As the player you take the role of Ash, a natural but tormented leader. In that role you explore a post-apocalyptic, frozen wasteland to gather the resources necessary to establish a refuge for survival. With dwindling resources, simple tasks like upgrading equipment and collecting materials quickly require an expedition to scavenge the necessary items. In the search for survival materials, players must navigate a vast territory, in which they will encounter Eldritch monsters and an even greater foe: the unrelenting winter. While freezing temperatures constantly take their toll on the player Ash, the deadliest event is that of a blizzard. If caught by surprise, it takes every ounce of skill, determination and luck to survive.
In order to survive and overcome all challenges, the player needs to attract followers, bringing them into thei refuge. Each individual skillset and character traits grants access to higher tier resources and gear. Without such advances, the player character can scavenge only the barest necessities, crafting makeshift tools and weapons.
Discover the mysteries of The Wreck, a new zone for Fade to Silence. The Wreck used to be a recreation area with a scenic view of the river delta before the apocalypse. Now, a massive freighter overlooks the area atop a ridge. Its containers are strewn about, creating labyrinths, corridors, and pockets. A deathtrap for those who wander there carelessly.
But you do not have to face the dangers of The Wreck all by yourself: A new companion is ready to be found and recruited, meet Ryme, the sneak! Walking through the wild, Ryme moves with the quiet grace of a shadow. A friendly survivor from a talented tribe, she’s eager to contribute to a new group. Ryme easily evades detection, therefore monsters have a harder time tracking Ryme, and she helps you sneak even more quietly, improving both hunting and monster evasion.
Alice? Who the **** is Alice?
Another new character makes it's first appearance in the game. Until now, you've only briefly heard her voice: Alice, Ash's daughter and the reason why he is still willing to fight the darkness, the monsters and the harsh winter. Ash and all other survivors have to fight for Alice's survival, as well as their own. As a child, she cannot perform the same tasks as the adults. She is dependent on their success in scavenging food and resources, and for them to keep her safe.Fade to Silence is be available on Steam Early Access for USD 29.99 / GBP 24.99.
Change-Log Build [1.0.747]
Added FeaturesOptimization
- Introducing Alice, Ash’s daughter.
- Updated introduction cutscenes (requires you to start a new game).
- New follower: Ryme.
- New Recruitment Scene.
- New region: The Wreck, including new POI, events and outpost.
- Gear equipped to your character no longer takes up space in player inventory.
Changes
- Multiple performance improvements.
- Multiple UI and HUD improvements.
- Interface - Crash - Main Menu (Interface part right) is crashing the game.
- Interface - Construction - Only 1 follower is displayed in the construction info also if you have assigned two followers to the building.
- Interface -Resolution 1280x1024 (5:4) - different interfaces not working because a part is cut or elements are misplaced.
- Interface - Resolution 1024x768 (4:3) - different interfaces not working because a part is cut or elements are misplaced.
- Interface - Keyboard & Mouse input - Construction Menu - The input of clicking on building names is not picked up by the game.
- Interface - Inventory - Crafting - Campfire - Campfire being used up unnecessary.
- Interface - The <Select> button is not functional in the <Available Workers> screen.
- Interface - The <Remove/Assign> and <Clear Expedition> buttons are not functional in the <Expedition> screen.
- Interface - The <A> controller button pictogram is displayed after selecting the construction edit mode.
- Interface - The user is able to spam the <Sled has not been unlocked yet.> notification.
- Interface - The <Inventory> and <Loot> tabs are inverted in the looting screen.
- Interface - Hunger notification and green icon highlight are not dismissed after consuming food .
- Interface - The frame from the follower status notifications is missing the feather effect.
- Interface - Cut-off text displayed within the Keyboard Assignments submenu.
- Interface - The <LS>, <B> and <A> controller pictograms are displayed in the <Available workers> tab when using a keyboard and mouse as input.
- Interface - The radial menu appears on a black screen before the menu in reached.
