Gunheart combines the fun of summer sci-fi blockbuster movies with the polished genre-defining gameplay of Gears of War and Halo. Players transform into futuristic bounty hunters, linking their minds and hearts with robotic killing machines across the galaxy. Shedding bodies like bullet casings, players are able to adapt to any situation and move across the battlefield at the speed of thought as they enter a lawless frontier filled with rival factions, hostile aliens and wealth beyond measure waiting to be pulled from the heavens.
Gunheart's unique take on teleportation takes battlefield mobility to the next level, allowing players to teleport quickly through levels, engaging alien enemies with a variety of weapons, which can be held in either hand. Players can unlock the verticality of any space with a thought, raining hell from high ground and then quickly switching to up-close-and-personal surprise attacks. The game’s variety of weapons changes the way players move while unlocking new strategies on the battlefield. Mastering combat within Gunheart will rely on both real-world skill and agility.
“We’ve set out to create a game that we can’t wait to play ourselves, utilizing all that VR has to offer and expanding on traditional gameplay mechanics with seamless teleportation and co-op strategy,” said Ray Davis, Drifter Entertainment. “We hope people will have as much fun playing Gunheart as we’ve had building it.”
Built from the ground up for VR and cooperative multiplayer gameplay, Gunheart has been designed to take full advantage of motion controls and 3D spaces within VR, bringing three players together in high speed, explosive matches.
Drifter Entertainment is a new start-up in the VR space formed by three veterans of the games industry. Each of the founders have spent years building the platforms that make AR and VR possible and now they're channeling that passion and experience into making some of the best damn VR games in the world. Ray Davis served as General Manager at Epic Games, leading engineering on Gears of War 1 and 2, overseeing the launch and growth of Unreal Engine 4 and Epic’s VR initiatives, including the acclaimed VR shooter Bullet Train. Kenneth Scott is an art director with 20 years of game development experience on games like Quake3, Doom3 and the Halo franchise, as well as time working at Oculus. Brian Murphy has spent the last decade working as designer and creative director for Microsoft Studios, taking several major platforms and games from incubation all the way to final product, including Xbox One, Microsoft HoloLens and Xbox Kinect.
Powered by Unreal Engine 4, Gunheart will be coming to Oculus Rift and HTC Vive this summer and PlayStation VR later this year.
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