The year is 878 AD, the embattled English king Alfred the Great has mounted a heroic defence at the battle of Edington, and the Viking Invasion of Britain is over. The Norse warlords are firmly established, but the ambitious kings of England, Ireland, Scotland and Wales have aspirations of their own – not least the great King Alfred of Wessex. Britannia is a furnace of possibilities, from which the template for modern Britain will be forged, across the most detailed Total War campaign map ever made.
Chastened – but not yet broken – the Norse warlords have settled across Britain. For the first time in nearly 80 years, the land is in a fragile state of peace.
Throughout this sceptred isle, the kings of England, Scotland, Ireland and Wales sense a time of change approaching; a time of opportunity. There will be treaties. There will be war. There will be turns of fortune that become the stuff of legend, in a saga that charts the ascent of one of history’s greatest nations.
Kings will rise. One will rule.
Alfred the Great’s victory at the Battle of Edington, in which he stood fast against the Viking invaders and changed the future of the British Isles, marks the player’s historical starting point of 878 AD in the forthcoming game A Total War Saga: Thrones of Britannia.
Like Alfred, each playable faction leader will face a series of unique events and branching dilemmas based on historical events. The choices made will have far-reaching and impactful consequences allowing players to write their own story and re-write history.
Players can attempt to achieve victory in a number of ways: by aggressively expanding through force of arms, by increasing their faction’s fame through construction, advanced technology and influence, and by completing a series of unique objectives based on their chosen faction’s history. A final, ultimate victory condition can also be aimed for, presenting the player with a unique and significant late-game challenge.
When Roman rule in England concluded, new kingdoms of Germanic stock coalesced in the counties now known as Northumbria, Mercia, Wessex, Essex, Sussex, East Anglia and Kent. The peoples of these regions came collectively to be known as the Anglo Saxons – a term which came into common usage in the 8th century in order to distinguish the English Saxons from the Old Saxons, or Ealdseaxe, of the European continent.
Broadly speaking, the Anglo Saxons existed between the collapse of Roman rule in the 5th century until the Norman invasion in the 11th century; the early Medieval period. Thrones of Britannia depicts the sweep of the British Isles from 878 AD onwards, when the Anglo Saxons were at their height.
Cultural Trait: Fyrd
In Anglo Saxon times, the Fyrd was a form of conscripted army composed of self-armed and armoured freemen, called upon to defend their lands when the need arose. One of Alfred the Great’s many reforms was to better formalise the system, ensuring wealthy landowners contributed men and materiel.
To reflect the Fyrd system, the English Kingdoms in Thrones of Britannia may recruit additional levy units based upon the number of settlements they own. Over-reliance on levy troops carries penalties however – if too many are fielded, the populace will rail against excessive conscription and public order issues will arise.
West Seaxe
As the dominant Anglo-Saxon kingdom of southern England, the forces of West Seaxe – or Wessex in modern English – provided the isle’s primary resistance against the incursions of the Great Heathen Army. From the capital city of Winchester, Wessex conquered lands in Surrey, Sussex, Kent, Essex and even Mercia. Alfred’s dogged defense of the Danish invasion laid the foundations for Wessex to unite England under one ruler for the first time in 927 AD.
Faction Leader: King Alfred
The youngest son of King Æthelwulf, Alfred of Wessex is more famously known as ‘Alfred the Great’ for his legendary will to survive and unite the isles under one banner.
Alfred undertook his first key military challenge in 868 AD when he supported his brother Æthelred, the reigning King of Wessex, in an attempt to repel invading Danish Vikings from the neighboring Kingdom of Mierce. This pre-emptive strike failed and the brothers were forced back to defend their homeland against the seemingly unstoppable Great Heathen Army.
After a grueling series of bloody battles, it was Alfred who led Wessex to victory in the Battle of Ashdown in 871, routing the Vikings in a fierce hillside assault and laying the first foundations for his reputation as a decisive leader.
In the next year, he succeeded his brother as king, who after subsequent crushing defeats at the hands of the Danes, perished from fatal wounds. The Anglo-Saxons were being squeezed from Wessex despite Alfred’s improbable victory at Ashdown.
A battle veteran at 21, Alfred had no choice but to withdraw to the trying landscape of the Somerset Levels, where he continued guerrilla warfare against his foes. Building a fortified base, using mobile armies in the style of the Danes themselves, and using his knowledge of the difficult terrain, he again defeated the Danes in the Battle of Edington.
Alfred pursued them to their fortress in Chippenham and after fourteen long days the Danes were brought to their knees, starving and crippled with fear. This unexpected triumph will surely be pivotal in Wessex’s campaign, not only for survival but for uniting the realm.
Alfred has reconsolidated his army in heavily entrenched settlements across southern England and is ready to stand firm against the onslaught of hungry and ambitious raiders and pretenders who continue to harass and divide the fractured kingdom of Britannia.
West Seaxe Faction trait: Witan
The Witan is an assembly of governors which meets to discuss the future prospects of West Seaxe. Its recommendations are periodically presented to the player as a series of proposals. Each option carries positive and negative campaign effects, and can affect the faction’s use of Fyrd levy units.
Mierce
From its capital city of Tamworth, the kings of Mierce – known now as Mercia – ruled the area now known as the Midlands. At its height, Mierce stretched from Northumbria in the north of England to Kent, Sussex and Wessex to the south. In 877 AD, the Great Heathen Army seized the eastern part of the kingdom to form the Danelaw, or East Engle.
Faction Leader: King Ceowulf
The last King of an independent Mierce, Ceowulf’s rise mirrored that of the Great Viking Army. Emerging from their winter camp at Repton in 874 AD, the army drove deep into Mierce, forcing King Burghead into exile. Ceowulf assumed the throne in his place.
However, his new kingdom would be much reduced. The eastern half of Mierce fractured into individual settlements ruled by different bands from the Viking Army. Other parts fell under the control of King Guthrum of East Engle.
With his eastern border occupied by various Viking factions, he is thought to have turned his attention to Wales, as the mighty king Rhodri the Great of Gwynedd fell in battle against the English in 878 AD. Rhodri’s sons would get their revenge in 881 AD.
Nothing is known of how his rule came to an end, but by 883 AD, Æthelred was ruling Mierce in his place under the lordship of Alfred the Great, whose eldest daughter Æthelflæd he had married.
Faction trait: Hoards
When an excess of gold languishes in the treasury, a Mierce player is given the option to share out a portion of the wealth. It may be given to the army for reduced upkeep and increased replenishment, to the nobles for increased loyalty and greater income from markets, to the people for increased public order and income from farms, or players may keep it for themselves, incurring penalties to army upkeep and public order.
A Total War Saga: Thrones of Britannia will be available for PC in 2018
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