Archives by Day

Iron Harvest

Platform(s): PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Strategy
Publisher: Deep Silver
Developer: KING Art Games
Release Date: Sept. 1, 2020

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'Iron Harvest' Kickstarter Successful With Triple The Funds

by Rainier on April 17, 2018 @ 4:30 a.m. PDT

Iron Harvest is a real-time strategy game set in the world of 1920+, an alternate version of our own world where mankind, fascinated by technology, engines and iron, invented powerful walking machines.

Once mighty weapons on the battlefields of the Great War, they are now part of everyday life. Mighty factions fight for influence, while hidden forces are working towards the destabilization of Europe, determined to set the world on fire once again. Now, a few years after the Great War, secret forces are working towards the destabilization of Europe, determined to set the world on fire and seize control.

After World War 1 farmers found a plethora of unexploded ordnance, barbed wire, weapons, shrapnel and bullets while ploughing their fields. They called it the Iron Harvest.

You lead hero characters, mechs, and soldiers into battle. Cover mechanics and dynamic destruction play a major role in combat. Your squads take cover automatically, but a simple brick wall will only offer protection against small calibers, not against mech-mounted cannons. Throughout its open sandbox levels you have to find your own way to reach the goals set by the dynamic story line.

Iron Harvest collected over $1,530,000 in its crowdfunding campaign over the last 5 weeks ($1,298,726 on Kickstarter plus an additional $232,261 via KING Art’s own store).

Iron Harvest has been the fourth successful Kickstarter campaign for developer KING Art Games. While boardgames have seen a steep increase in pledges, collecting multiple times as much as video games in recent years, video games have struggled to obtain large-scale funding on the platform, as a recent analysis shows (see Kickstarter in 2017 - In depth look at the Games category).

Jan Theysen, Creative Director at indie developer KING Art Games: "It has been a risk to ask for so much money for a new IP on Kickstarter in this day in age. But we knew we had a strong product and a sizable RTS community yearning for the next big RTS. So we took a chance and couldn’t be happier. For us, this success is an obligation to make Iron Harvest the best game it can be."

Unlocked Stretch goals:

  • $500,000 - New Game Plus - After you finished the campaign, “New Game Plus” gives you the opportunity to play it again with new challenges and rewards, increasing the total play time significantly.
  • $600,000 - Cinematic Cutscenes - We put a lot of effort into the quality of the campaign story and we want to present it in the best way possible, which is in-game cinematics between missions.
  • $750,000 - Single Player Challenge Maps - A collection of maps for experienced commanders with specific tasks to solve. Each map has its own “hook” and the goal is to master each one of them.
  • $850,000 - Skirmish Mode - A single player mode that lets you fight against the AI. Since you make the rules and there are almost infinite ways to play, this is the mode you can play forever.
  • $1,000,000 - Multiplayer - At this stage, the game will feature competitive multiplayer maps you can play against other players all over the world.
  • $1,100,000 - Co-op Campaign - You can play the whole singleplayer campaign with a friend, controlling the same units. So you can divide your units into two combat groups or one player plays the offense while the other manages defense and production.
  • $1,150,000 - Co-op Challenges - A couple of challenge maps especially designed for co-op. Think coordinated attacks on enemy bases or “stay alive until your co-op partner reaches you.”
  • $1,200,000 - Ladder & Seasons - We will have ranked multiplayer  and seasons. You can unlock skins, gain medals and fight for the top position in your region.
  • $1,500,000 - We won’t add new features to the base game, even if the Kickstarter is very successful. It is very dangerous to make a game bigger and bigger, just because you can. Instead, we’ll release the base game as planned and add a free mini DLC campaign later on. Think “Company of Heroes - Tiger Ace”.

The Saxony Empire is one of the most influential countries in Europe, with powerful industry, developed cities, modern factories and a strong military tradition. After the unfavorable conditions of surrender in the Great War, the current mood in the Empire is bad, and proud elites and humiliated aristocrats secretly oppose the Emperor’s appeasement policies.

The Polania Republic is a large agricultural country with a long history. It is trying to maintain its status and territory, struggling with its aggressive neighbors: The Saxony Empire in the west and Rusviet in the east. Polania initiated a program to modernize its army while a large part of the country is still occupied by Rusviet forces.

Rusviet Rusviet is huge, powerful, and has unmatched industrial and population potential. However, the country is tired and worn out by the long war. People are frustrated, and the power of Tsar Nikolaj weakens. Mysterious Grigori Rasputin has become an extraordinarily powerful man and revolution is in the air...

1920+ was developed by Polish artist Jakub Różalski and earned him a cult-following because of his beautiful artworks painted in the style of the old masters.

Key Features:

  • Three playable factions with over 40 unit types and 9 heroes 
  • Three singleplayer campaigns with an overarching story (21 missions)
  • Singleplayer & Co-op skirmish matches
  • Singleplayer & Co-op challenge maps
  • Competitive multiplayer (ranked matches, seasons)
  • Free DLC & Updates

Iron Harvest is in its early development phase and is scheduled to launch 2019.


More articles about Iron Harvest
blog comments powered by Disqus