Gunheart combines the fun of summer sci-fi blockbuster movies with the polished genre-defining gameplay of Gears of War and Halo. Players transform into futuristic bounty hunters, linking their minds and hearts with robotic killing machines across the galaxy. Shedding bodies like bullet casings, players are able to adapt to any situation and move across the battlefield at the speed of thought as they enter a lawless frontier filled with rival factions, hostile aliens and wealth beyond measure waiting to be pulled from the heavens.
Gunheart's unique take on teleportation takes battlefield mobility to the next level, allowing players to teleport quickly through levels, engaging alien enemies with a variety of weapons, which can be held in either hand. Players can unlock the verticality of any space with a thought, raining hell from high ground and then quickly switching to up-close-and-personal surprise attacks. The game’s variety of weapons changes the way players move while unlocking new strategies on the battlefield. Mastering combat within Gunheart will rely on both real-world skill and agility.
Drifter Entertainment released tons of new content for their futuristic co-op virtual reality shooter Gunheart, which entered Early Access on Steam in July 2017.
Fans of the game can now experience three star mission achievements, new enemy variants, new death screen, PVP Updates and additional new content
The new content for Gunheart is now live and includes:
- 3 Star mission achievements. Now users can keep track of their accomplishments. Earn up to three stars for each mission by completing specific objectives including speed runs or beating the mission on elite mode.
- You are here. A new subway map-style mission selection UI gives users a better sense of how they are progressing across Gunheart’s Planet Fortune. No more scrolling through lists of missions to guess at how to unlock them, yay!
- New Enemy variants! Wider variety of the hopper enemies, including winged hoppers who will fly to give themselves a better angle in combat. Keep your eyes up!
- Tougher money pumps! You asked, and we delivered! We’ve tweaked the difficulty for the money pump missions.
- More bad guys! Adjusted enemy behaviors and spawns across multiple campaign missions. Enemies will be more aggressive, they’ll deal with fast moving players better, and when and where they spawn makes more sense. They … just … keep … coming!
- Beating death heart! A new death screen appears upon player death including new UI and an awesome looking beating heart. It’s so pretty, you’ll want to die!
- Get your brawl on! PVP updates!
- Brawl is much faster paced than before. Scratch that old school deathmatch itch!
- Completely revamped how weapon pickups work in PVP. You can now strafe over weapons and grab them automatically, and then switch weapons in the quick menu.
- Adjusted PVP weapon spawn locations and timing.
- Adjusted PVP weapon balance and put different mods on the weapons you’ll find there. Players will also drop weapons on death now.
- Tuned highlighting around enemies so you can more easily spot targets
- Updated PVP spawn behavior
- PVP health and shield behavior has been retooled
- Iniquitous PVP map has been infected! Check out the new look, but don’t touch that stuff … it looks gross.
- Money kegs for everyone - money is now shared across all players, and new Gold money kegs can show up in later missions which give 3x the reward.
- Loot room tweaks - bring your bats for some loot smashing fun, loot eggs conveniently float up for smashing, and in-world pop-up makes it much easier to see what reward you earned.
- Elite difficulty tuned - rewards are now doubled and there are no respawns by default, so either bring a friend to revive you or hunt for those precious life kegs (or both!)
- Multi-tool is now smarter about grabbing objects quickly in a cone in front of your hand and will prioritizing what it grabs, making it much more reliable in the heat of combat as a defensive tool.
- Ongoing improvements and bug fixes to audio, enemy AI, and locomotion.
Built from the ground up for VR and cooperative multiplayer gameplay, Gunheart has been designed to take full advantage of motion controls and 3D spaces within VR, bringing three players together in high speed, explosive matches.
Drifter Entertainment is a new start-up in the VR space formed by three veterans of the games industry. Each of the founders have spent years building the platforms that make AR and VR possible and now they're channeling that passion and experience into making some of the best damn VR games in the world. Ray Davis served as General Manager at Epic Games, leading engineering on Gears of War 1 and 2, overseeing the launch and growth of Unreal Engine 4 and Epic’s VR initiatives, including the acclaimed VR shooter Bullet Train. Kenneth Scott is an art director with 20 years of game development experience on games like Quake3, Doom3 and the Halo franchise, as well as time working at Oculus. Brian Murphy has spent the last decade working as designer and creative director for Microsoft Studios, taking several major platforms and games from incubation all the way to final product, including Xbox One, Microsoft HoloLens and Xbox Kinect.
Powered by Unreal Engine 4, Gunheart is available on Steam Early access for HTC Vive, Windows MR, and Oculus Rift at the Oculus store for $29.99. The game will also be available for Sony PlayStation VR later this year.
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