- Interface - The <Drop item> button related to the <Inventory tab> is also displayed in the <Unlocks> tab.
- Interface - The <LS> controller pictogram is displayed in the <Event Log> tab when using a keyboard and mouse as input.
- Interface - The <LT> and <RT> controller pictograms are present in the <Unlocks> and <Overview> tabs when using a keyboard and mouse as input.
- Interface - Incorrect icon representing War Arrows in the overview interface.
- Interface - The recruit marker is still present on the map after rescuing a recruit.
- Interface - Gamepad button <A> is incorrectly displayed when using a keyboard.
- Interface - The items from the Inventory are incorrectly displayed after spamming the equip/unequip button.
- Interface - A corrupted outpost is displayed on the map as being cleansed.
- Interface - The 'Assign worker' button has an incorrect layout displayed when using a mouse and keyboard.
- Interface - Resurrect screen - not possible to click on the resurrect button with the mouse.
- Interface - Keyboard control map does not include the <I> key for Inventory.
- Interface - Map - Wrong icon used for recruitment missions.
- Cleaned up and re-fitted Follower task icons w/ proper ones.
- Updated radial menus, implemented auto-snapping as comfort feature.
Bug Fixes
- Loca and text improvements.
- Changed intro scene to include Alice.
- Outpost stash which contains extra loot now called strongbox. Added additional stashes now allow access to the refuge stash (global stash).
- Cosmetic changes the first shelter at The Veil.
- Dialog system for the camp followers + Alice.
- Ingame Kinematic system for human characters – Human characters now behave correctly on slopes and uneven ground.
- Spitters’ projectiles now home in on the player.
- Nerfed spitter rate of fire to roughly 1/3 of the previous setting. (Fighting a single spitter with a torch now is easy, but not trivial (you have to evade at least 1 shot), and fighting 3 at the same time is tough, but feasible. You should now always have enough stamina to attack and defend unless you overexert yourself (e.g. with a heavy attack that doesn't kill the spitter)).
- Buffed ballista and mortar damage.
- Updated PC inventory: Starting pouch has now fewer slots. Equipped items are now correctly moved to the character and don’t use up inventory space anymore.
- Fixed damage zone duration and damage for corruption bulb.
- Set up and fixed deep snow stamina drain.
- Placed Fire Barrel or camp fire in every camp building / player placed buildings in the refuge.
- Refugee Stash accessible in every camp building / player placed buildings in the refuge.
Known Issues
- Multiple Crash fixes
- Fixed Crash - The game crashes while exploring the area near a totem and Crusher.
- Fixed Crash - The game will crash upon reaching for the first time a corrupted ground area with the sled.
- Fixed Crash - The game will crash after selecting the exit game option during a recruitment quest.
- Fixed Crash - The game crashes after selecting the exit game option under certain conditions.
- Fixed Crash - The game crashes while reaching the gates of the Northern Outpost.
- Fixed Crash - If you have physical contact with the camp crystal and you cleansing it, the game is crashing after.
- Fixed Crash - The game crashes upon attempting to access the ?Assign Worker? menu from several buildings.
- Fixed Crash - The localization build crashes when launching a saved game
- Fixed Crash - Game crashed after played ~20 - 30 minutes (+ crash on continue game several Fixed times).
- Fixed Crash - Game crashed after played the game for ~30 minutes.
- Fixed Crash - Game was crashing after built a few constructions + tried to make some leather with follower "Jin".
- Fixed Crash - Refuge Campfire - Deprivation (Hunger) - Dying of deprivation (Hunger) breaks respawn + crash after restart.
- Fixed Crash - During the cutscene with the wolf (after cleansed a totem - outpost1).
- Fixed Crash - The game crashes after defeating Rhys.
- Fixed Crash - A crash occurs after stopping priority task to Vic.
- Fixed Crash - Main Menu (Interface part right) is crashing the game.
