In War Thunder, you can take part in major battles on land, in the air, and at sea, fighting with real players from all over the world in a continuously developing environment.
You can feel the unmatched intensity of aerial dogfights in a fighter, the decisive power of commanding a heavy strategic bomber or the heat of battle in a ground attacker, delivering precision strikes against your enemies. Alternatively, you can join the spearhead of armored vehicles, fighting for dominance over the battlefield on the ground: Man a heavy tank with impressive armor and firepower, use the maneuverability of a medium or light tank to your advantage, or support your team by screening the skies with your anti aircraft vehicle - the choice is yours!
In the future, the game will also allow players to ‘set sail’ by commanding a variety of warships in the fight over the control of the world’s oceans, giving the game a truly epic scale.
Master your vehicles through both upgrades and personal experience in an environment that is constantly expanding and rewarding the personal skill of the player. Organize your efforts in one of the countless player squadrons and become an ace pilot or tanker - or both! Our thriving and welcoming community of millions of players is also actively participating in the game’s ongoing development, offering custom content through War Thunder Live, such as skins, missions and even vehicles.
War Thunder has something for everyone. Play cooperative games with your friends on Windows PC, Linux, Mac or PS4 against AI, or squad up for a PvP battle in a difficulty setting matching your play style, ranging from Arcade to Simulator using Mouse and Keyboard, Gamepad or Joystick.
War Thunder v1.77 Advancing Storm Update has brought us a new version of the Dagor engine - 5.0 and with it improved graphics, detailed landscapes and weather effects. Locations are more beautiful and realistic, the sounds are more impressive and we have added two dozen new vehicles including five tanks at the 6th rank: Т-64B, M1 Abrams, Challenger, Leopard 2K and AMX-30 Brenus.
Dagor Engine 5.0 — a new version of the game engine brings War Thunder improved graphics and effects.
- New landscape creation technology for ground vehicle locations
- New algorithms of landscape texturing and detalization
- Realistic mud and puddles
- New anti-aliasing technology (Variance Clipping TAA)
- Contact shadows and shadows on effects
- Realistic rain effects
- Layered fog and mist effects
Other graphical improvements:
- Dynamic clouds and sun
- The effects of the bullets/shells hitting the water, ground and other objects has been updated.
- The traces of HE shells impacting the ground with .50 calibre and higher has been improved.
- The algorithm for the postFX “Polynom” has been changed. The maximum brightness when using this post-effect has been limited to 2 times the original.
Ground Vehicles
Aircraft
- USA Magach 3 (pack), M1 Abrams
- Germany Leopard 2K
- USSR T-64B
- Britain Challenger
- France AMX-30 (pack), AMX-30B2 BRENUS
Naval Fleet
- USA F-84G-21-RE
- Germany He 177A-5
- USSR La-200
- Britain MB.5 (pack), Spitfire Mk Vb, Spitfire Mk Vb/trop (reworked model), Spitfire Mk Vc, Spitfire Mk Vc/trop (reworked model)
- Japan Ki-108
- Italy Spitfire Mk Vb/trop (premium), Re.2000 serie 1
- France Martin 167-A3, Yak-3 (premium), M.D.452 Mystere IIC pre-series
Will be available in the fleet testing in the future.
USA
- PT-6 - MTB
- PT-20 - MTB
- PT-71 - MTB
- PT-103 - MTB
- PTF-7 - MGB
- SC-497 - Sub-chaser
- LCS(L)(3) - Landing Craft Support
- PC-451 - Sub-chaser
- PT-314 - MTB
- PT-625 - MTB
- PT-565 - MTB
- PT-810 - MTB
- PT-59 - MGB
- Asheville - Fast Attack Craft
- Fletcher - Destroyer
- Cowell - Destroyer
Germany
- LS - MTB
- S-38 - MTB
- S-38b - MTB
- R-41 - Minesweeper
- R-130 - Minesweeper
- R-301 - Minesweeper
- SF 40 Leichte - Light Flak-ferry
- SF 40 Schwere - Heavy Flak-ferry
- AF D1 - Gunboat
- AF D3 - Gunboat
- MZ1 - Gunboat
- S-100 (1945) - MTB
- S-100 (1944) - MTB
- VS-10 - MTB-Hydrofoil
- Jaguar - MTB
- VS-8 - MGB-Hydrofoil
- Albatros - Fast Attack Craft
- Zerstörer 1936 (1941) - Destroyer
- Z-20 Karl Galster - Destroyer
Sounds
Multiple changes related to sounds:
- A new (modular) principle for the formation of sound events for the shots of all guns (including machine guns, automatic cannons, MLRS and ATGMs) of ground vehicles has been added.
- New sounds for all machine guns on ground vehicles has been added.
- New sounds for all automatic cannons for ground vehicles has been added.
- The sounds of all guns on ground vehicles has been reworked.
- New sounds for MLRS on all ground vehicles have been added. Particularly on the BM-13 “Katyusha”.
- New sounds for ATGMs on ground vehicles have been added.
