Players will be thrust into the dark, war-torn world of Cairn where a once proud empire has been brought to ruin and the human race driven to the edge of extinction. Cairn has become ground zero of an eternal war between two otherworldly powers, one seeking to use human bodies as a resource, the other intent upon destroying the human race before that can happen. This cataclysmic war has not only decimated human civilization but is warping the very fabric of reality and, in its wake, giving life to new horrors.
For humankind it is the dawn of a grim new age where iron has replaced gold as currency and the importance of salt as a weapon makes it far too valuable to waste on food. Small enclaves of human survivors exist scattered throughout the world, holed up in hidden refuges. These humans have quietly watched the warring invaders destroy one another and have become wise to the strengths and vulnerabilities of their otherworldly foes. A few survivors have begun to exhibit strange new abilities after surviving possession or exposure to the warp. These unnatural powers are feared by some but give many new hope of launching a resistance to fight the "outsiders" and reclaim what's left of their world.
Crate Entertainment are thrilled to announce that Grim Dawn has now sold over one million copies on PC, plus over 200k copies of the Crucible arena mode DLC!
In celebration of this epic milestone, we’ve marked Grim Dawn 50% off through our website until the end of May. It is also currently 50% off through Humble Store, during their spring encore sale!
It’s crazy to think that this success story somehow arose from such humble and uncertain beginnings, overcoming so many setbacks and challenges. I repeatedly questioned what I was doing those first three, hard years of development. Looking back, I think the only thing that kept me going on the bad days, was the responsibility I felt to see it through, for the people who had invested time in the project and those who supported us early on through our website. Even with that drive to see it through, no matter my doubts, the later support of thousands more backers on Kickstarter and Early Access, validated what we were doing and gave us a real shot at making the dream a reality.
It was still a long road and lot of sweat and tears, from the 2012 Kickstarter to our 2016 release but I had the great fortune to find amazing teammates who made that journey a lot easier and the game much better than it could have been otherwise. Much thanks must also go to my long-time friends “Rhis,” “Jmack” and Brian Parnell (now working on his own project Praey for the Gods) – without their early help; Grim Dawn may have never got off the ground.
Since the release of Grim Dawn, the Crate team has grown to 14 developers. We’re now working to finish up the Grim Dawn expansion and, because we can never seem to make things easy on ourselves, we’ve started some other projects as well.
We’re looking forward to getting the Grim Dawn expansion into the hands of fans and we can’t wait to share news about our future projects. Until then, keep perfecting your builds, collecting those crafting mats, making morally questionable quest choices and remember it’s not healthy to spend too much time in the void!
...Oh and try not to piss off any gods (or do?), keep away from Loxmere and don’t eat too many untouched meals – who knows where they’ve been!
Sincerely,
Arthur and the Crate Team
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