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Phoenix Point

Platform(s): PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Developer: Snapshot Games
Release Date: Dec. 3, 2019

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'Phoenix Point' Delayed Until 2019 - Trailer

by Rainier on May 15, 2018 @ 12:48 a.m. PDT

Phoenix Point is a turn-based tactics and world-based strategy sci-fi game by the original X-COM game designer.

Phoenix Point, which has been in development for over a year, is a turn-based tactics and world-based strategy Sci-Fi game from the minds of Julian Gollop, veteran designer of the original X-COM games, and David Kaye, the founder of Gaming Insiders. Phoenix Point draws inspiration from a deep pool of talented developers from companies such as Ubisoft Sofia and Crytek Black Sea, and games such as XCOM 2 and X-COM Apocalypse.  

The spread of alien Pandoravirus was an unimaginable extinction event, nearly wiping out all human life. The fortunate majority were quickly killed off by the virus, but some were mutated by the aggressive virus, which attacks human DNA sequences and imbeds its own transformative DNA, thereby mutating humans into horrifically disfigured alien species with the ability to clone.  Those who somehow survived gather in isolated havens spread throughout the world, with several of the largest and most powerful factions of radically contrasting ideologies controlling most of the world’s resources.

You play as part of the Phoenix Project, a worldwide organization set in place before the Pandoravirus, and designed to activate in times of world peril. You and your team must find out what has happened to the other Phoenix Project sleeper cells as you race to bring humanity back from the brink of extinction. Along the way, you will encounter constant threats from an ever-increasing variety of alien mutants (procedural generation system) armed with varying6 tactical abilities and intense boss battles with massive monsters and alien land walkers. Aliens are not your only concern as you will come face to face with unpredictable interactions with human factions with their ideologies and rife with internal conflicts including kidnappings, assassinations, sabotage, military coups, and base defense missions.

When we launched our crowdfunding campaign for Phoenix Point in May 2017, we hoped that the game would be well received. But what has happened since has been phenomenal, with increasingly strong pre-orders and great press coverage. People’s expectations are higher, our team is growing, and Phoenix Point has become a bigger game. In order to realise this potential we need to push back the target release date to June 2019.

I believe we can create a game with high production values that will make a huge splash on launch. In order to achieve this we need to continue to expand the team and maintain our focus on quality. To be honest, this has been a slower process than I wanted, but I felt that we needed the best talent that we could find. I am glad to say that we now have 35 great developers in our Sofia studio, and as a consequence of our recent, excellent exposure we are attracting offers of help from game developers around the world.

For our backers who have pre-ordered the luxury digital edition we will commit to a new Backer Build at least once every two months up to the point of release.

I hope you will support our decision, which I believe is in the best long term interests of the game, and on behalf of the whole team we would like to thank all our backers for their support and faith in our vision for this ambitious and exciting project.

Thank you,

Julian


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