- Reverberation "tails" for the sound of firing on all guns (including machine guns, automatic cannons, MLRS and ATGMs) in order to hear the difference in calibre of the shooting gun have been added. This applies to both sides (enemy, friendlies and your own cannons).
- The dependence of the sound power of shots on all guns, MLRS and ATGMs on the density of the terrain surrounding the the vehicle. The closer and denser the buildings are, the longer will be the "tail" of the sound of the shot, and the more powerful sound the shot itself has.
- The effect of global reverberation for interior (cabin, turret) and exterior sounds (field, small buildings) for ground vehicles, aircraft and ships has been added.
- A clear difference in the sounds of all shots from the gunner's eye point (resonant turret box, mechanical parts, sleeves) and from third person view (rumbling, openness of sound) has been added for ground vehicles.
- The effect of occlusion (absorption of high frequencies and a drop in the volume of external sounds) of the gun turret/driver's cabin for ground vehicles from the eye point of the gunner/driver has been added. However, if the driver is in a closed cabin, and the gunner is in an open air position(or vice versa, in any combination) - this is accounted for by the effect.
- The dependencies of loudness of sounds of aircraft engines aircraft from distance to listener (player) have been reworked.
- Layers of ultra-low frequencies for explosions, cannon shots, crumbling structures and tank suspensions have been added.
- A new musical accompaniment for each nation in the hangar in game has been added. Also new music has been added for defeat and victory cutscenes.
Location and mission updates
- Balancing changes made to the location “Poland”: new village added to the Northeast with respawn zones in RB and SB battle modes; stone ridge added on the shore of the lake which covers respawn zone.
- Balancing changes made to the location “Eastern Europe”.
- New missions added to the rotation which include larger territories - "European Province", “Fields of Poland” and "Neighborhood Volokolamsk" with the locations “Eastern Europe”, “Volokolamsk”.
- New missions added which include larger territories - "European Province" and "Neighborhood Volokolamsk" with the locations “Eastern Europe” and “Volokolamsk”.
- Urban and rural part of the location “Maginot Line” has had significant detail added.
- New test flights for jet aircraft for the USA, Germany and Japan have been added.
Aircraft model, damage model, characteristic and weaponry changes:
- The collision model with falling bombs versus aircraft has been included (without initial explosion). In Arcade Battles mode, the collision can only take place with enemy aircraft. In Realistic and Simulation battles, a clash is also possible with your own aircraft and allied aircraft. As a result of the collision, the trajectory of the bomb flight will change, the aircraft's damage depends on the strength of the collision with the bomb.
- The opening of the bomb bay doors, regardless of the presence of suspended weaponry on external holders on condition that the presence of such weapons doesn’t interfere with opening the bomb doors has been switched on.
- A-26 (all modifications) - Aiming arcs for defensive armament has been corrected.
- MiG-3-15 (BK) - Ammunition has been changed to 280 rounds for the synchronous BS machine gun and 145 rounds for each wing mounted BK machine gun (source).
- Il-4 - A bug where it wasn’t possible to create custom camouflage for the aircraft has been fixed.
- Typhoon Mk.Ia - The ammunition for the machine guns of the .303 calibre has been changed. For the pair of external and internal guns it is now 500 rounds per machine gun and 460 for the central machine gun.
- PB4Y-2 - Pre-set without bomb load has been removed.
- Potez 631 - Possibility of separate dropping for 100kg bombs has been added.
- Me 410 A-1/U2, B-1/U2 - The display of weaponry modules in the X-Ray view has been fixed (source).
- Do 17Z-2 - Bomb pre-set with 4x250kg has been removed as per passport data.
- P-51(all modifications), F-82E - Armour has been corrected (source).
- La-5FN - Display of the rear armour plate in x-ray has been fixed (source).
- Do 217 E-4 - MG FF cannon has been changed to MG FF/M (source).
- He 111H-16 - MG FF cannon has been changed to MG FF/M (source).
- Spitfire series I, II, V and IX - Armour for the fuel tanks has been fixed (source).
- Potez 630 - The type of the aircraft has been changed to air defense fighter/Heavy fighter.
- A-35 - The dropping of bombs from the bomb cradle in AB has been fixed (source)
- Be-6 - The number of gunners in the crew card has been fixed (source).
- Pe-3 (all modifications) — Display of reload time for rockets and bombs on the crew card has been fixed.
- F6F-5, F6F-5N - The information regarding engines in X-Ray view has been fixed (source).
- Ki-102 - The icons for ammunition belt have been corrected (source).
- A6M3 mod 22 - 20 mm Type 99 Mk 2 cannons have been changed to Type 99 Mk 1 (source)
- Hs 129B-2 - The dropping of the 4x50kg pre-set has been fixed.
- AD-4 (all modifications) — Bomb release order for the following bomb presets has been fixed: 1x1000lb + 2x500lb and 1х2000lb + 2х1000lb.
- D3A1 - Information regarding defence weaponry has been added (source).
- D4Y3 - Has been renamed to D4Y3 Ko (source).
