Mythgard is a collectible card game of boundless depth and infinite strategy. Experience a unique game with fast and fluid tactical action. Use spells, minions, enchantments, and artifacts to vanquish your opponents. Every play could mark the difference between victory and defeat. Your deck is not restricted to a single class or faction, opening a world of limitless possibility.
Mythgard draws inspiration from American Gods, Fables,
Grimm, Harry Potter, and True Blood, among others. Its
modern-mythology/urban paranormal setting, while extremely
popular in most other media, is greatly under-served in the gaming space.
Gods of ancient legend walk the modern world in Mythgard. Many of the greatest deities have not been seen in millenia, but creatures of myth still rival jets for control of the skies. Mortals now rise to contest with these ancient beings. In Mythgard, players harness both the edge of technology and the magic of myth as they battle for dominance over the powers of an earlier age.
Mythgard is a vast world where ancient beings, creatures of myth, and mortals all battle for dominance using powerful magic and technologies. Inspired by the urban paranormal stories already popular in books, television, and film, this is a setting where the characters, stories, and lore of the game weave throughout the single player campaign and into multiplayer.
Founded by Peter Hu (Blizzard, Runic Games) and Paxton Mason (Google X, Gazillion), with the backing of the original Blizzard North team, the studio of nine has built a lightweight game intentionally for seamless cross-platform gameplay.
Peter Hu had been a founding partner of Runic Games before co-founding Rhino Games with Paxton Mason. Peter’s mark on the games industry has been significant, including as a senior member of the Diablo 2 team at Blizzard. Paxton left the mysterious Google X team to co-found Rhino Games, and the two have a long history of collaboration at Flagship Studios and Gazillion Entertainment.
"With all the digital CCGs by big name companies coming out recently, you might wonder why we're making another one. But in truth the genre is still relatively new, and there's a lot of game design space yet to be explored” says Peter Hu. “We believe that Mythgard's innovations on the form will stand out in people's minds for a long time to come. Personally, of all the titles I've worked on, this is the one that I've enjoyed the most - and I sincerely hope that shines through when you sit down to play it."
Every card can be earned through play, and you can build your collection in any way you choose! A variety of PvE modes provide daily rewards, while an equal variety of PvP modes let you test your skill against the ultimate opponent - other players!
Explore the world of Mythgard in an extensive single-player campaign. Use the cards you earn to learn the game play, build your skills, and hone your strategy. The campaign lets you study the characteristics of each color faction, jump start your card collection, and most importantly - enjoy your Mythgard adventure.
Mythgard is in the alpha stage of development. It still is missing many of the features to be considered a full fledged game. As it’s an Alpha, prepare yourself for an account wipe at the end. Your time won’t be wasted however - we absolutely need the help of as many people as possible to find and fix bugs and correct imbalances. We’d like to also give people who help out during this stage some extra goodies when we launch - we can’t guarantee anything, but it is on our minds.
The beta will feature:
- Single player story campaign
- 1v1 and 2v2 multiplayer
- Ranked and casual PvP modes
- Unique resource and combat systems
- 330+ unique cards
Beginning with an exclusive closed beta period set to go live in January 2019, Mythgard will be available through web, Steam, Google Play, and the App Store.
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