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Project Wingman

Platform(s): PC, Xbox One
Genre: Action/Adventure
Publisher: Humble Bundle
Developer: Sector D2
Release Date: Dec. 1, 2020

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Project Wingman' Kickstarter Funded In A Day, No Stretch Goals

by Rainier on May 31, 2018 @ 3:27 a.m. PDT

Project Wingman is a combat flight action game with an emphasis on fun and refined gameplay, true-to-its-roots inspirations, and an engaging single player experience.

Perfect for those who aren't looking for a simulator experience with the ease of pick up and play, all the way to those who want a fast-paced challenging flight action game.

In a world unlike our own, a multinational order known as the Federation has historically held onto an important resource along the Pacific Ring of Fire: Geothermal Deposits.

Uncovered by a cataclysmic fracture in centuries past, it offers a valuable resource to any that can claim and harness it: an abundant source of energy, tapped directly from the core of the planet.

After generations of systematic oppression over the exploitation of the thermal resources, tensions within council states of the Federation have risen to the point where opposing parties enacted a Coup d'Ă©tat and rise up in armed rebellion. This is where you come in, a mercenary pilot hired to turn the tides of war in the name of their freedom.

Whether you fight for the sake of combat or for something more, the war ahead of you will be uphill, with warfare unseen in that world for centuries filled with conventional machines of war and those powered by the very geothermal energy risen from below the mantle itself.

Yesterday The Project Wingman developers launched a kickstarter campaign, looking to raise $26,349, and a little over 24 hours later are fully funded.

Fans interested in trying out the Project Wingman Alpha can check it out here.

In a break from tradition there will be no stretch goals for backers to unlock, and the developers explain why.

We're extremely fortunate to have met our funding goals in such a short amount of time, and for that, we'd like from the very core of our hearts thank you for your faith and patronage. It is tradition for Kickstarters who are on track to make more than their intended funding goal to add stretch goals so as to add features or content to the final product, however please understand this: When we started Project Wingman two years ago we set out with a vision of exactly what we strived to do and how best to do it. No amount of money would change that vision, and, as we proceed further into the Kickstarter campaign, we hope you will understand that money will not make this game the best it can be: hard work, your feedback, and faith will.

After a 12 hour meeting the day following our Kickstarter’s launch and funding completion, we have decided for the best to not pursue Stretch Goals as is industry standard for projects like this. Let us explain: So we've said the vision for this game has been largely set coming into this crowdfunding, and our intent with crowdfunding was to allow this project to be funded with the promise of that vision. In traditional or larger Kickstarter efforts you would see content added as bonuses and goals in line with Stretch Goal progression, a game unto itself, however we see it differently. These goals would be additional promises to keep. With that in mind we're reminded of the promise we have to you, the backer, that takes precedent above all: The completion of Project Wingman. More promises would indefinitely expand the scope of the game and the complexity of the technical debt already accrued, leading to us being unable to achieve our chief endeavor as best we can, only to disappoint you no matter how many Stretch Goals we would achieve.

So then now what?

We will not be pursuing Stretch Goals, however this is not a restricting move. Far from it. This is actually the freedom that will serve this game best. As more and more people pledge and put their faith in Project Wingman, the funds we accrue will not be tied down to milestones or arbitrary goals. Instead we will give it our all, at all times, and ideas we otherwise would've made Stretch Goals will just be worked on anyway without chaining us to it if its execution does not positively add to the game. At the end of the day a Stretch Goal is not something you, the user, the player, the donator and believer should have to do. It is instead our duty to stretch and to do our best.

All this to say: Any additional funds accrued after the funding goal will go back into game development to where it is needed at the time, and our best work will be strived for regardless. We will tell you each step of the way where major use of your funds are used and why; transparency is our goal here. It's only right. Your oversight will only make it easier on us to do what needs to be done to keep our word, our own faith, and our promise to you!

Thank you for your patronage thus far, thank you for your faith, thank you for everything. Hopefully by this time, next year, we'll trade stories about the dogfights, the dances, and the dreams we've had in Project Wingman.

- Matthew Nguyen - Project Wingman Manager 

Players will dogfight, strike, and fly through combat zones based off an alternate history of Earth. Either over the cold waters of the Bering Strait, attacking tanks in the brutal deserts of the Orient, or diving through the Red Woods to strike targets of opportunity in the Pacific North West, across the oceans, above the scarred lands of the world, this war will take you from exotic battlefield to exotic battlefield, all while going up against odds way above your pay grade.

Pure combat flight action is our mantra, and we've created a game where you can experience it to the fullest at any skill level. You will fly and fight against a variety of adversaries that can go toe to toe even with the best player or take it easy and feel like a unstoppable killing machine.

The rules of aerial warfare will remain the same throughout the game: survival and superiority. Whether you are an attack aircraft pilot, skimming the ground with a gatling gun and rocket launchers attached to your wing, or an interceptor with long range, almost sniper-like missiles at your disposal, it will be up to you to prove yourself as an Ace pilot.

Prove your worth : The game will encourage you to take a high risk, high reward approach: the better you fly, the better the reward, and thus the more resources you have on hand to expand your battle capabilities. Do you go after that enemy SAM cluster at the risk of getting shot down, or play it safe to minimize your potential losses? It could very well mean the difference between going to the next mission rolling with the latest tech, or flying with nothing more than a wing and a prayer. Remember the mercenary's credo: "Everything has a price."

Aces will have higher payout than regular fighter jockeys, airships will yield more than tanks, and naval cruisers are more enticing than patrol boats.

With over 20 different aircraft and over 40 unique weapons planned to be released at launch, fly the way you want in order to improve your combat effectiveness.

Unconventional Threat : Giant flying wings and mechanized monsters will have to be picked apart meticulously under constant threat of retaliatory fire. Exotic weaponries such as railguns and geothermal-powered armaments will also be ready to pluck you out of the sky if you're careless.

Virtual Reality: Virtual Reality headsets will work in-game to put the player in the cockpit of aerial warfare, immersing themselves in head-swiveling combat. We plan to feature VR compatibility across the full game, including both Story Mode and Conquest.

Extensive Customizable Controls: Combine this with full compatibility with HOTAS peripherals and custom axis curves, and you will be able to experience the game however you want, using any peripheral you like.

In Conquest Mode, fight in an uphill battle against various bosses and ace squadrons in a tactically-oriented territory capture game, drawing elements from roguelikes and RPGs. Players will have to earn enough money to not only maintain and upgrade their own plane, but build a mercenary army of their own in order to take on waves of increasingly difficult opposition as they struggle to take on a myriad of changing missions.

Modifiers and Parameters will also exist in the full game to customize your experience within Conquest mode and add/reduce difficulty or introduce unique and different modes to increase replayability of the game. 

Want to take a break from downing bandits? Well Project Wingman offers a much more calm and peaceful Free-Flight mode, allowing you to explore the maps designed for this game on a leisurely joy ride!


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