Odd Gods is an indie cRPG in early development from Inn Between Worlds, a new studio formed by industry vets in Melbourne, Australia.
At the end of the 1990s, the digital age dawns, and the reality gap between worlds is thin enough to snap, hurling friends, enemies and pop culture tropes throughout the multiverse. In a parallel universe, advanced witchcraft can be indistinguishable from technology.
Key Features:
- There is no chosen one. A grungy, low fantasy story set at the end of the 1990s.
- Classic 'isometric' camera on 3D characters and scenes.
- Colourful, 'low budget B-Movie' Art style
- Subculture class system based on 1990s archetypes (Skateboarders, Goths, Ravers, Jocks, Nerds etc).
- Music Genre 'alignment' system (Mainstream, Alternative, Underground).
- Party-based turn-based combat system ('Same Phase' system with no RNG, no % to hit, just tactics).
- Narrative features branching paths and multiple endings.
- Hand-crafted exploration, narrative and combat content. No level-scaling, no procedural generation, no random encounters.
- Original subculture soundtrack recorded with period instruments (where possible).
- 90s-era difficulty. Odd Gods is not a game for the faint of heart, but the system is 'fair'. Friendly fire is on by default. No bullet sponges. No resurrection spells - death is final... Mostly.
- Take modern weapons back to older eras (Ancient, Medieval, Early Modern) and vice-versa, but keep an eye on your ammo count and penicillin, for example.
More articles about Odd Gods