“They drift in the void. Desolate but not empty.”
In a grim dystopian future, where mankind has scattered across the galaxy and the human society has split into two distinct classes, you are a poor stateless outcast forced to live off scraps from derelict alien stations and ships in the outer space, yet you dream of becoming a privileged citizen and living on the surface of a habitable planet, enjoying non-synthetic air, water and food. A fabled alien derelict ship somewhere within the Deep Sky sector of space is your voucher for a citizenship and a promise of cozy life on a hospitable planet.
Hire and control a squad of up to three mercenary characters and set on to explore derelict ships within your reach from the scavenger's base. Searching the derelicts for loot and clues, you come across many friendly inhabitants and traders, but more often – various enemies. Challenge and defeat them in tactical turn-based fights, where randomly-drawn cards form your changing arsenal of combat actions, gain experience for yourself and your crew, loot dead bodies, resupply and upgrade once back at your base. The scavenger's home ship gives you the opportunity to heal and level-up your mercenaries, recruit new ones, equip them, upgrade their gear or recharge energy for life support during missions.
Deep Sky Derelicts will bring the players into the burdensome life of a society outcast, a scavenger trying to make a living, while aspiring for a better life of a full-fledged citizen. Players will be exploring derelict alien ships, fight, loot, hire mercenaries into their team, buy new weapons and upgrade their gear. The game’s retro-futuristic comic book aesthetic style creates a distinctive dark atmosphere of deep space, unknown locations and lost dystopian society. Rogue-like elements featuring such popular mechanics as procedurally-generated dungeons, turn-based combat with card-based actions and lethal threat lurking around every corner, are here to draw the players into an unforgiving, yet fascinating world with its own unique lore.
Deep Sky Derelicts is now available as Early Access on Steam and GOG.com.
Another month has concluded, allowing us to deliver a major new update! Ladies and gentlemen, please welcome the one and only March update!! (aka Friends in Dark Places)
Along with this, we would like to share with you some important news regarding the release date and future updates. We are positive we can make the game bigger and better based on your amazing feedback and from what we have so far observed ourselves. We’d like to thank you all one more time for all the input and inspiration you have given us, and we look forward to hearing more from you in the future.
You all have so many good ideas that will enrich the game in so many ways that it is clear to us we must aim high to deliver a final product that will to not only meet your expectations but will exceed them. That is why we have extended the development cycle by 3 more months. We will also add two more major updates in that time. Please see the updated Road map.
We want to focus on QA and deliver polished updates. We know that many of you were quite disappointed with the state of the last update and we certainly want to avoid this kind of situation in the future.
We know that this may sound cliché, but we truly appreciate your trust and support over the course of Early Access. We are going to keep on working hard until we are all satisfied with the result.
We keep on working hard developing the game to make both you and ourselves satisfied with the result and hence very happy. Stay awesome!
0.4 changelog:
New:
- All ability specializations are now open (up to level 7).
- You can now retire crew members permanently and hire new mercenaries to replace them from the bar at the station.
- Characters have personalities. Personalities affect the quips during combat and have a small stat boost. You can select the personalities when creating the crew.
- You now have more options for customizing the look of your characters, with multiple different suits added for each class.
- Two new mercenary portraits are available to choose.
- Scrolling on map edges can be disabled in the settings.
- Radiation Shot can spawn on any ranged weapon core.Changes:
- Replaced the outdated and largely obsolete map legend button with a Wait button that allows you to stay still for one turn.
- Changed portrait and card layout in combat to allow more space for cards.
- Trading with Triumvirate groups: Increased the cost (when neutral/friendly) of buying weapon cores from 300/280 to 550/500, weapon extensions 175/165 to 450/400 and Medium Energy Cell from 100/90to 110/90.
- Quartermaster: Rearm - ability. The user itself draws one less card with rank 2 and 3 Rearm.
- Replaced Medic/Extended Duration ability with First To Aid.
- Defensive Stance (Bruiser): Changed armor from +1/2/3 to +1/2/2, damage resistance from +11/22/33% to +10/20/30% and damage from -15/10/5% to -15/7/0%.
- Energy Transformer (Scrapper): Increased energy generation from 10/15/20% to 25/40/55% of total damage received.