- F8F-1, F8F-1B, P-38L-LO, A-36, PV-2D, SB2С-4, SB2С-5, SBD-3 - Suspension pods with DGP-1 machine guns have been added.
- P.108A serie 2 - The displaying of the number of gunners in the crew card has been fixed.(source).
- Beaufighter (all modifications) -
- Defensive machine gun has been corrected to Vickers K. (source);
- The aiming arc of the defensive turret has been fixed (source)
- MiG-3 (all modifications) — The thickness of the rear armour plate has been changed from 6 to 8 mm (source).
- FW 190 F-8 — The thickness of the engine protection has been fixed. The outer ring has been changed from 3 to 6mm, for inner ring from 5 to 10mm.
- Su-6 (АМ-42) — The information about the armour on the fuel tanks has been fixed (source).
- P-36G Hawk — The description of the Wright R-1820-G205A engine in the X-Ray view has been changed from 14 to 9 cylinders.
- Boomerang Mk.I/Mk.II — The description of the Pratt & Whitney S3C4-G engine in the X-Ray view has been changed from 18 to 14 cylinders (source1)(source2).
- Swordfish Mk.I — The possibility of shooting through part of the tail fin with defensive weapons has been fixed(source).
- Il-2M (all modifications) — The possibility of shooting through part of the tail fin, fuselage and stabilizer with defensive weapons has been fixed (source).
- Il-10 (all modifications) — The possibility of shooting through part of the keel, fuselage and stabilizer with defensive weapons has been fixed.
- B7A2 — The possibility of shooting through part of the stabilizer with defensive weapons has been fixed (source).
- Il-28, Tu-14Т, Kikka — Rocket boosters have been added.
- For italian aircraft that are in the German research tree, the voice dubbing has been changed to a German one.
- Armour piercing value for the Panzerblitz II rockets has been corrected.
- The mass of the AP Mk I and AP Mk II rockets has been fixed (source).
- Characteristics for the S-21 rockets has been fixed (source).
- Individual launching has been added for Type 5 No.6 Mod.9 rockets.
- Bomb pre-sets for the Japanese army and naval aircraft have been fixed (source).
- The name of the 250kg Type 98 Num 25 bomb has been changed to Navy Type 98 Num 25 (source).
- Characteristics of the Type 2 Nominal 50 Mod 1 bomb have been fixed.
- The recommended speed for release of the 18-inch Mark XV torpedo has been changed to a maximum of 443 kph (275 mph) and the recommended altitude for release to 122 m(400ft).
- The universal Berezin machine gun is now divided into three main types: UBS, UBC & UBT (source).
- Ammunition for "air targets" for 20mm AN/M2 and AN/M3 cannons has been added.
- Characteristics for 30mm shells on the Mk.103 cannon have been corrected as per technical data sheet.
- MG 151/15, MG 151/20 - the mass of the cannons has been fixed (source).
Ground Vehicle model, damage model, characteristic and weaponry changes:
- SPAAG with radar (ZSU-23-4, М163, FlakPanzer Gepard and Type 87) - Sighting assist system in the form of a lead marker (as used in arcade) has been added. To switch it on you need to first lock the target by pressing “Select target” after that you will see the lock frame and lead marker.
- Ground Vehicles of rank 5-6 - New mechanics for reloading by using a first-order ammo rack order has been implemented:
- Leopard 1, Leopard A1A1, M46/M46 Tiger, M47/mKPz.47, M48A1, MBT-70/KPz-70, M60/M60A1 (AOS)/M60A1 RISE (P), T95E1, STB, Type 74, Centurion Mk.10, Vickers MBT, T-54 all, T-55A, T-62, IS-3, Object 906, FV4004, Conqueror, Object 268, Object 120, SU-122-54, AMX-30 all, Chieftain all.
- M60A2 - A bug with presence of inaccurate weak zones in the area between the cannon mantlet and turret has been fixed.
- M60A1 AOS - The weakened zone in the optics area in the cannon mantlet has been removed.
- M60 - A bug with the presence of inaccurate weak areas between the turret and the hull has been fixed.
- M47/mKPz.47 - The armour layout has been updated (source).
- M48A1 - A bug with the presence of inaccurate weak areas between the turret and the hull has been fixed. The armour layout of the turret has been updated (source).
- Centurion Mk.10 - A bug where there were inaccurate weak areas between the turret and the hull have been fixed.
- Chieftain Mk.3/5/10 - A bug where there were inaccurate weak areas between the turret and the hull have been fixed.
- Jagdpanther // Bfw.Jagdpanther - A bug where there were inaccurate weak zones in the area between the cannon mantlet and turret have been fixed.
- M48A1 - A bug where the driver camera has been rotated in synchronisation with the turret has been fixed.
- Begleitpanzer 57 - A bug related to the presence of zones which can be shot/damaged easily by shooting the turret armour has been fixed.
- Begleitpanzer 57 - The parameters of vertical guidance for the TOW launcher with angles -6/+20 has been added. The value of the multiplicity of the sight has been specified equal to 4/12 (regular/zoom). Source: Henschel Wehrtechnik Waffensystem Begleitpanzer 57mm, Thyssen-Henshel, Bofors.
