Divinity: Original Sin II promises a darker and more expansive story than its predecessor. Set a thousand years after the original, Divinity: Original Sin 2 puts players in the role of a renegade user of forbidden magic. Our heroes will decide who will be the next god of Rivellon and what that god will do with its powers.
Divinity: Original Sin II features five playable races and a new tag system that lets players shape the background and motivations of their characters, from noble elven cannibals to swarthy dwarven outlaws. Each choice you make shapes the world, impacting how you complete quests, solve problems, and build relationships - go anywhere, take anything, and kill anyone, but be careful of the repercussions!
Divinity: Original Sin II breaks new ground in what players expect from role playing in their RPGs, featuring 4-player co-op through which players can compete or cooperate to reach their goals. The new relationship system provides more nuance to character interactions, as individuals will have their own objectives and priorities based on their background and race. Whether you choose to balance your party’s individual goals for the greater good or fight to make sure you always get your way, character relationships play a major role in determining how players advance through the world.
Tactical combat returns in Divinity: Original Sin II, with even more elemental interactions and powerful skills opening up new strategic considerations. Divinity: Original Sin 2 introduces a new spellcrafting system that lets players combine spells to create powerful and unexpected results. New combat skills give the less magically-inclined plenty of strategic options to influence the fight. Also, for the first time in a Divinity RPG, it is possible to challenge other players to PvP combat in demanding arena battles.
Divinity: Original Sin II is coming to the Xbox One and PS4 in August 2018.
Console players diving into the world of Divinity: Original Sin II for the first time will enjoy a user interface tailored for console play in both four-player online co-op and two-player split-screen co-op modes. Additional content updates and extra features will be announced leading to the game’s launch later this year.
“This is an incredible opportunity for us to work with Larian Studios who has already shown its talented work through the previous games” said Hervé Hoerdt, Vice President of Marketing & Digital at Bandai Namco Entertainment Europe. “We are extremely pleased to bring this outstanding title to our lineup by offering new epic adventures to console gamers with the deepest RPG worlds ever created”
“It was very important to us to have Divinity: Original Sin II distributed by a team that understands how to bring RPGs to a broad audience.” said Swen Vincke, Founder and CEO of Larian Studios. “With Dark Souls and The Witcher, Bandai Namco Entertainment demonstrated they know how to do exactly that and so I’m very happy we’ll have their support.”
With Divinity: Original Sin II, Larian Studios aims to change the way we think about narrative in RPGs, creating a world in which your history and actions shape the story, and NPCs react differently to each character.
In addition to a powerful system of classless character development, your origins and deeds will shape NPCs’ behaviors and attitudes. Your race, birthplace, and greatest feats all play a role in your journey, but watch out, as a reputation as a Traitor or Swindler can be hard to shake.
An epic RPG with turn-based combat, Divinity: Original Sin II can be played as both a single-player and multiplayer game for up to four players with both cooperative and competitive questing.
Switch seamlessly between cooperative and competitive play throughout the entire story. Work together with your companions as one, persuade NPCs to thwart your opponents, and beware of backstabbing allies. Or, put your own goals above that of the party, and plan the moment you’ll betray them all. It’s up to you.
Currently available on PC, Divinity: Original Sin II is coming to the Xbox One and PS4 in August 2018. .
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