- Healthy Haze (Chemist): Changed temporary health amount from 10/15/20 to 9/12/15, duration from 4/5/6 to 3/4/5 turns and reduced the number of cards given from 2/3/4 to 2/2/3.
- Distraction (Leader): Increased evasion from 5/10/15% to 10/20/30% when active.
- Firestarter (Leader): Reduced initiative bonus from 3/5/7 to 2/4/6.
- Painkiller Additive (Medic): Changed temporary health given from 3/6/9 to 2/4/6 and duration from 1/2/3 to 3/3/3.
- Medical Diligence (Medic): Increased chance of drawing a card from 10/15/20% to 11/22/33%.
- Weapon Master (Bruiser): Reduced Weapon damage bonus from +14/28/40 to 12/24/36%.
- Damping Field (Technician): Reduced Damage resistance buff from +25/37/50% to +20/30/40%.
- Nano Bots (Technician): Increased shields restored per turn from 1/2/3 to 1/3/5.
- Hacked Aidrone (Technician): Reduced number of cards given from 1/2/3 to 1/2/2.
- Significant reduction to evasion value raise per level on Evasion item modifier and Blade Lock and Buckler Node extensions.
- Reduced Tracker's Agile passive ability evasion from 10/20/30% to 8/16/25%.
- Aimed Shot and Suppressing fire have a slightly higher chance of spawning on Assault cores.
- Double Shot and Inspiring Shot have a slightly higher chance of spawning on Assault cores.
- Point Blank Shots are slightly rarer on Scatter cores.
- Increased Radiation Shot damage from 100% to 125% weapon damage.
- Janitors now get access to Self Recharge and Self-Repair at level 3.
- Alpha Skinks will get access to Black Mist at level 3 and Alpha Stance at level 4.
- Cobras now get access to Regeneration at level 4.
- Necroguards now get access to Shield Drain at level 4.
- Pirates now get access to Temporary Cover at level 3 and Shield Hardener at level 4.
- Skinks now get access to Blend at level 3.
- Death Wardens now get access to Press The Attack at level 2 and Team Recharge at level 4.
- Warsisters and Red Hoods now have Single Shot instead of Headshot at levels 1-3. Headshot replaces Single Shot at level 4.
- Purifiers now have a Single Shot only at levels 1-3 which is then replaced by 2 Aimed Shots at level 4. They gain access to Self Recharge and Self-Repair at level 3.Fixes:
- Fixed mission log display problems and alert issues on the station.
- Fixed Tone Hunting and Pest Control quest details not being visible in the mission log.
- Fixed Hero Quest getting stuck when visiting Pontus after killing one of the bots while not having met Godo. If you have a blocked save, it should get fixed by visiting the quest ship.
- Bruiser/Ground Slam now shows correct damage values.
- Fixed energy gain in Scrapper/Energy Transformer to use the intended 10% value.
- Fixed Energy Efficiency, Energy Gain and Focus missing a % in equipment descriptions.
- Fixed typo in Reap description.
- Fixed some effects not being redirected when the target unit is protected by cards such as Protect Ally.
- Fixed Alpha Skink cards Rip & Tear and Alpha Strike not doing the correct amount of damage.
- Fixed Leader/Rehearsed crit chance bonus.
- Fixed unit health/shield status overlapping cards at the bottom of the combat screen.
- Fixed ability details not staying inside the screen on some aspect ratios when choosing a specialization.
- Fixed missing icon for Smartsplosives illustrious mod.
- Fixed Psyker/Mental Assault showing the wrong damage value on the card. It will also now ignore damage resistance and cover.
- Fixed skill popup not rounding up the displayed value.
- Fixed shields not being immediately restored when reviving.
- Misfires now do half base damage to the attacker as intended.
- Added a missing portrait for Martyr Guard.
- Fixed the card icon for Mark Target.
- Text and grammar fixes.
Key Features
- Fresh take on turn-based combat with cards
- Refined sci-fi comic book look & feel
- Endless customization options for characters and scavenging teams
- High replay value thanks to procedural generation of content
- Story of the human society divided within a dystopian universe
- Two game modes: story and arena
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