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Ashes of Creation

Platform(s): PC
Genre: Online Multiplayer
Publisher: My.com
Developer: Intrepid Studios

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'Ashes of Creation' Studio Recruits Slew Of Former Daybreak Games Devs

by Rainier on July 3, 2018 @ 11:46 a.m. PDT

Ashes of Creation is a unique take on the MMO experience, featuring a dynamic world structure built to react to the actions of our players.

Set in a fallen fantasy world untouched by civilization for thousands of years our players will rebuild, repopulate, and rediscover this uncharted realm. Our world is ever changing with ruins, beasts, and cities that rise and fall. Weaved into a progressive character system where players hold all the power, the fates of creation are yours to command.

Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked.

As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world. 

Gone are the days of static worlds, change is here to stay.

Intrepid Studios announced seven major new hires for its studio in San Diego, California.

MMO industry veterans with a combined work experience of over a century have now joined in the creation of the company’s flagship MMORPG, Ashes of Creation. In the coming weeks, a new hiring round for the San Diego studio will begin with 21 new positions as the MMO continues to speed along in production.  In addition, developers have been spun up in France and Malaysia to bring the total size of the Ashes team to now over 100 of the most talented people in games.

“In the last year, we have grown incredibly fast and have been fortunate to bring aboard some very talented MMO veterans.” said Creative Director and Founder, Steven Sharif. “It’s pretty exciting to watch your dreams become a reality, and at the end of the day, creating an MMORPG that players can be proud of.”

THE NEW MEMBERS INCLUDE:

  • Michael Roca – Senior Gameplay Programmer (Formerly of Disney, Daybreak, SOE, and EA) - Worked on; H1Z1, Everquest 2, Return of the King, Everquest: Next, Landmark, and FreeRealms
  • Grat Crabtree – Senior Software Engineer (Formerly of Daybreak and SOE) - Worked on,  H1Z1 and FreeRealms
  • Devin Lafontaine – Senior Artist (Formerly Daybreak, SOE, Sigil Games) - Worked on; H1Z1, PlanetSide 2, EverQuest: Next and FreeRealms, Star Wars Galaxies,  Vanguard: Saga of Heroes
  • Tad Ehrlich – Senior Artist (Formerly, Daybreak, SOE, Midway Games) - Worked on; H1Z1, EverQuest II, and Landmark, Vanguard: Saga of Heroes, Ready 2 Rumble Round 2
  • Garrett Fern – Senior Game Designer (Formerly Daybreak and SOE) - Worked on; EverQuest II, EverQuest: Next, Landmark, and H1Z1
  • Zin Chiang – Senior Producer (Formerly Travian Games and Publishing)
  • Midori Bond – Executive Assistant (Formerly Senior GM and Customer Service at SOE) - Worked on;  Everquest II, FreeRealms, and DC Universe Online at SOE

JULY MARKS THE END OF THE ALPHA 1 SALES

In addition to the new team member announcements, Intrepid Studios also announced today that July will be the final month for Alpha 1 sales of Ashes of Creation. There are now over 8,000 people who have purchased Alpha 1 level access for the MMORPG, and Intrepid wants to keep that number below 10,000 for testing purposes in the Alpha 1 stage. The Alpha 1 pack will be swapped with another pack at the end of July which does not include Alpha 1 access, but still has plenty of other perks.

And yes, Alpha 1 – Phase 1 is still on target for its 4th Quarter, 2018 launch.

Players will have the ability to survey and develop land anywhere in the world. Be a pioneer deep in the wilderness, build the home of your dreams, and work the land to cultivate resources and supplies. Alternatively, stick with civilization and safety in numbers – purchase a home within the confines of a village and watch your investment grow as that village turns into a city.

Homeowners in our game will have the ability to develop their plot of land as they see fit. Focus on farming, animal husbandry, or own your very own smithy. You’ll be able to specialize your land to maximize your profits or your comfort – be sure to choose wisely.

Questing in our world combines the best elements of traditional MMO’s as well as the introduction of our unique player driven experiences. Ashes of Creation offers area quests, public quests, and quest chains that change dynamically and in real time based on the player’s experiences and choices.

Players will have the ability to directly alter world events and change the landscape through their actions, as an individual and as a community. Server quests will allow political rivals to compete for the fate of the world.

Throughout Ashes of Creation, the player has an opportunity to participate in massively multiplayer siege warfare. Since castles are likely the world’s most limited resource, it will be a task to secure and hold them. Involving hundreds of players on a single battlefield, our sieges will employ many moving parts and intricate design features.

Because of the difficult nature of taking and keeping a castle there are great rewards available to the players for their efforts. Castles will allow players to exert control over nearby lands and allow for the development of unique buildings in the nearby towns.

The environment in Ashes of Creation is a visually stunning realm, with fantastical beasts and creations designed to both inspire awe and instill fear. The world is harsh and unforgiving, presenting a clear and present danger to the players. Dungeons, demons and dragons, oh MY!

Our unique and adaptive AI means that an encounter with similar creatures will yield a completely different experience to adapt to as a player. Keeping you on your toes for constantly changing responses from your adversary. The world awaits its heroes.

Player combat in Ashes of Creation is both vast and intimate. It spans many aspects of the game itself. From great political battles held on the fields of massive castles, to open world conflicts fought for the pride of Guild Leaders. A player can choose to participate in the fate of the world by swaying the tide of battle with his or her combat prowess.

Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose.

Our caravan system in Ashes of Creation revolves around opportunity and risk. Caravans facilitate the transfer of goods for players wishing to turn a profit. Initiating a caravan from one city to another will create a caravan that players will need to defend while it moves along its route to the selected destination.

These caravans create a static PvP zone around them, allowing players to engage in PvP with the defenders and attempt to destroy the caravans in order to loot the content. These caravans will be integral in city development.

We want our players to have a reason to explore the wilderness, to travel with purpose, and much of that will be driven by our resource system. Transporting these goods might just be more difficult than gathering them. Our regional market system allows players to participate in creating pocket economies that will reinforce the stability of goods in particular regions.

Players will be able to move resources and set up shop in other areas to take advantage of the varied markets. With resources spawning dynamically, certain regions will naturally become important trading hubs for the transportation of goods throughout the world.

Crafting and gathering is a very important component of the economy that players will have direct control over. Whether you wish to build a sprawling plantation around your house, or wish to travel the vast wilderness in search of treasure and resources. There are many tools available to the crafters of our world.

Regardless of how you gather your resources, we believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.


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