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Heroes & Generals

Platform(s): PC
Genre: Online Multiplayer
Developer: Reto-Moto
Release Date: Sept. 23, 2016

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!


'Heroes & Generals' Care Package Update Adds New Weapons & Various Tweaks - Trailer

by Rainier on May 24, 2017 @ 12:59 a.m. PDT

Heroes & Generals is a free-to-play massively multiplayer online first person shooter set in WW2, where Germany, the United States and the Soviet Union fight for victory in one grand persistent online war.

Heroes & Generals eliminates the formulaic baggage that weighs down the shooter genre by delivering satisfying strategic action in a full blown first-person shooter experience. Players are transported from the comfort of their browsers to authentic WWII battlefields, where they fight alongside thousands of gamers for persistent progression and military supremacy.

Each player in Heroes & Generals chooses their own destiny. You might join the Axis and climb the ranks as a foot soldier, firing off countless rounds in epic battles for crucial landmarks. Or perhaps you’ll become a general in the US army and accept the task of deploying resources and reinforcements across a vast strategic map.

Either way your decisions and actions fundamentally impact the game. Whether you play a fearless infantryman blazing the trenches, a hotshot pilot renowned for precision bombing runs, a brutal gunner assigned to a rumbling tank battalion, or the ace commander directing it all from strategic command – every active soldier contributes to an evolving online war that will soon expand to smartphones and tablets as well.

Have you ever found yourself in a tight spot where just one more handgun would make all the difference? The enemy has you cornered, your rifle is out of ammo, and just at the last second you pull a hidden pistol from your pocket to make that all important headshot!  

Heroes & Generals introduces three new pistols for all soldiers:

The new pistols unlock early in the game benefitting rookie players. However, veteran players will find that the small size of these pistols makes them fit really well in almost any loadout.

“We get a lot of valuable feedback from our very dedicated community that helps us prioritize which features should have a little extra care,” says Jesper “Reto.Robotron3000” Donnis, Community Manager at Reto-Moto: “Thanks to the players, the ‘Care Package’-update improves the core game experience for all and paves the way for future updates.”

Among the improvements that were requested by the community, the ‘Care Package’-update introduces a so-called new Sound Occlusion system, where sounds from sources not visible to the player gets muffled. Running and sprint animations are more distinct, making for a more immersive gameplay experience. Casings ejecting from all weapons have been reworked to look more realistic. And players can now see when teammates are using a First Aid Kit to heal them.

HOTFIXES Hotfix 132762 – [24MAY2017]
  • Decal crash fix
  • Vehicle camera crash fix
  • Equip / Unequip crash fix
CHANGELOG Weapons & Vehicles
  • Added new German tier 1 Pistol ‘Model 1934’
    • Unlocks at Tactical Ribbon grade 1
    • For Pilots it unlocks at Ground Support Ribbon grade 6
  • Added new Soviet Union tier 1 Pistol ‘Korovin TK’
    • Unlocks at Tactical Ribbon grade 1
    • For Pilots it unlocks at Ground Support Ribbon grade 6
  • Added new United States tier 1 Pistol ‘1903 Pocket Hammerless’
    • Unlocks at Tactical Ribbon grade 1
    • For Pilots it unlocks at Ground Support Ribbon grade 6
  • Moved the old tier 1 pistols to Handgun Ribbon grade 5
  • Buffed damage at range for Tula Tokarev 33
  • Improved Melee Combat:
    • Better melee precision when attacking
    • Melee while sprinting and jumping now doesn’t slow you down anymore
  • You can now use ‘cover’ (default key ‘ctrl’) in all four Recon vehicles, this also closes the hatches
  • Added new casing system
    • New cartridges and ejecting casings added on all weapons
    • You will now see the omitted casings from other players again
  • Heavy fighters have less drift (losing less velocity during turns) – they are now more equal in that regard
  • Vehicle horn sounds can now be heard by everyone again
  • Better precision when placing Magnet Mines
  • Updated the vehicle shader on the German Medium Tank Panther and the United States heavy tank Jumbo Sherman
  • The M1M2 Carbine magazines now show bullets in them when putting in a new magazine
  • Fixed default ammo equipping on slot 2 instead of 1 for vehicles with multiple ammo slots
    (for tanks)
  • Freecam on the plane no longer allows you to look below the ground
  • Headshots now have a x5 damage multiplier
General Action Game changes
  • Increased sound fidelity
  • Added new sound occlusion system
    • The improved sound system creates a better difference between inhouse shooting and open area shooting. This results in shooting behind objects from your point of view will sound different and more muffled.
  • Fixed doppler effect not working for planes
  • Feedback to the player being healed (UI + AUDIO)
  • Buffed Medic Ribbon experience gain
  • Better visual difference (1st person especially) between Running and Sprinting with improved weapon holds
  • Objective icon improvements
  • Fixed paratrooper plane experience gain
  • Planes no longer deploy at the same spawn point when deploying at the same time (it will now correctly divide the planes over the various deploy locations)
  • Fixed displayed kill source when placed mines killed another player when the player who placed the mine is in a vehicle
  • Fixed sometimes invisible wheat fields when looking through the 8x scope
  • Fixed large bullet offset when shooting and moving sideways with Semi-Automatic Rifles
  • Medium French Village:
    • Fixed flickering white texture on FenceGateA (among other places seen on C4)
    • Fixed a gap in the wall just below the red stairs towards Police Station
    • Fixed gaps in doorframe church towers
  • Factory:
    • Removed the small destructible trees
    • Fixed tree growing in B3 objective
  • Mountain Town:
    • Fixed gaps in wall at A2 Mountain Town
    • Fixed gaps under pavement in D2 Mountain Town
  • Forward Airfield:
    • Fixed Hinge floating in the air on O1
    • Fixed hovering crates by O3
  • Village Skirmish:
    • Fixed hovering objects on the southern deploy zone
    • Fixed drain pipe not being attached to house on O2
  • Hill Skirmish
    • Fixed bush inside house at deploy zone A
  • Encounter Depot
    • You now deploy in the correct direction
War Map
  • Added airfields around Istanbul
  • Added airfields around Sevastopol
  • Fixed access point setup issue with Sant’Agata del Bianco and Libourne. They can now be correctly played.
  • Fixed issue with Access points not being forwarded in an ongoing mission following a skirmish
  • Displayed RPM values shown in the client are now correct for all weapons. There is no change in the action game
  • Added Combat Badge to Soldier front page
  • Image size fix for the PPsh 41 images
  • Players queueing for lower tier missions are now told they are not eligible for that mission
  • Players are now bumped to the tier required when queueing for a specific mission
  • ‘Queue on Friends’ no longer works to enter battles for the wrong faction (War)
  • Fixed broken duration days for Warbonds
  • Fixed incorrect shown expiration dates for Warbonds
  • Fixed dragging a weapon onto the locked 4th slot would equip it at slot 3
Known Issues
  • Wrong chat channel is being highlighted after being auto-moved to the Squad Chat
  • Transparent dark layer is rendered on top of the soldier’s finger when looking at the in-game map
  • The soldier’s left hand clips into the right hand when dropping a picked up weapon
  • In the ‘Upgrade Vehicle’ window weapon modification markers are swapped around for some vehicles

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