Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!
What makes Book of Demons stand out is the number of twists in the basic gameplay mechanics, paper cut-out graphics, a dark theme intertwined with a fair dose of humor, and most importantly – the unprecedented accessibility.
The hallmark of Book of Demons is the character development mechanic – the game supersedes the usual hack and slash statfest with a single solution, a card system. Players will collect, upgrade and combine skill cards to compose their own decks of powers. Sounds pretty simple, however there is no ultimate card set that fits all the situations - to survive, gamers will have to constantly come up with new strategies and implement regular adjustments to their skill collections.
The second feature which greatly increases Book of Demons’ ease of play is the possibility to select the length of each quest, so players can choose if they would like to embark on a longer, more epic journey or take on a 5-minute mission. Shorter missions do not mean they are easier, though - thanks to the Flexiscope system, players will always experience the same intensity of gameplay, no matter the length of current quest.
“Early access has been very successful for Book of Demons. It’s allowed players to give us constant feedback on the game and allowed us to balance and add features according to their feedback. We’re almost sad that early access is ending, but it means that it is almost time to launch the full game and that is what we’re most excited about now.” - Filip Starzynski, Thing Trunk co-founder.
Book of Demons is taking part in the Polish Sale on Steam running November 6 through November 9. This is the largest sale for Book of Demons to date with 50% off the retail price. It is also the last sale before Book of Demons leaves Early Access, so act fast before it bumps its regular price to $24.99.
Book of Demons puts players in charge of one of 3 characters taking part in an epic, but humorous, quest to save Paperverse from total destruction. While the game facilitates the player in every possible way, the quest itself surely is not a piece of cake. To defend the world from ultimate devilry, players will have to explore procedurally generated dungeons, confront over 70 monster species and fight a brigade of evil bosses, including the nasty Archdemon. If someone wants to hang out in the catacombs a bit longer, well, of course he can – there's a Freeplay mode where players can master their favorite quests and rise to the challenge by completing the game on higher difficulty levels.
Many Book of Demons features were designed with gameplay comfort in mind. Points of interest are marked at the top of the screen and get revealed once you get closer. Your character leaves footprints, which can be used to track your way back or notice paths already visited without opening the map.
On average it takes about 10 hours to complete the campaign with a single class, but maxing out a character and mastering all of the higher Freeplay difficulty levels and Quests takes much longer. The Roguelike mode offers another level of challenge with permadeath, restricted healing and even more obstacles to overcome.
Key Features:
- Procedurally Generated Dungeons
- Roguelike Mode for fans of extreme challenge
- 70+ different types of monsters, with different traits and custom mechanics
- Xbox and Steam controller support
- 3 underground realms and epic Quest Boss battles
- Monthly and all-time Leaderboards, 200+ Achievements
Book of Demons will be exiting PC (Steam) early access on Dec 13, 2018, with the Xbox One version to follow in Q1 2019.
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