Originally launched on PC in 2014 as Cloudbuilt, Coilworks and Double Eleven have totally remastered the title, re-evaluating the game from the base mechanics up. The result stands as a definitive edition, making the experience more intuitive to new players, while adding increased depth and variation, allowing you to choose between taking your time to explore and focusing on blistering speeds and high scores.
Super Cloudbuilt puts you in the role of Demi, a young soldier who wakes up in the empty shell of a ruined building, in the center of a strange new world, disconnected from her old life and physical body. Confused and isolated, Demi pushes herself physically and mentally to overcome the obstacles of her new reality.
Complete incredible feats of free-running and sharp shooting, using Demi’s rocket-powered exo-suit to leap and run through expansive worlds floating above a vast abyss. With each new challenge she overcomes Demi learns more, pushing her to piece together the future now laid out before her. Demi persists, traversing levels, allowing her to experience multiple endings: will Demi learn to understand and accept her new world, or question her reality and learn to defy it?
Featuring lightning-fast, action-packed speedrunning gameplay and bold hand-crafted environments, Super Cloudbuilt appeals to players who value skill, challenge and improvement. Speedrunners will vie for top dog in the rankings and extensive leaderboards, and players can also experience three gameplay modes (Story, Ranked and Rush mode) with a total of 177 challenges between the Time Trial, No Ammo, Fragile, Supercharge, Beacon, and Pathfinder options. Super Cloudbuilt combines all previous DLC levels into the base game and features enhanced graphics, UI and optimized gameplay offering more opportunities for players to experience the game with greater depth and variation.
A newly-added graphics setting allows players to change, with a dramatic variation in style, how their game looks. One of the defining aspects of Super Cloudbuilt is its strong visual style: bold colours, bright effects and gorgeous cross-hatched shading, which give the effect that the game is being hand-drawn in real time. So when the art style is so central to the game’s design, why allow players to see it differently?
You’re in charge of how the game plays, so why not how it looks as well?
By switching the game to 'Painted' mode, players can turn off the cross-hatching and enjoy the world as though it was a watercolour piece of art. By selecting ‘Key Colors’ mode, you can remove the colors from much of the background so that obstacles and enemies stand out brightly and are quickly identified. If you pause your game just right in ‘Sketch’, your screenshots look like they’re torn from the pages of an artist’s sketchpad.
“During the debug process, we saw hints of what is now ‘Low Noise’ mode and liked it so much that we really wanted the players to see it," said Anders Davallius, creative director at Coilworks. "We decided to give players more flexibility based on their personal preference, giving them new ways to experience Super Cloudbuilt by providing styles that we thought looked cool and felt unique.”
Super Cloudbuilt is a speedrunner's dream game come to life, and it's hitting PC, PS4 and Xbox One this summer.
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