- Begleitpanzer 57 - I-TOW ATGM has been added to the ammunition.
- FV4005 - The effect when firing from the cannon and the effect of shells hitting have been changed.
- Type-87 - Hull destruction effect has been added.
- Ru 251 — The effect of hull destruction has been added.
- M551— The effect of hull destruction has been added.
- T92 — The effect of hull destruction has been added.
- Object-906 — The effect of hull destruction has been added.
- Object-120 - A bug where destroying the engine and transmission caused no hull destruction effect.
- Tortoise - A bug with the paired machine gun where the tracer appeared between the barrels has been fixed.
- FV102 Striker - A bug with lack of damage model for launcher mechanism has been fixed.
- CA Lorraine - A bug where 3d decorations could be placed on wheels and exhaust pipes has been fixed. Suspension elements have been added to damage model.
- M41 - a bug where the rear wheels were suspended above the ground has been fixed
- M4A5 Ram II - The firing flash display on anti-aircraft machine gun has been fixed.
- ZiS-30 - A bug with the rotation of the cannon at 90 degrees when it has been destroyed has been fixed.
- KPz-70 - A bug with the armour of the gun cradle has been fixed. Previously it didn’t rotate with the turret.
- AEC Mk.II // AC Mk.II AA:
- A bug with inaccurate armour values being applied has been fixed.
- The armour scheme has been clarified. Sources: Canadian Archives Microfilms, Department of National Defence Army, British A.F.V. Specifications // AFV Weapons Profile No 21
- A30 Challenger - The armour scheme has been clarified. (Source)
- A.C.IV - Following changes have been made:
- Designation has been changed from “AC.IV Thunderbolt” to“A.C.IV”;
- Maximum speed has been changed from 56 to 48 km/h;
- Ammunition has been changed from 47 to 50 shots;
- Engine power has been changed from 330 to 397 hp;
- The armour layout of the vehicle frontal armour (hull, turret and mantlet) has been refined. Bugs with the presence of inaccurate weak zones in the area of the cannon and mantlet have been fixed.
- Sources: MP508/1, 1940 - 1946, G.S. Specifications Cruiser Tank AC3 and ACIV; MP392/36, 1942 - 1943, Tanks: Australian; Cruiser, Mark 3 (Experimental); MP392/36, 1942 - 1947, Australian Cruiser Tank Mark 3: production; and AC4, experimental; MP730/13, 1942 - 1944, B) Official papers; MP438/3, 1942 - 1943, Plans, Armoured Fighting Vehicles; MP730/13, 1942 - 1943, Tank Production in Australia: Stage IV. Discussions with United States and matters which led up to abandonment of tank programme; MP730/13, 1943 - 1943, A) Australian Tank Production Report by Colonel G A Green: B) Related Documents; MP730/13, circa 1942 - 1942, Armoured Fighting Vehicles Historical Notes (Dow)
- Т-26 (1940), Т-26 (1 Gv.T.Br.) - The ammunition placement in the vehicle has been clarified. Source: “Т-26. Руководство службы”, 1940 //М.Коломиец, М.Свирин - “Фронтовая иллюстрация 1-2003 - Лёгкий танк Т-26 1931-1941”.
- Vickers MBT, M10 - The material of the hanging tracks with "rolled homogeneous armor" has been changed to "tracks".
- ARL-44 - A bug related to the lack of reloading speed effect of the cannon dependant on the crew skill has been fixed.
- M8 Scott & M24 - M64 smoke shells added
- Jagdpanzer IV / IV/70(V) - smoke grenades added.
- Conqueror - The thickness of the onboard additional screens has been changed from 4 to 6 mm. Source: Report No.T.R. 17/1, Fig.21. Ammunition of the machine guns has been changed from 15000 to 7500 rounds. Source: Conqueror, Marks 1 and 2. Volume III - Armament. Pamphlet No.9. 1957
- Engine power value has been corrected from 450 h.p. (2050 RPM) to 500 h.p. (1800 RPM) for the following tanks: T-34-57 (1943)
- Т-34-57 (1941)
- Т-34 (1942)
- Т-34 (1940)
- Т-34 (1941)
- Т-34E
- Т-34E (STZ)
- T-34-747(r)
- Source: Руководство по материальной части танка Т-34, 1949
- Cromwell Mk.I / Cromwell Mk.V - A bug where smoke grenades could not be reloaded at captured points has been fixed.
- AMX-13 DCA 40 - The parameters of shells used have been clarified:
- 40mm HE-T: speed has been changed from 874 to 1005 m/sec, type of the explosive mass has been changed from “tetril” to “torpex”, the mass of the explosive mass has been changed from 25 to 100 gram, the mass of the shell has been changed from 860 to 960 gram.
- 40mm AP-T: speed has been changed from 874 to 1025 м/sec, the mass of the shell has been changed from 882 to 930 gram.
- Source: Jane's Ammunition Handbook, 2002 // Gander, T. “The Bofors gun”, 2013.
