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Mount & Blade II: Bannerlord

Platform(s): PC, PlayStation 4, Xbox One
Genre: RPG/Action
Publisher: Prime Matter
Developer: TaleWorlds Entertainment
Release Date: 2021

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'Mount & Blade II: Bannerlord' (ALL) Shows Off Its Multiplayer Captain Mode - Screens & Trailer

by Rainier on Aug. 25, 2017 @ 3:16 a.m. PDT

Mount & Blade II: Bannerlord is a sandbox action-RPG strategy hybrid that takes players on a journey into a fictional world of up-close and personal medieval combat on a huge scale - bigger, bloodier and more intense than ever before.

Mount & Blade II: Bannerlord will build upon the popular Mount & Blade franchise bringing in many exciting and highly requested new features (such as multiplayer). This next instalment takes place 200 years before Warband but brings the series forward by greatly expanding gameplay in all areas and offering much improved visuals.

In Captain Mode, players command their own detachment of troops against other players’ armies in massive and epic battles of up to 5 vs 5.

Captain Mode blends action and strategy in large-scale combat: in order to win, players have to be not only skilled and fierce warriors, but also wise and clever tacticians. They will be able to control their troops’ movements and formations with intuitive but powerful controls, executing complex tactics with a brand new Battlefield AI.

But Captain Mode is not only about commanding troops: players will have to show their own prowess in combat with the key combat updates featured in Mount & Blade II: Bannerlord. Bannerlord builds on the gameplay of the previous installments of the franchise while retaining its intuitive, direction based combat. The directional shield blocking and shield bash, as well as the attack chaining, revitalize the whole sword & board gameplay – and all this comes with improved animations and a new combat engine that will make players live the most intense battles they have ever experienced in a video game.

“We are very excited to show the multiplayer side of Mount & Blade II: Bannerlord for the first time. We really wanted to create the best multiplayer experience we possibly could and tried to recreate medieval battlefields in a multiplayer game setting, paying attention to realism and gameplay depth. I personally think our team did a fantastic job with this and I am looking forward to seeing people play and receiving feedback.” Armagan Yavuz, CEO / Founder, TaleWorlds Entertainment



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