Due Process allows players to draw a "playbook" directly onto the map during the planning phases, and presents a novel situation each play session thanks to a bounty of procedurally generated, hand-curated maps.
Powered by Unity, Due Process is currently in development for PC with other platforms being considered.
People interested in signing up for the upcoming alpha test, can sign up here.
"Closed alpha testing should start in the next few months. It'll be invite-only from our emailing list, which is still open for registration. We need to build multiplayer infrastructure and bullet-proof security before we're ready for large scale testing. We also have a lot of gameplay features that we need to work on, and we don't want to open early access until those things are up and running. Like baking a cake, that takes time and precision."
Key Features:
- Play As A Bonded Unit: In Due Process, the only road to victory is teamwork. Each match begins with a planning session, providing teams an opportunity to gear up, discuss strategy over voice-chat and formalize tactics by drawing directly onto the map - like a playbook. Once the round begins, combat is quick and energetic - with one team on offense and the rival team defending a structure with multiple entry points.
- Fresh Scenarios Each Match: Due Process introduces an evolution of the FPS scenario. Maps are procedurally generated, then expertly curated by the development team for maximum fun - resulting in a novel situation within each match, whether the outcome is victory or defeat. Due Process balances the playing field by making it more about outsmarting your opponent than memorizing a map, eliminating the inherent unfairness of “map knowledge.” With visuals inspired by 90s arcade light gun games like Time Crisis, Due Process uniquely marries neon-retro aesthetics and modern gameplay innovations.
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