- Medium Tank M2 - The mass has been changed from 19 to 17.2 tonnes. Source: DEVELOPMENT OF ARMORED VEHICLES, volume 1 Tanks - AGF BOARD No.2
- M36 - The mass has been changed from 30 to 28.1 tons. Source: Catalogue of Standard Ordnance Items, second edition 1944, volume I.
- Valentine Mk.I - The engine power value has been reduced from 165 to 135 horsepower. Source: The Royal Armoured Corps Tank Museum. Tanks 1919-1940, The Interwar Period. The Royal Armoured Corps Centre, Bovington, Dorset.
- Crusader AA Mk.II -
- Ammunition has been changed from 600 to 1200 rounds.
- Turret rotation speed has been changed from 40 to 70 degrees per second. Source: Report V/EL NO. 48. CRUSADER III A.A. II (TWIN OERLIKON). Performances of Power Traverse Gear on Slopes., The National Archives WO 194/172
- Crusader AA Mk.I - The values of the armour for the turret have been corrected. Source: Canadian Archives Microfilms, Department of National Defence Army, British A.F.V. Specifications. Values, mm:
- Front: 25.4 changed to 30
- Side: 25.4 changed to 12
- Rear: 25.4 changed to 12
- Crusader AA Mk.II - The values of the armour for the turret have been corrected. Source: Canadian Archives Microfilms, Department of National Defence Army, British A.F.V. Specifications. Values, mm:
- Front: 30 changed to 50.8
- Side: 14 changed to 50.8
- Rear: 17 changed to 50.8
- Top: 12.7 changed to 20
- Crusader AA Mk.I/Mk.II - The maximum speed has been changed from 42 to 44 km/h. Source: Department of National Defence Army, British A.F.V. Specifications
- Crusader AA Mk.I - The mass of the vehicle has been changed from 16.3 to 17.2 tonnes. Source: Department of National Defence Army, British A.F.V. Specifications
- Crusader AA Mk.II - The mass of the vehicle has been changed from 16.3 to 17.5 tonnes. Source: Department of National Defence Army, British A.F.V. Specifications
- Crusader AA Mk.II — A bug with incorrect visualization of the recoil for the Oerlikon cannon has been fixed.
- Crusader Mk.III - The number of smoke grenades has been changed from 30 to 50. Source: WO 291_1439 Vol 1 British tanks
- Centurion Mk.I - Armour has been corrected in the following zones, mm:
- Turret front: 152 changed to 127
- Side and rear of the turret: 89 changed to 76
- Top, hull: 38 changed to 29
- Top, turret: 29 changed to 25
- Rear, hull: 20 changed to 38
- Bottom, hull: 30 changed to 17
- Bottom, turret: 19 changed to 25
- Bottom, turret bustle: 20 changed to 38
- Source: T.D.36515
- IS-6 — Hull armour values updated (values in mm)
- upper side armour: 100 -> 120
- flank slopes 100 ->75
- Source: report on IS-6 test build 21.09.1944
- Т-64А - 3ОF26 HE shell has been changed to the 3ОF19.
- LVT(A)(1), LVT(A)(4) ZiS-2 - The value of the lower front plate has been changed from 12.7 to 6.35 mm. Source: Catalogue of Standard Ordnance Items, Second Ed. Vol.1 1944. R. P. Hunnicutt, Stuart, A History of the American Light Tank. Vol. 1
- LVT (A)(1) -
- Ammunition has been changed from 147 to 104 rounds.
- The mass of the vehicle has been changed from 15.6 to 14.88 tonnes.
- Values of vertical guidance angles have been changed from -12/+20 to -10/+25 Source: Catalogue of Standard Ordnance Items, Second Ed. Vol.1 1944.
- LVT(A)(1) - The armour on the turret has been changed. Source: Catalogue of Standard Ordnance Items, Second Ed. Vol.1 1944. R. P. Hunnicutt, Stuart, A History of the American Light Tank. Vol. 1. Values, mm:
- Front: 44.4 changed to 12.7
- Side, rear: 31.75 changed to 12.7
- Top: 12.7 changed to 6.35
- T34 - Reverse speed has been changed from 8 to 13 km/h. Source: Record of Army Ordnance Research and Development - Heavy Tanks and Assault Tanks, 1945 // Army Service Forces - Development History of the Heavy Tanks, T29 & T30, 1945 //
- StuH42, StuG III G, KV-2 (1940), KV II 754r, M48A1, Ostwind, M3 Lee, FV4202, T-70 (1942), Т-80, GaZ-DSHK, Pz.IV C, Pz.IV/70(V), T-26-4, ASU-85, Black Prince, Comet Iron Duke, КВ-1 (Л-11), КВ-1Э, KV-IB, FV4202 - The order of the ammunition usage has been clarified.
