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November 2018


Platform(s): PC, PlayStation 4, Xbox One
Genre: Racing
Publisher: Bigben Interactive
Developer: Milestone
Release Date: July 10, 2018 (US), June 29, 2018 (EU)

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'MXGP Pro' (ALL) Brings Back Compound Training Mode - Trailer

by Rainier on May 22, 2018 @ 3:26 a.m. PDT

MXGP Pro is a brand-new start, designed to meet the need of the most demanding fans to relive the real spirit of motocross.

MXGP PRO is a brand-new game, designed to satisfy even the most passionate fans who want to live the Motocross experience. Based on community feedback, the title has been revamped using a new method called the mechanical approach” to deliver a more realistic feel. Players will be able to customize nearly every aspect of their bike, based on real values and metrics.

The crucial knowledge gained from previous titles in the MXGP franchise has led to this new experience, which enhances racing by refining gameplay. This is what PRO is supposed to mean, a videogame with a new soul and it will feature:

  • A new Bike Set-Up system, which enables players to customize nearly every aspect of their bike, based on real values and metrics;
  • A unique physics approach, which grants the player limitless movements with a reworked system of grips, collisions, and in air behaviors;
  • Even more realistic rider movements, integrated with the bike and affected by the bike’s impact on different terrains.

After securing the most powerful bike aligned with their riding style, all players will have access to a never-before seen tool that will help them conquer any circuit in any weather condition. This is why The Compound in MXGP Pro becomes an essential practice area. From flat terrains to the most challenging ones, The Compound is a free space to train and develop your driving skills. 

The Compound is designed as an even-larger training area, where players can further improve their riding skills, taking part in adrenaline-filled training sessions and getting involved in thrilling races on different tracks with varying weather conditions.

This year, the training compound is designed as a large one square kilometer area of forest inspired by a real-world location, the amazing Esino del Lario, surrounded by the Grigna Mountains and by Lake Como to the South, where players will have the chance to train and explore the area on their own. The Compound includes two tracks, one for Supercross and one for Motocross, where players can push their limits in time attack mode or against official riders and, for all off-road competition lovers, a more challenging trail has been created, where they can really go full gas and put their riding skills to the test.

The Compound is the designated area for training and improving riding performance to become a motocross champion. It will be possible to test skills in many motocross disciplines: air control, scrubs, cornering, wet, standing starting and braking, each one associated to 5 test sessions, so that players can improve their custom rider’s skills by training with official MXGP riders.

Moreover, as previously anticipated, this year Milestone's designers worked with exceptional partners: official MXGP riders Tim Gajser, Tony Cairoli, and Gautier Paulin, who together provided extensive and precious feedback during the development of each skill. The result is a real racing feel and impressive realism!

That said, Tim Gajser was our reference for reproducing bike movements in air control and scrubs; then we asked multi-champion Tony Cairoli how to recreate the bike's response times in the starting and when managing braking power. Lastly, Gautier Paulin shared his experience and know-how on how to win on different tracks: wet, sand, etc., and minimize cornering times while maintaining full control of the bike.

Tim Gajser explained to our designers how to properly master a scrub: “The scrub is a really special technique, I explained how the body moves and how the bike reacts accordingly; to perform a perfect scrub during a race, you need to keep leaning as much as possible, almost cutting through the air, maintaining a low trajectory. This is the only way you can land earlier and gain some time” then he added” I tried the scrub feature in the game and I was impressed with the high quality and realism of the reproduction, it was really fun!

Gautier Paulin added: “The designers did an incredible job, I was surprised to see how the ground was totally identical to the real thing, as well as the bike’s reactions on different tracks, wet or dry; like when the bike loses speed when going up a hill and it goes faster when you come down. I tried different tracks and I gave my feedback” as for cornering, he added “I asked the developers to work on the bike’s reaction when entering a corner with banking, the grip that you get with the bike is amazing. The result achieved in MXGP PRO really is unbelievable.”

Last but not least, Tony Cairoli concluded “This year the designers have done a great job, especially in terms of the riders and bike physics; for example speaking of the braking, it changes greatly based on the type of terrain; I think it was when I tested the wet tracks that I realized that the brakes felt too soft on some sections so the bike wouldn’t brake properly, so I told them about it. I saw the final result after my feedback and I must say that I was really impressed with the realism of the riding feel.”

This year the Compound really is a complete training area; ready not only to meet expectations of fans of the discipline, but also of the general public, bringing the thrills that only motocross bikes offer. A place where riders can continuously improve their skills by challenging themselves or their opponents, and above all, by having even more fun than ever!

Test your skills and improve yourself facing 30 different challenges. A dedicated game mode will give you the chance to learn step by step the best motocross techniques and how to make them yours.

You’ll will surely need the training if you really want to master the Pro Physics!

With MXGP Pro, we really made a huge step towards realism. With the new PRO Physics, all official contents, sponsors and riders (ALL of them), and all the details taken directly from the MXGP, this new game will test even the most skilled player.

  • Start & Braking Precision: Antonio Cairoli, nine times MXGP world champion, has worked with our team on the new Pro Physics. He’ll help you learn how to take advantage of the Starting Grid, and how to brake precisely. Be sure to clutch-control and spring at lightning speed at the beginning of the race, and brake not a second earlier or later.
  • Scrubs & Air Control: Who better than Tim Gajser, two world titles, could have helped our team while working on the Air Control? With the PRO Physics activated you’ll have a chance to manage more control on your rider while he’s in mid-air. Have fun whipping, scrubbing and passing through whoops sections like never before.
  • Cornering & Wet: When working on reproducing all the specifics of cornering, especially on wet ground, our development team had a chance to work with Gautier Paulin to get the most out of his knowledge. Feel your dirt-bike digging in the ground. Take advantage of the ruts to take corners at top speed, and take extra care: if you don’t control them, ruts can become a disadvantage!

MXGP Pro will be released on PS4, Xbox One and PC/Steam on July 10, 2018 (June 29 in Europe).

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