- Fixed Crash - The game crashed during he was in combat with 1 follower involved.
- Fixed Crash - Single event crash occurred while in construction mode.
- Fixed Crash – Game Crashes occur randomly while the character is running.
- Fixed Crash - The game crashes after cleansing the first totem.
- Fixed - Unable to continue the gameplay after the character is killed.
- Fixed - Tapping the basic/light melee button once results in two chained melee attacks.
- Fixed - The player can no longer interact with resting spots, making resting impossible.
- Fixed - The user is unable to start the gameplay from the main menu.
- Fixed - The user is unable to complete the tutorial quests.
- Fixed - follower is ignoring the "cold" value and can get sick easily.
- Fixed - The Jin recruitment quest objective cannot be completed.
- Fixed - Resources are completely missing from the game.
- Fixed - Wolf rescue cutscene lowers the FPS until restarting the game.
- Fixed - Dead follower cannot be revived because his corpse is not visible.
- Fixed - Cleansing has no effect on Rhys during camp raids.
- Fixed - Save Game - Farmland - Save game loaded but character was falling through the ground.
- Fixed - Spitter - Not always triggering death, breaking events and objectives.
- Fixed - Followers - Already Recruited - game reset one follower from camp.
- Fixed - Crafting - Crafting buildings - NPC's are unable to craft anything in the crafting buildings.
- Fixed - Explosion bulbs spawned by spitters spawn underground.
- Fixed - The game might freeze in the loading screen on specific configurations.
- Fixed - Unable to continue the gameplay when passing with the sled through an under construction Palisade.
- Fixed - Unable to use the teleport function due to missing button prompt.
- Fixed - Event locations terminate when the player flees.
- Fixed - Death screen doesn't pause the game, generating potential showstopper situations.
- Fixed - Expedition - Save / Load - Follower position after loading save game is wrong.
- Fixed - Event - Outpost 1st cleansing - Possible to break Rhys recruit event.
- Fixed - Event (Rhys) - After i died during the fight with Rhys and cleansed the totem again, Rhys was doing nothing (event breaker).
- Fixed - Abnormal behaviour of the dead follower's character model.
- Fixed - The equipped arrows are lost after loading the last saved game.
- Fixed - The followers can fall through the ground level when teleported via camp Crystal.
- Fixed - Freeze - black screen on startup.
- Fixed - The Rusher is not responding when it is attacked with arrows by the PC from a distance.
- Fixed - The user is able to avoid the Hellvines attacks by jumping on top of a corrupted totem.
- Fixed - The attacks of the Impaler monsters are not dealing damage to the playable character.
- Fixed - event not triggered when reaching an Outpost.
- Fixed - deer hunting - deer resource (loot) are increasing if you leave / enter the zone again.
- Fixed - Sled replacement option on invalid place makes it disappear.
- Fixed - Respawn Location not reset after death.
- Fixed - Construction - Unable to finish the building despite having enough resources.
- Fixed - A major FPS drop is experienced throughout the 'Overview' section.
- Fixed - The attacks from Spitters are not dealing damage to the playable character.
- Fixed - Vibration Function - Keyboard & Mouse - Vibration for gamepad still active when you are using Keyboard & mouse input.
- Fixed - Floating Tentacles at road to outpost in the flats.
- Fixed - Camp - nightly raid - enemies seem to get stuck and don't attack the camp .
- Fixed - Birds - not spawning on top of objects, and only on landscapes.
- Fixed - Streaming - outpost Streaming not working as intended - not saving progress.
- Fixed - Graphics - the bowl’s shadow is flickering in the crypt.
- Fixed - Keyboard Controls - the key assigned to "Camp Overview" is bringing up an incorrect screen.
- Fixed - Inventory – crafting food from Grubroot will consume one campfire as intended.
- Fixed - Missing snow trail in areas with high snow level.
- Fixed - UI Expedition - The <B> and <LS> controller button icons are displayed in the <Expedition> screen.