- AMX-30 - The value of the multiplicity of the sight has been specified. Current value - 8x multiplication with switching to 12x. Source: Comparative characteristics of main battle tanks, Fort Knox 1973
- AMX-30B2 - The value of the multiplicity of the sight has been specified. Current value - 10x multiplication. Source:Comparative characteristics of main battle tanks, Fort Knox 1973
- M60A1 (AOS), M60A1 RISE (P) - The armour values of the commander turret have been changed. Values, mm:
- Front: 127 changed to 35
- Side: 70 changed to 26
- Back: 50 changed to 26
- Roof: 101.6 changed to 30
- Source: Questions of defense vehicles, 1976. Vol. - 67.
- Chi-Ri II - The display of the icon regarding the effect of armour-piercing shells has been corrected.
- Type 60 ATM - A bug where aiming was impossible after knocking out the gunner has been fixed.
- Leopard A1A1:
- The DM23 shell has been added to the ammunition.
- Rangefinder modification has been replaced with similar but upgraded version of the modification. The upgraded version of the rangefinder provides distance measurement quicker and with less error.
- Object 906 - Hull break mechanics have been added.
- Fire rate (shots per minute) has been changed for following vehicles:
- Object 906: 9.96 → 10.02;
- Т-54 (all): 6.96 → 7.02;
- Т-55А: 6.99 → 7.02;
- Т-62: 4.98 → 5.01;
- T95E1: 6.99 → 7.02;
- M48A1: 7.99 → 8.
- AMX-30 (1972)/AMX-30B2 — Fire rate has been changed from 8 to 9 shots per minute. Source: “Kampfpanzer Leopard” - Heraugegeben von Raimund Knecht. J.F. Lehmanns Verlag München. Nr.6/7 “Internationale Wehr-Revue”.
- M60/M60A1 (AOS)/M60A1 RISE (P) — Fire rate has been changed from 7,2 to 9 shots per minute. “Kampfpanzer Leopard” - Heraugegeben von Raimund Knecht. J.F. Lehmanns Verlag München. Nr.6/7 “Internationale Wehr-Revue”.
- Leopard/Leopard A1A1 — Fire rate has been changed from 8 to 9 shots per minute. “Kampfpanzer Leopard” - Heraugegeben von Raimund Knecht. J.F. Lehmanns Verlag München. Nr.6/7 “Internationale Wehr-Revue”.
- ARL-44 (ACL-1) -
- Cannon name has been changed to “SA44”. Sources: Note pour la Direction de l'Arme Blindée au sujet de l'état d'avancement du char de Transition // Note for the Direction of the Tank Army about the state of development on the transitional tank
- Shell names have been corrected:
- Armour-piercing: OR Mle.44
- HE: OE Mle.28
- Sources: Technical Service of the DEFA (Direction the study & manufacture of weaponry), Object : Test on the 75 SA 44
- P.7.T. AA - Name has been changed. Previously was “P4T AA”. Source: Les autochenilles Citroën munies de propulseurs "Kégresse-Hinstin" Type P.4.T. - étude technique // Les autochenilles Citroën munies de propulseurs "Kégresse-Hinstin" Type P.7.T. - étude technique
- Ballistics for the following shells fixed (the trajectory has become more flat, speed drop off has been corrected):
- 100mm 3BM8
- 105mm L28A1, M392A2, DM13, M728, M735, OFL 105 F1
- 115mm 3BM3, 3BM4
- 120mm L1G, L15A3, L23
- 122mm 3BM11
- 125mm 3BM9, 3BM12
- 152mm APFSDS for M69, ХМ578E1 cannon
- 90mm T320 - The shell mass has been changed from 5 to 3.6 kg. Source: Penetration performance of a series of T320e10 Arrow Projectiles, April 1956.
- 12.8 cm Pzgr. - The mass of the shell has been changed from 28 to 26.35 kg. Source: Die Munition der deutschen Geschütze und Werfer. Berlin 1940 // Geschoßringbuch. Band II July 1939
- 8.8 cm Pzgr.40 (KwK.36) - Shell speed values have been changed from 1000 to 930 m/sec. Source: Dokumentation W 127: Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät // Waffen-Arsenal, Special Band 16, Die Deutschen Kampfwagen Kanonen 1935-1945.
- 7.5 cm K.Gr.rot Pz. (KwK.37/StuK.37) - Shell speed values have been changed from 440 to 385 m/sec. Source: Dokumentation W 127: Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät // Waffen-Arsenal, Special Band 16, Die Deutschen Kampfwagen Kanonen 1935-1945
- 7.5 cm Spr.Gr.34 (KwK.37/StuK.37) - Shell speed values have been changed from 570 to 420 m/sec. Source: Dokumentation W 127: Datenblätter für Heeres-Waffen, Fahrzeuge, Gerät // Waffen-Arsenal, Special Band 16, Die Deutschen Kampfwagen Kanonen 1935-1945
- BGM-71B TOW - Has been fixed:
- The explosive mass from 3 to 2.45 kg.
- Range from 3750 to 3000 meters.
- Mass from 18.9 to 18.8 kg.
- Projectile speed from 278 to 299 m/sec.
