Archives by Day

November 2024
SuMTuWThFSa
12
3456789
10111213141516
17181920212223
24252627282930

BattleTech

Platform(s): PC
Genre: RPG/Strategy
Publisher: Paradox Interactive
Developer: Harebrained Schemes
Release Date: April 24, 2018

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'BattleTech' Post-Launch Roadmap Revealed

by Rainier on May 3, 2018 @ 6:24 p.m. PDT

Steeped in the feudal political intrigue of the BattleTech universe, the game will feature an open-ended Mercenaries-style campaign that blends RPG, Mech and MechWarrior management with modern turn-based tactics.

Led by Jordan Weisman, creator of BattleTech and MechWarrior, Mitch Gitelman, Producer of the MechCommander series, and Mike McCain, Creative Director of the Shadowrun series.

Set in the year 3025, the universe is trapped in a cycle of perpetual war, fought by militarized noble houses utilizing huge, mechanized combat vehicles called BattleMechs. Players will take command of their own Mercenary outfit, struggling to stay afloat as they find themselves drawn into a bloody interstellar civil war. BattleTech features explosive tactical `Mech combat, deep Mercenary management gameplay, a rewarding story campaign, and addictive PvP multiplayer.

BattleTech is a dynamic science fiction setting that spans centuries. It is also a shared universe that has evolved over 30 years, in tabletop miniatures games and sourcebooks, along with a series of over two hundred novels, comics, and dozens of computer games.

BattleTech Post-Launch Roadmap

1.  Compatibility / Performance Investigations
Our launch last week wasn't perfect. A subset of players are experiencing hardware/system compatibility and performance issues that our team is working hard to investigate. Solutions for critical issues are always our top priority, and will be released as soon as they're available and tested. Typically, we will release patches to our public_beta branch on Steam for a few days for testing before we push them to the default branch.

On that note - last Friday we released our first patch to the public_beta branch for testing. Today, that 1.0.1 Patch went live - you can read the full changelog here. We expect to release more patches to public_beta in the coming days and weeks.

2. General BugFix (Late May)
We expect to release at least one general bugfix/improvements patch later in May.

3. Localization (French, German, Russian) and Linux Support
These are both Kickstarter commitments and high priorities for our post-launch roadmap. (Along with a couple other Kickstarter commitments that didn't make it in for launch.) We don't have a more precise ETA yet for these items but will update you as soon as we do.

4. Update #1: Customization & Player Options (June/July)
We're already beginning work on our first larger free Update to BATTLETECH. This Update is all about customization and reacting to common pieces of feedback that we've received from you on the game. Here's a list of items we're currently looking at for Update 1 this summer

  • Accelerated Combat Options - We're working on options for players who would like to accelerate the pace of combat missions.
  • MechWarrior Customization - We know that many players would like to change the appearance, callsign, name, and voice of all their MechWarriors, not just their Commander. This didn't make it in for launch but we'll be adding it in Update 1
  • Granular difficulty settings - A set of discrete options for players to customize the challenge level of the game in different areas.
  • MechLab / Store / Salvage Quality-of-Life Improvements - Interface additions to reduce friction when buying and salvaging new items.
  • Tutorial-skip Option - Allowing players who have already played the prologue missions to skip those missions when starting a new campaign, and get right to the Leopard. 
  • Addressing Difficulty Spikes - We'll be working on smoothing out some issues with unexpectedly hard (or easy) content. Not to remove all difficulty variance, but to address clear outliers.
  • Live-streaming Quality-of-Life Improvements - Audio persisting when alt-tabbed, for example.

It's important to note that the exact contents of Update 1 may shift during development. Please consider these general directions and priorities. We'll post a more detailed and updated list of what's in the Update closer to its release.

5. More BATTLETECH!!

The above is just the beginning! We'll be continuing with more free Updates after Update 1, and we'd also love to release a larger paid content Expansion or two - but right now we're staying focused on bugfixes and immediate reactions to launch feedback. 

With your support, we could not be more excited to continue making BATTLETECH even bigger and better. 

Thank you.
HBS

BattleTech is currently available PC and Mac. 


More articles about BattleTech
blog comments powered by Disqus