- Fixed - A spitter remains stuck in ice at a specific POI.
- Fixed - The user is able to close the <Overview> menu by pressing the Tab key.
- Fixed - The character is able to jump the corruption fence during the <Wake Up> tutorial quest.
- Fixed - UI Unlocks - The unlock section title has different visibility.
- Fixed - The <Makeshift Shelter> can be placed under the level geometry in certain locations.
- Fixed - Corruption Roots - Player is able to stand on top of corruption roots.
- Fixed - Inventory - The <Woven Pouch> cannot be unequipped.
- Fixed - Unable to damage the Hellvines with the bow and arrows.
- Fixed - Incorrect placement for the Barrel / Shelter at South-East Outpost.
- Fixed - Storage Stack of arrows cannot be stashed if there is another stack equipped .
- Fixed - The Eclipse's actual location is incorrectly marked in the world map.
- Fixed - After re-spawning the equipment disappears from the character.
- Fixed - The user is unable to change from the Unlocks section to Crafting or Inventory.
- Fixed - Crafting - Rhys can craft Fur even if he does not have the required skill.
- Fixed - Crafting - Vic can craft Eldritch Essence even if she does not have the required skill.
- Fixed - Crafting - Rhys can craft Leather Cord even if he does not have the required skill.
- Fixed - Crafting - Rhys can craft Processed Tainted Wood even if he does not have the required skill.
- Fixed - Crafting - Jin can craft Cooper Ingot even if he does not have the required skill.
- Fixed - The character can get stuck in a wooden enclosure near Jin's recruitment location.
- Fixed - Invisible wall collision within the main outpost's tower.
- Fixed - Construction - Missing collision with the stairs railing of the Crafting Shack.
- Fixed - The character is blocked inside the ruined building if placing a campfire at the entrance.
- Fixed - Corrupted tentacle has no collision with the tower's texture.
- Fixed - Invisible collision is present on the wooden platform at the second crystal.
- Fixed - Invisible collision in the northern outpost tower.
- Fixed - Construction - Refugee Stash available in every building.
- Fixed - Crosshair is shown on HUD while melee weapon drawn.
- Fixed - Construction - Add Fire Barrel in every building and add camp stash in every building.
- Fixed - The playable character is able to exit the campsite area during the tutorial <Wake Up> quest.
- Fixed - The character can access an enclosed area within the "Construction Site".
- Fixed - Missing collision with the makeshift shelter.
- Fixed - An invisible wall is blocking the access to lootable resources located in Farmland's train yard.
- Fixed - Crafting - Rhys can craft Craft Wood even if he does not have the required skill.
- Fixed - No message is displayed when there is insufficient resources to craft an item.
- Fixed - Construction - Missing collision with the workbench displayed within the Medicine hut.
- Fixed - Outpost area - small area not accessible at Peaks Outpost blocking accces to loot.
- Fixed - HUD - compass icons remain in the same position when riding the sled.
- Fixed - The character is able to access a restricted area by climbing the rocks avalanche.
- Fixed - Invisible wall near Observatory blocks the path to the resource bags.
- Fixed - Campfire's warmth radius is not active in all degrees.
- Fixed - Bag of resources near Jin's recruitment event location is positioned inside a rock.
- Fixed - Construction - Missing collision with the wooden beds displayed within the huts.
- Fixed - Map - The icon from the Observatory's cleansed outpost is not displayed in the map.
- Fixed - Incorrect ground collision prevents the Follower from advancing.
- Fixed - Keyboard Controls - The default keys assigned to "Block" are not consistently displayed.
- Fixed - Graphical Issue - Eclipse - The eclipse is no longer glowing .
- Fixed - The world map is fully revealed before all zones are discovered.
- Fixed - Monsters encased in ice break ice too late.
- Fixed - Follower Vic is incorrectly placed on the ground plane.
- Fixed - Unable to skip cutscenes when using a controller as input method.