- Source: Helicopter Gunnery. FM 1-140, 29 March 1996
- 105mm OCC 105 F1 — Armour piercing value has been changed from 360 to 400 mm. Sources: AMX 30 Firepower – The Obus G HEAT round by Colonel Jean Périn (1972): International Defense Review // AMX 30 France’s Main Battle Tank by General Jean Marzloff, International Defense Review
- MGM-51B/C - A bug related to launch and cruising flight speed of the rocket has been fixed.
- 105 mm M735 - The mass has been changed from 4.1 to 3.7 kg. Initial speed has been changed from 1455 to 1501 m/sec. Source: FT 105-A-3 w/ C1-C3. "Firing Tables, Cannon, M68 On Tank, Combat, Full tracked: 105mm Gun, M60A3, M60A1, M60, and M48A5" C-1 includes M735 // Tank Gunnery (Abrams), FM 3-20.12, 1 October 2001
Flight Model changes:
- Yer-2(all modifications), Wellington(all modifications):
- Geometry data updated.
- Wing, fuselage and tail aerodynamic characteristics corrected.
- Separate fuel tanks enabled.
- The amount of fuel and weapon load now affects the center-of-gravity more correctly.
- Maximum aircraft speed updated.
- Maximum speed of landing gear retraction updated.
- Engine power conditions updated.
- BF 109 -A/B/E:
- Maximum overload has been increased to +13G
- The aerodynamic characteristics of the wing, fuselage and tail have been corrected.
- Maximum speed of landing gear retraction has been corrected.
- Fw 190A-1/A-4/A-5 (all modifications), Fw 190D (all modifications), Ta 152C-3/H-1:
- Wing geometry updated, balance at minimum fuel load updated.
- Wobbling in mouse aim control mode has been reduced.
- Instructor opens radiator in advance for more efficient cooling.
- Depending on the aircraft modification weight has been reduced for 8-10 kg.
- N1K1 Kyuofu:
- A bug where the aircraft could not reach its maximum overload at medium speed has been fixed .
- N1K1-J ko:
- Geometry data updated.
- Wing, fuselage and tail aerodynamic characteristics corrected.
- Engine critical altitude changed.
- Inertia recalculated, as well as gunpod influence (resistance recalculated). Characteristics are now relevant to the data sheet.
- P-51D-5/10/20/30 (all modifications):
- Stability increased for all flight modes.
- Flight speed influence on engine overheat has been increased (overheat higher at lower speed)
- Corsair (all modifications):
- Controllability has been improved for Mouse Aim control mode
- Corsair F.Mk II:
- Maximum speed has been updated according to the data sheet
- FW 200C:
- Max speed at which landing gear can be retracted has been corrected. It is now 200 km/h according to «Manual D.(Luft) T.2660/1. Engine takeoff power has been updated
- A-26 (all modifications):
- Engine power near ground has been increased by 80 h.p.
- А-26B-50:
- WEP mode added.
- “Injection” modification has been added.
- MC-202/205 (all modifications) -
- Overheat reduced
- Hurricane (all modifications):
- Completely new up to date thermodynamics within limitation of the engine cooling at low speed.
- The aircraft polar, wing sweep and other parameters which do not affect aircraft performance characteristics but more precisely set the correct behavior of the aircraft according to the reports have been recalculated.
- The calculation of inertia has been completely updated according to the catalog of parts of the aircraft. All characteristics are combined in new data sheets: MkI, MkII.
- Hurricane Mk.I:
- WEP +12" added (“injection” modification added).
- Sea Hurricane Mk.IB/IC:
- WEP +16" added with limited time for use.
- Hurricane Mk.IIB/Trop:
- WEP +14" added, tropic filter influence on speed is now taken into account
- Hurricane Mk.IIB (USSR):
- WEP +14" added, speed loss due to replacement MGs with ShVAK cannons and speed gain due to absence of tropic filter has been taken into account (slightly increased overall)
- Hurricane Mk.IV:
- WEP +18".
- P-47D (All Series):
- The aircraft polar, wing sweep and other parameters which do not affect aircraft performance characteristics but more precisely set the correct behavior of the aircraft according to the reports have been recalculated.
- The calculation of inertia has been completely updated according to the catalog of parts of the aircraft.
- Ki-102 otsu:
- Geometry data updated.
- Wing, fuselage and tail aerodynamic characteristics corrected.
- Engine critical altitude changed. Inertia recalculated.
- Do 335 (all modifications):
- Rudder sensitivity performance change at high speed updated. This will allow a reaching of maximum overload faster but not exceed it.
- Propeller polars have been recalculated which will permit slightly better acceleration at lower altitudes.
- Thermodynamics have been updated in terms of overheating in non-combat modes of flight.
- A new function regarding the dependence of cooling adequacy at low speeds (for example, on turning) has been added, especially for the rear-engine that receives less cooling.
- A0 - the GM-1 system is installed in the form of two additional stages of the supercharger and the weight of the afterburner mixture included in the total weight of the fuel.
- B2 - The GM-1 system has been replaced with the MW-50 afterburner system for installed Db-603EM / FM engines with the 2250PS forcing power at the ground, which allows a rise in speed at sea level to 640 km/h.
