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Starpoint Gemini Warlords

Platform(s): PC
Genre: RPG/Strategy
Publisher: Iceberg Interactive
Developer: Little Green Men

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Starpoint Gemini Warlords' v2.0 Update Adds Diplomacy Redesign, Optimization, Polish And More

by Rainier on April 23, 2018 @ 12:10 p.m. PDT

Starpoint Gemini Warlords is a spin-off title from Starpoint Gemini 2, a tactical space simulator with tons of RPG.

Starpoint Gemini Warlords will include the culmination of the best of the ideas, suggestions and requests made by the playing community, during the original title’s Early Access period, which were too numerous and extensive to integrate into the original title, or represented a very different style of gameplay.

Humans, fleeing from the ruined Solar system trickled into Gemini in rag-tag convoys, their ships barely holding together. Planet Phaeneros, located in the farthest reaches of the Gemini system, abandoned long before Gemini gained its independence, will become their new home... your new home. You should prepare for what's coming, captain. The Solari Concord needs you!


The 2.0 update is available now for free to all Starpoint Gemini Warlords users, and the base game, with the update included, is on sale on Steam from April 23 to April 29, together with the entire Starpoint Gemini franchise. Discounts range from 80% to 25% off.

Starpoint Gemini Warlords 2.0 Features include:

  • Diplomacy overhaul
    • AI faction (both friendly and neutral) multiple scenario reaction on player infrastructure development (war declaration, resource support, war threats, peace pleads)
    • AI faction (both friendly and neutral) multiple scenario reaction on player research progress (war declaration, resource support, war threats, peace pleads)
    • AI faction self triggered interaction
    • AI faction alliance requests/Factions want you to attack other factions
  • Engine optimization
    • GPU related crash issues fixed
    • Minor memory leak issues fixed
    • Script system performance drain issue optimized
    • Several mod issues fixed
    • Improved mod related issues event logging
    • A.I. Factions will attack player on Declaration of War.
    • Linking/Hacking satellites will trigger faction reactions

"Starpoint Gemini Warlords is a great game on its own, although players always wanted to have more abilities and more options when it comes to diplomacy with the other factions. That is why we wanted to do a complete diplomacy overhaul for the game, from the ground up. Of course, this isn't something that happens overnight. Diplomacy overhaul was a lengthy process. We had to break things apart, put a lot of updates and fixes in the middle, and put them back together to make everything work as intended,” said Nikola Jukic, lead script and project manager for Starpoint Gemini Warlords 2.0 Update.

"We have a large part of current players who adore the game, and on the other hand, new players who are fighting with the basics in Starpoint Gemini Warlords. Current players already know how to approach the game, and what to do in it. But we wanted to change how the game fundamentally feels for the new players. There is a lot of new hints and guides which tell you where to go, what this and that means on the user interface, what these icons on the Starchart are, what to do next, etc. The game now feels a lot more user-friendly, in a way you can simply pick it up and play,” said Zeljko Kos LGM CTO.

The campaign mode continues the story from Starpoint Gemini 2 after the Gemini Protectorate and its allies managed to fend off the Brotherhood threat. The Empire, both in their mainspace and in Gemini have been wiped out. Only small pockets of resistance remain. Progress through the storyline at your own pace and make difficult choices along the way, changing how the storyline will ultimately play out.

The conquest mode is for the free roamers. Strip away the campaign, but leave everything else and you have yourself the conquest mode. Create a story of your own and completely change the face of Gemini!

Warlords is a spin-off to Little Green Men Games' space sim Starpoint Gemini 2. The majority of the planned features and implemented ideas came directly from the Starpoint Gemini 2 community. All the things asked about and requested that we simply couldn’t implement in Starpoint Gemini 2, are now integrated into Warlords. And these are not minor features. We’re redoing entire sections of both gameplay and the underlying game engine.

Key Features:

  • Headquarters. Construct and upgrade your own personal space station; a massive structure that enables you to conduct research, build ships, assemble autonomous fleets and much more.
  • Conquer Territory. Gradually expand your reign over unclaimed territory, by battling minor factions, or conquer the entire Gemini sector, by facing off against familiar strong Gemini foes, familiar from the previous Starpoint Gemini titles. Reinforce conquered regions to defend themselves.
  • Conduct Research on simple weapon enhancements, obtain the expertise to construct a titan class behemoth, or boost the effectiveness of your non-combat fleets. Equipment, ship systems, enhancements and ships can still be bought, but he best ‘stuff’ can only be researched, constructed and improved in your HQ.
  • Construction and research demand the allocation of resources. Gather them by conducting missions for other factions, trade or purchase resources, or conquer regions providing a steady flow of resources, and bonuses.
  • A far larger game world will allow more distinction between ship sizes, pockets of empty space to travel through and your own giant space HQ where ships can be ‘parked’.
  • Skill classes, attributed skills and perk progression will be revamped and rebalanced, as will levelling-up, the reputation system and diplomacy.
  • Storyline vs Free-roam: The campaign storyline will be blended in with the more generic conquer quests. Free-roam mode strips all main storyline missions, but leaves side quests and generic freelance missions intact.
  • A full branching dialogue scheme, the industry standard in modern RPGs.
  • Technical additions include: x64 system only, projection mapping, deferred shading, physically based rendering and realistic physics.

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