- Fixed - Keyboard Controls - Pressing <Tab> in the radial menu allows alternating between the available entries.
- Fixed - Controls are inverted during map navigation.
- Fixed - Monsters - Monsters spawned by the outpost (guardians) or mission don't drop loot.
- Fixed - Birds shouldn't be active in blizzards.
- Fixed - Building not enterable at the Observatory.
- Fixed - The character is unable to use the oil bin as a campfire near the bus in the Flats.
- Totem status (active/cleansed) might have wrong status on map.
- Corruption zone around Totem might still be active (including blocking the sled) even after cleansing.
- Fog of war on the map currently has visual artefacts depending on camera position.
- Event log temporarily deactivated.
- The 'lock-on' HUD sometimes does not go away when a monster is killed.
Workaround: unequip weapon (e.g. hold <A>) to release the lock.- In certain cases teleportation prompts in outposts don’t work.
- Localization: Non-English languages are still missing translations for dialogues.
- Localization: Gender sensitive languages are still missing the proper forms. For now, it is recommended to play in English.
- Region names, player feedback about follower activities, some mission names, some reworked
- Interactables, and new or reworked menu items have not been localized, will show up in English.
- In rare cases and certain hardware types game crashes while exploring the third outposts map area.
- Corrupted area may still be present in a specific location in the Flats.
- In rare cases the Crusher can remain stuck in a specific location.
- The game becomes unresponsive if “ALT+TAB” combination is pressed during the loading screen.
- Fire barrels and Campfires in buildings don't have the correct camera when you interact with them.
- The Spitter becomes unresponsive after getting hit by an arrow from a long range.
“You’re glad to have found wood; for once, you’ll have a roaring fire in the camp. As your sled wolves race home, you pay no attention to the strange lights in the forest. You’ve done enough for today.
The wind suddenly picks up - a blizzard is moving in fast. The voice in your head dares you to keep going,”Come on! You have plenty of time to make it back.” You doubt it, but stopping now means you need to build a shelter—out of that precious wood. The snow begins to fall; you have only a moment to decide. Should you risk it and keep going, or do you play it safe but lose your firewood?”
Fade to Silence introduces the many dynamics of a harsh winter climate to a complex, character-driven, group survival experience. The dynamic weather system adds to the immersion of survival in a cold, corrupted world. Survival depends on how well the players read weather patterns, and if they come to the right conclusion - look for shelter or press home. The dynamic snow displacement leaves a realistic path by both player character and NPC. This telltale sign will tell you regions where it is good to hunt and regions where monsters are roaming.
“You’re out hunting. The barren, snow-filled landscape is endless and unrelenting. A Ripper comes out of nowhere, and you fight it off, narrowly dodging its gigantic claws.
Then you see it: a distant fire. Another person? Impossible. But there’s a strange noise—a voice? Wild hope sears your heart; you won’t be alone anymore. The voice in your head steps in, discouraging you from investigating. “Anyone living must have done terrible things to survive”, it says. You quiet the voice, defying it this time, and move in closer. Another person could help you rebuild, gather food, harvest deer. You see someone—yes! Someone else is out here. Then, you hear a scream. But you hesitate. How can you trust them? Another scream, desperate. There’s only one way to find out.”
Key Features:
- Explore a vast winter landscape: The launch version lets you explore a river delta, a dense forest region and cultivated farmland of an 8km² area.
- Wolf Sled Expeditions: Pack your sled, take a follower with you and engage in long term expeditions into the farthest regions.
- Fight System: Tiered weapon system, melee and ranged combat.
- Moral choices: Save and recruit various NPCs to join your group. Harsh choices have to be made; who do you take, who do you leave behind.
- Battle increasingly dangerous Eldritch creatures that roam an apocalyptic world.
- Trust your inner voice. It is your friend.
Fade to Silence is currently in development for PC, PS4 and Xbox One, scheduled for launch in August 2018.
More articles about Fade to Silence