- AD-4 (France):
- A bug where it was possible to use an un-historical non-existing arrestor hook has been fixed.
- Sunderland Mk.3, Mk.5:
- Inertia moments have been increased.
- Halifax Mk.3:
- Inertia moments and the maximum permissible overload have been increased.
- Spitfire (all modifications), Seafire Mk.XVII, FR.47:
- The thermodynamics has been updated.
- The efficiency of the cooling system at low speeds has been reduced.
- Longitudinal stability has been reduced.
- R2Y2 (all modifications), S.O.4050 Vautour (all modifications), Ki-200, Me.163B:
- Excessive drag in slipping has been fixed.
- Yak aircraft with VK-107 engines:
- The indication of power in the aircraft card has been corrected.
- La-200:
- Initially configured according to the data sheet.
- He 177A 5:
- Initially configured according to the data sheet.
- MB.5:
- Initially configured according to the data sheet.
- M.D.452 IIC:
- Initially configured according to the data sheet.
- Re.2000:
- Initially configured according to the data sheet.
- Martin 167-A3:
- Initially configured according to the data sheet.
CDK
Download updated War Thunder CDK kit (from 14.03.2018)
- Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
- The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.
Economy and research
- Additional winter camouflages for US, British and German ground vehicles have been added.
- Decals for French vehicles can now be unlocked by the completion of tasks has been added.
- New achievements for French aircraft and ground vehicles have been added.
- Chieftain Mk.3 and Chieftain Mk.5 - Have been grouped into one group in the British research tree for ground vehicles.
- Panther A and Panther G have been grouped into one group in the German ground vehicles research tree.
- BB-1 - Has been moved in the research tree to the Su-2 group.
- SB 2M-105 - Has been moved in the research tree to the SB group.
Game mechanics
- Squadron squads - the opportunity to open a list and send an application to squads whose leaders are members of your squadron.
- A bug with work of the modification “air strike” in RB, where the reduction in the cost for respawn on the aircraft was dropped when losing the ground vehicle with this modification has been fixed (source). This modification will allow an additional reduction for aircraft spawn cost for each scouted player killed by an ally in game modes with respawn points.
- Changes in the PvE-mission “Assault. Tank arcade”:
- The BR mechanism has been reviewed. From now on, vehicles with BR 8.0 will be on the 5th rank
- On the 6th rank (BR 8.3+) new ground vehicles for the enemy AI have been added.
- Frequent pressing of the air strike feature in ground AB will result disabling of feature for a cooldown period.
Aircraft missions
- In all [Operation] missions, except for missions for beginners, respawn points for attackers in the air have been moved closer to the purposes of the mission.
- In all [Operation] missions bombing zone durability now depends on the number of respawns available for players (for normalisation of LOBBY mode and for events where more than one respawn is switched on).
Changes specific to the PlayStation®4 platform.
- New: backup/restore Control Presets to Save Data.
- PS Camera/Head Tracking: bug fix that prevented "looking at six" with head rotation.
- PS Camera/Head Tracking: allow sensitivity boost for improved responsiveness.
- PS Camera/Head Tracking: new button binding for resetting tracking position.
- PS Camera/Head Tracking: option to fix camera pivot point while in third-person view.
- PS Camera/Head Tracking: option to disable head translation tracking (left-right and up-down) and instead use respective axes if they are bound in settings.
- Squads: multiple fixes and improvements to invitations
Other
- The trajectory of the camera moving around the vehicle in hangar has been changed.
- Launching the game with DirectX 9 is no longer possible. We ceased support for DirectX 9 some years ago. The current minimum system requirements are published on the “System Requirements” page.
.com and .ru reported bug fixes:
Known Issue
- The bug on ground vehicles where selection of the secondary cannon caused the horizontal and vertical movement being blocked has been fixed (source).
- Performance with some Linux configurations may be reduced.
Key Features :
- An entire arsenal at your command - Over 500 highly detailed aircraft, tanks, and other combat vehicles crafted carefully from historical documents and surviving sources.
- Right into the heat of battle - Intense PvP experiences in full-scale combat missions on various difficulty settings for all play styles and degrees of experience.
- A single bullet can make a difference - A realistic damage system for aircraft and ground vehicles involving individual component durability instead of an overall health bar.
- The true free to play experience - Download and play the game for free as much and as long as you like it. Support the ongoing development entirely at your own leisure.
- Crossing the platform border - Seamless cross-platform gameplay between Windows PC, Linux, Mac and PS4 (more to come) with tens of thousands of players from all over the globe online at the same time.
- Play together with your friends - Rich PvE content including historical and dynamic campaigns, solo missions, a mission editor and much more for single-player and cooperative gameplay.
- Challenge the best of the best - Ever expanding tournament and clan battle systems, including ELO-based ranked matches as well as professionally organized events involving hundreds of players.
- Theatrical beauty - Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
- Take matters in your own hands - Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
- But wait, there is more! - Ever expanding and evolving environment, offering new and exciting content and features with every regular major update.
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