The story is set in the beautiful yet dangerous world of Etherion, which is made up of thousands of islands floating above a dense Miasma. Rising at night and burning off during the day, the Miasma spawns terrible creatures and is a constant menace to the people of Etherion. The only safe areas are located at the top of the islands. Recently the magic keeping the islands afloat has begun to wear off…
As a Wild Mage, you act as the right hand of the Tower of Heaven, extracting adventures, escorting Ships, delivering goods, reclaiming lost islands. The game also features a wide variety of powerful spells acquired through adventures, with the ability to use runes to amplify them.
Almost everything is destructible in some way, floating islands are made with voxels and can be tunneled or destroyed, structures (bridges, walls, houses) take damage from spells or monsters, monsters can be sliced into pieces, along with dynamic fire propagation. You can mine resources and craft relics in the game but items so powerful they must be kept in the center of the islands.
The airship is the main form of transportation on Etherion. These vehicles play a vital roll in all aspects of life on the Isles.
Perhaps the most important feature of the game is the removal of dps and traditional leveling. Instead, players have to venture into the world in order to acquire power and magic spells from monsters and lore books. And their increase in power is not represented in terms numbers but in physical effects. Let's use a fireball as an example, instead of a higher leveled player having higher dps, a more experienced Wild Mage would be able to generate fireballs of larger size and further reach. It, in a sense, removes a lot of the predictability out of character advancement and enhances the sense of adventure. You can't grind and watch the numbers grow. You need to explore and interact with the world in order to acquire new skills, spells and power!
Luna Orion studio's Wild Mage: Phantom Twilight kickstarter campaign is about to end but is already an overwhelming success raising 80k, well past its initial $10,000 goal, unlocking a variety of stretch goals including PS4, Xbox One and Switch versions.
“We have had a tremendous campaign so far. It has exceeded our expectations in every way. And no matter how much we manage to raise, we already have an incredibly supportive and resourceful community worth more than anything else! They are the ones that made it special and we're deeply grateful! With that kind of support, we feel that sky'sthe limit and we're more motivated than ever to make Wild Mage something that our backers are proud to be a part of!" --Lucas McCann, Owner of Luna Orion and lead developer of Wild Mage - Phantom Twilight.
While Luna Orion studio plans to release the game on Steam Early Access in Q4 2019, a projected launch for the Nintendo Switch, PlayStation, and Xbox One versions is still to be determined.
Key Features:
- Voxel-based, dynamically destructible floating islands
- Dynamic slicing of any monster
- Physics based spell casting
- Airships for transportation, combat, housing, and crafting
- Staples like dynamic fire propagation and destructible mesh
- No traditional "levels". Spells and abilities are gained by taking them from monsters. Each monster in the game will have at least one skill for you to learn. Spells and can also be obtained through lore
- Musically driven environment and gameplay
Wild Mage: Phantom Twilight is in development for PC, with Nintendo Switch, Xbox One, PS4 versions to follow.
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