchases.

'Crowfall' Gets More Customization, Overhauled Graphics and Lighting Engine

by Rainier on May 16, 2017 @ 5:37 p.m. PDT

Crowfall is a next-generation massively multiplayer online game with a focus on political alliances and feudal conquest.

Crowfall is a seamless blend of an MMO with a large-scale Strategy game, where players control the universe, to shape as they see fit. Characters are persistent, but the campaign worlds are not. players are Immortal Champions, traveling between realms to fight in an eternal War of the Gods.

Each Campaign World is a server or "realm".  It exists for a limited time – typically 1 to 3 months -- or until some win condition is met. During this time, the World will change.  Each Campaign has four stages: Spring, Summer, Fall and Winter. With each passing season, the World grows more deadly as the land is consumed by an unstoppable legion of undead -- The Hunger.

At the end of Winter, the Campaign is over. A victor is declared, the map is wiped and that World goes offline forever...  ...but the characters are NEVER wiped.  Instead, the participants take their winnings back home to the Eternal Kingdoms, to prepare and strategize for the next Campaign.

Crowfall developer ArtCraft Entertainment announced a major upgrade to the game’s character customization system and an overhaul of the graphics and lighting engine.

Crowfall will soon be adding races and classes to the character system, an effort made possible by the company’s continued success at crowdfunding and private funding efforts. In addition the company is upgrading Crowfall’s graphics engine with direct assistance from the Unity Spotlight team.

“When we started this project, we decided to use archetypes instead of allowing players to separately choose a RACE and a CLASS for each character,” said Artcraft CEO and Chief Creative Officer J. Todd Coleman. “This limitation was mostly driven by content cost, and thanks to our fundraising efforts, we can now afford to build the vision we originally wanted. This will give our players an incredible amount of flexibility to create the unique characters that they want to play.”

"We have spent the last few months overhauling our lighting system," explained Gordon Walton, president and executive producer at ArtCraft. "And the results speak for themselves. I have no doubt that our current backers, and our future players, will be delighted by this significant leap forward."

The Worlds are made of voxels (like Minecraft, only much less blocky) – which means the entire World is destructible. Crowfall's campaign maps are procedurally generated -- meaning that the process of creating every mountain, forest, river, castle and abandoned village is automated.  Each World is different, which means that the game of territorial conquest will be different in every Campaign.

The beginning of each Campaign is like the first round of Civilization: players are dropped into a harsh environment, surrounded by Fog-of-War. The Worlds are filled with deadly monsters, haunted ruins, abandoned quarries... and the most dangerous predator of all, other players. Craft weapons, scavenge armor, secure a stronghold, forge alliances and conquer the World.

There are two types of Worlds in the Crowfall universe: the Campaign Worlds, which produce materials (stone, iron and wood) and the Eternal Kingdoms, which are barren of resources -- but last forever. If each Campaign is like a soccer match, the Eternal Kingdoms encompass the entire season!  Unlike the Campaigns, these Worlds are permanent -- and they are completely managed and owned by the players.

Players act as rulers -- they can divide up their domains into provinces and grant those lands to other players.  Benevolent monarch or iron-fisted tyrant, what kind of kingdom will you rule?

The Eternal Kingdom can be massive -- with mountains and rivers, castles and villages, dungeons and ruins.  They are also devoid of resources: stone, iron and wood.  To gain the resources necessary to build structures and craft items, players will have to participate in Campaigns... or treat with those who do.

Crowfall is currently in pre-alpha testing and open to early access backers.

More articles about Crowfall
blog comments powered by Disqus