Switch between the interconnected lives of Michael, Trevor and Franklin as they embark on a series of heists across Los Santos and Blaine County in the biggest, deepest and richest open world experience yet, with game world enhancements that include new wildlife, upgraded weather and damage effects, and an array of new details to discover.
The new generation upgrades also extend to Grand Theft Auto Online, an ever-evolving Grand Theft Auto universe. Rise through the criminal ranks by banding together to complete Jobs for cash, purchase properties, vehicles and character upgrades, compete in traditional competitive modes, or create your own content to play and share with the Grand Theft Auto community.
All new content and gameplay created since the launch of Grand Theft Auto Online, including an extensive array of new Jobs, an arsenal of new weapons, scores of new vehicles, new properties and player customizations will also be available for the PS4, Xbox One and PC with much more to come. In addition, the current community of players will have the ability to transfer their Grand Theft Auto Online characters and progression to their choice of PS4, Xbox One or PC.
Grand Theft Auto V just keeps selling like hot cakes, only a few months ago we reported that Rockstar's flagship title sold 75 million and the latest Take-Two financials now indicated that numbers is up to 80 million.
Net revenue grew 52% to $571.6 million, as compared to $377.2 million in last year’s fiscal fourth quarter. The largest contributors to net revenue in fiscal fourth quarter 2017 were Mafia III, Grand Theft Auto V® and Grand Theft Auto Online, NBA® 2K17, WWE® 2K17, and Sid Meier’s Civilization® VI.
Digitally-delivered net revenue grew 43% to $278.7 million, as compared to $194.8 million in last year’s fiscal fourth quarter. Recurrent consumer spending (virtual currency, downloadable add-on content and microtransactions) accounted for 50% of digitally-delivered net revenue, or 24% of total net revenue. The largest contributors to digitally-delivered net revenue in fiscal fourth quarter 2017 were Grand Theft Auto V and Grand Theft Auto Online, NBA 2K17, Mafia III, Sid Meier’s Civilization VI, and XCOM® 2.
Net income increased to $99.3 million, or $0.89 per diluted share, as compared to $46.4 million, or $0.48 per diluted share, for the year-ago period.
“Consumer demand for our entertainment offerings remained exceedingly strong in the fourth quarter, finishing-off another outstanding year for our organization,” said Strauss Zelnick, Chairman and CEO of Take-Two. “During fiscal 2017, we delivered Bookings and cash provided by operating activities that significantly exceeded our original expectations, along with revenue growth and margin expansion. These results were driven by the continued extraordinary performance of Grand Theft Auto V and Grand Theft Auto Online, a diverse array of exciting titles from 2K, and record digitally-delivered revenue and Bookings, including our highest-ever from recurrent consumer spending. We invested our capital to grow and diversify our business further, including by acquiring Social Point, a leading free-to-play mobile game developer.
“As announced yesterday, Rockstar Games has decided to move the release of Red Dead Redemption 2 to Spring 2018. As Rockstar stated, Red Dead Redemption 2 will be their first game created from the ground up for the latest generation of console hardware, and some extra time is necessary to ensure that they deliver the best experience possible. Such decisions are not made lightly, and are driven by our team’s unwavering commitment to unparalleled quality.
“That said, we still expect fiscal 2018 to be a year of strong earnings and cash provided by operating activities for Take-Two, despite an unusually light release slate, driven by new releases of NBA 2K and WWE 2K, our robust catalog led by Grand Theft Auto, and innovative offerings designed to drive engagement and recurrent consumer spending. Looking ahead to fiscal 2019, we expect to deliver both record Net Sales and record net cash provided by operating activities, in excess of $2.5 billion and $700 million, respectively, led by the launches of Rockstar Games’ Red Dead Redemption 2 and a highly anticipated new title from one of 2K’s biggest franchises.”
During it's follow up investors conference call, Take-Two Interactive gave more specifics stating that, to date, Grand Theft Auto V has sold over 80 million copies, NBA 2K17 has managed to sell 8 million, Mafia III exceeding 5 million units, while Civilization VI racked up 2 million copies..
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