When Max wishes for his annoying little brother, Felix, to be whisked away by unknown evil forces, he gets more than he bargained for.
Armed only with a marker and a hope of undoing what he has just done, he sets out on a perilous journey across deserts, eerie lantern-lit bogs, ancient temples and lush green forests to get his younger sibling back.
Along the way Max gains and develops the power to manipulate the environment and overcome seemingly impossible obstacles.
“We’re absolutely thrilled to be able to finally bring the Flashbulb team’s endearing platform puzzler to the PS4 platform,” said Leo Zullo, Managing Director, Wired Productions. “It’s a magical game with gorgeous visuals that effortlessly combines charming old school platforming action with cunningly-designed puzzle elements. In short, we can’t wait to bring Max to a whole new host of gamers!”
“Ever since we started Flashbulb, it has been our ambition to bring our titles to as wide an audience as possible,” said Rune Dittmer, Managing Partner of Flashbulb Games. “We are very excited to bring The Curse of Brotherhood to the PS4, and for a whole new crowd of players to experience the magic of Max.”
By using the forces of nature, Max can create impressive pillars of earth, powerful streams of water and other elements with his magic marker Max. He must use them to travel through the elaborate cave systems, forests and gloomy castles of Anotherland to save his brother.
The game is built on foundations of Max & the Magic Marker but is more of a reboot than a traditional sequel. Max is still the star but this game is not aimed only at children. The target audience is broader and the core mechanic – the marker - has been refined greatly.
Originally released for the Xbox 360, Xbox One and PC, Max: The Curse of Brotherhood will be coming to PS4 later this year.
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