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H-Hour: World's Elite

Platform(s): PC, PlayStation 4
Genre: Online Multiplayer
Developer: SOF Studios

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'H-Hour: World's Elite' (ALL) Enters Beta Stage, Confirms PS4 Development

by Rainier on March 26, 2018 @ 2:43 p.m. PDT

H-Hour: World's Elite is a tactical, team-based, military shooter that includes no less than six maps, four new gameplay modes, and comprehensive community-building/clan management tools.

H-Hour: World’s Elite is a tactical, team-based military shooter in which cooperation among players is required for success. The game uses a third-person ‘battlefield’ perspective to enhance the player's situational awareness, allowing for more strategic game play. The design philosophy is simple: bullets are lethal and players who fail to work with their teammates will not last long, just as in the real world.

H-Hour: World’s Elite’s missions and settings are inspired by real world events—based on the personal stories and recollections of US Special Operations veterans - repurposed and staged in new and equally deadly locations for the purposes of preserving national security. All missions are presented in a plausible and realistic manner. 

H-Hour: World’s Elite is available on Steam Early Access for $9.99.

With this patch release all content originally planned for the initial PC game release is in game. This moves H-Hour to the “Beta” stage. Our immediate focus going forward will be on polish, bugs and optimization as the team does the finishing touches for a full Steam release and starts the PS4 work.

As a community, we should all be very proud of how far we have come with H-Hour. In early 2015 funding ran out, the original developers left and this spiritual successor to SOCOM was on the chopping block. It was the commitment and talent within this community taking the risk and investing their time and money in continuing the development and support of H-Hour that brought us to this point. This is a true passion project. It required the willingness of developers from the community to work without any guarantee of compensation. It also depended on the commitment of our playing community who kept the servers seeded, reported bugs and provided constructive feedback so the team could continue to improve the game.

Now is the time for us all to get the word out, promote the game and keep the dream of a SOCOM successor on PC and PS4 alive. Let’s continue to work together to make H-Hour a success so we have a bright future with more content and improvements to come.

Patch Release 3.1.4

Official Maps:

Map 6, Scorch, first pass release for feedback (DMO mode).

This is a WIP and should not be considered final. There was some outstanding work at release time, but we decided to put it in the community’s hands for feedback on flow, potential additions/changes, etc. before we continue to evolve this map for everyone.

Includes J2C on many objects, some skill jumps, oversight positions, interior passages and lots of objects for cover.

New Animations:

  • PMN and Claymore can now be planted in prone
  • Added Claymore prone plant animation
  • Added prone PMN mine plant animation
  • Additional Pistol animations created to allow for more fluid control

Updated Content:

Networking:

Profiling of the network was done and adjustments to calls and settings made. This will require community play to confirm the game related disconnects and buffer overflow issues related to networking are fixed.

NOTE: This does not fix the disconnect caused by Discord where users have given exclusive control of their mics to that application. If you use Discord, make sure you deselect this option in Windows Sound/Recording/Microphone/Properties/Advanced "Allow application to take exclusive control of this device".

Animations:

  • Changes to Jump loop to allow more fluid look
  • Jump height has been increased to allow player to jump over objects that are at intended jump height
  • Rifle down gun has been raised to allow for a readier look when not guns hot
  • Adjusted position of right elbow on all gun’s hot rifle animations
  • Left HandIK position for all bolt actions has been updated
  • Changed left hand rotation for crouch and prone bolt action anims to straighten out weapon
  • Reworked all movement blendspaces to better reflect movement at speed of animation
  • Corrected backpedal issues
  • Corrected strafe-walk issues
  • NoWep Lean movement adjusted slightly (more work will be needed)
  • Added more aggressive Rifle Melee
  • Ragdoll animation cleaned up
  • Chicken dance replaced to remove foot slide
  • New crouch plant claymore animation
  • Lean states cleaned up for all weapons (still more work to be done)
  • New Rifle_Armory_Fgt animation made and pose patched to remove weapon "snap"
  • Bomb plant and diffuse animations cleaned up
  • New bomb drop anims for crouch and stand
  • Shrunk Ukrainian character web gear to stop rifle stock clipping

Anti-Cheat:

Work on enhancing the system to improve against false positives

Input Device:

Controller Sensitivity/Acceleration "In Scope" look/turn response is now properly scaled based on magnification of scope

Sound (Still a WIP):

  • Weapon Firing sounds rework
  • Foley sounds polish/tweaks
  • Directional audio enhanced to work for a wider selection of audio drivers

Bug Fixes:

  • BF(490): Factory building signs are missing text
  • BF(557): AK5 reload sound has an extra component that does not match the animation
  • BF(567): C4 explosions can go through non-destructible walls/objects
  • BF(565): Scope movement rate is too slow with controllers
  • BF(563): Able to see players continue reloading animation while still shooting
  • BF(569): Crosshairs too low when moving slow while in crouch
  • BF(570): Cannot "slow crouch" when using Dynamic Crouch Key (CTRL)
  • BF(571): No Foley sounds when strafing
  • BF(573): Bolt cycle not occurring in prone stance
  • BF(574): UCR hosts unable to see/pickup dropped weapons
  • BF(564): Quick Select options are not saved across rounds
  • BF(576): Web browser closes when viewing certain web pages while game is running
  • BF(577): When firing rapidly with shotgun, can only hear one shot at a time

Current Features:

  • One life and respawn game play
  • 6 official maps and free DLC pack containing community custom maps (to date these maps have been a mix of SOCOM recreations and original content)
  • 6 game modes available including Elimination, Demolition, Breach, Sabotage, Suppression and Hostage Extraction for play with up to 16 players
  • 6 different characters
  • 4 camos to select from for your character
  • 4 dance moves to celebrate your kills
  • A variety of different loadouts for weapons and equipment to carry on the battlefield depending on the demands of a particular mode
  • Action system to pickup weapons, open/close doors, plant/defuse bombs, melee, and dance
  • Guns hot activated when near enemy or on clicking right mouse fire button
  • Pick up ammo and equipment dropped by teammates
  • Ladder climb, Jump to climb & Vault on selected objects
  • In game access to Team Actions, Options and Weapons Inventory selections
  • Spectate your teammates when dead
  • Team voip communication system with channels defined for live and dead players to chat
  • Text based communication system
  • Lobby entry into matches to allow for Armory access, team switching and options setting
  • Map load presents a overhead view detailing objectives and locations
  • Player and Leaderboard stats tracking
  • Ranking system
  • MVP award at end of match
  • Hud and compass in game
  • Team kill management system
  • Multitude of anti-cheat tools
  • Servers can be configured for numerous in game features such as weapon class restrictions, allowing Vote to Kick, Friendly Fire, Proxy Chat, number of players and number of rounds per match, one life or respawn, game modes and map rotation, ranked or unranked play, password protection and admin functions.
  • User Created Room option so players can host their own unranked server
  • Custom tools for community map makers to create maps for addition to our DLC pack once approved

Planned Features before Release:

  • Steam achievements.
  • Improvements to Browser.

All characters and locations are presented in a plausible, authentic manner. The game characters are inspired by real Special Operations Forces and the maps to simulate real world locations—repurposed and staged for battles where savages plot and launch their insurgencies or terrorism campaigns.


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