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Moonlighter

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One, iOS
Genre: RPG/Action
Developer: Digital Sun
Release Date: May 29, 2018

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Moonlighter' (ALL) Update Adds New Rooms, Enchanted Weapon FX and More

by Rainier on July 30, 2018 @ 7:13 a.m. PDT

Moonlighter is a 2D action/RPG with rogue-lite elements following the everyday routines of the aforementioned Will, Rynoka’s ambitious shopkeeper that dreams of becoming a hero.

Moonlighter’s story dates back to a time many years ago when a set of magical Gates was discovered during an archaeological excavation. People quickly realized that these ancient passages lead to different realms and dimensions — providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.

Moonlighter is the story of Will, a dexterous shopkeeper by day who secretly dreams of becoming a hero while stocking his shelves. By night, Will ventures into the dungeons behind the Gates to vanquish the monsters within and fill his pack with loot.

One part rogue-lite and one part shop management, Moonlighter from 11 bit studios and Digital Sun sends you into the dungeons in search of loot to fill your shelves. But, the shop won’t run itself. Between runs, you’ll need to set prices, craft new wares, hire assistants, and keep sticky-fingered shoplifters at bay.

A few short weeks ago, 11 bit studios and Digital Sun released details for their roadmap of updates for Moonlighter. Today, they are ecstatic to announce that the very first one, the More Stock Update, is already available for all PC players — for free! The update will follow on Xbox One and PlayStation 4 over the coming weeks so be sure to follow all our channels to stay up to date.

The biggest change players will notice from the very start are the new room patterns — more than 100, in fact — giving everyone a greater variety of dungeons to explore. Featuring some deadly new threats lurking in the shadows, there's no fear of boredom creeping into your Moonlighter adventures!

Alongside the new room patterns, we've listened very carefully to all the fantastic suggestions from our thriving community and added a special challenge for you! If you take the time to revisit a boss room after defeating the boss itself, well, you never know what kind of treasure may be awaiting your second coming.

From now on, after defeating Boss in a dungeon - you can re-enter his chamber to find it crawling with monsters! This new room will provide an extra challenge - beat it quick enough to unlock all three chests. The chest timer will stop whenever you kill ALL the enemies. So, if you're a slowpoke - only one or two chests will be unlocked for you. Only true Heroes deserve the most handsome rewards!

About the chests themselves: each one is related to the kind of chest that you can find in each floor, so the first one will probably be a wooden chest or a silver chest. However, the second one will probably be a silver or a gold one! And - as you can already expect - the third one could even be the purple, magical one! This gives you different possibilities and motivation to go back to the dungeons that you've already finished.

Oh, and by the way: those chests have more loot than the standard ones that you normally find in the dungeons!

Last, but certainly not least, we haven't forgotten about aesthetics! Due to popular demand we've added some hot new FX for enchanted weapons and armor skins representing the world you've visited. Your gear will look better than ever as you parade around in the new hotness.

Now, every time you decide (and you should!) to upgrade piece of armor it will have a different aesthetic associated with the dungeon, also the armor icon will be different. Here you can see the preview of Tier 1 armor skin.

New visual effects for enchanted weapons

We’ve added new particle FX for enchanted weapons that are triggering whenever you use the weapon. The FX has 3 different levels that are associated with each enchantment level. So, the more enchanted weapon - the cooler it becomes! On top of that, we’ve added a little glint effect that it is applied to the icon of an enchanted weapon inside the inventory, so you can identify enchanted weapons easier.

New in-game tutorials

We have added these scrolls that will appear whenever you upgrade your shop and and some kind of new feature appears. We’ve prepared these new tutorials for:

  • Decoration items (Shop level 2)
  • Wealthy customers (Shop level 2)
  • Quests (Shop level 3)
  • Crystal showcases (Shop level 3)
  • Shop Helper (Shop level 4)

DLC Backer Weapon

It is finally here: a special weapon we designed for Kickstarter backers (again: thank you SO much for supporting us back in the day)! It is a very unique Supporter Bow! What's very cool about it - is that Blacksmith can upgrade this weapon for you - so it won't become obsolete in the subsequent dungeons.

These are just the most notable changes but there's been a ton more action behind the scenes.

▷ ▷ QUALITY OF LIFE CHANGES

  • Adding Skip button in starting cutscene
  • Removed tourist bubble icon. Tourists and rich people work basically the same - so there is no point to differentiate them from the UI-standpoint.

▷ ▷ FIXES

General fixes:

  • Soft lock upon starting a new game by overwriting previous save
  • Inconsistency in Banker’s prices
  • No longer possible to open Inventory during Intro cutscene
  • Updated Chinese and Japanese translations
  • FPS Drop after resuming game from an extended “soak” on pause menu
  • Soft lock after finishing credits that were opened during gameplay
  • Random crash after publisher screen
  • No longer possible to open chest during “waking up” animation
  • Exclamation mark remaining above NPC even after everything was “read”
  • PS4 Touchpad button instead of Xbox “View” button on Map binding
  • GUI was not refreshing upon swapping held items in the inventory
  • Overlapping buttons in options when opened for the first time
  • Cursor no longer goes back to the top of the list after crafting something at the Blacksmith
  • It was not being possible to enchant items that were placed in bedside chest
  • Credits texts overlapped with button prompts in Russian and German
  • Issues with cursor in multi-paged bedside chest

Dungeon Fixes:

  • Soft lock upon pausing game during Merchant Emblem tutorial
  • Dungeon blocker after killing first monster mini-wave before the second appears in Enemy Waves Secret room
  • No longer possible to open inventory between two stages of the final boss fight
  • Crash on picking up an item that was dropped on death in Tutorial Dungeon
  • Skeletons were looking intact upon returning to the room again

Shop oriented fixes:

  • Notebook prices were not recorded if the item before patching to 1.6 was sold for a cheaper price than after the update
  • Items from previous sale were displayed on sales summary if the game was quit before closing shop
  • No longer possible to receive two quests requesting the same item

If you ever wondered how all those legendary weapons and armour make their way into fantasy shops and markets - Moonlighter solves this conundrum by showing step-by-step the route of each item. From locked chests protected by vicious bosses in the deepest dungeons to convenient and elegant store shelves.

During an archeological excavation - a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions. Rynoka, a small trading village, was found near the excavation site - providing brave and reckless adventurers with treasures beyond measure.

Rynoka operates as a safe haven and a marketplace for all travelers, those careless and cautious alike - but achieving both glory and gold proved more challenging than expected.

Key Features:

  • Moonlighter's dual nature is represented by both adventuring and shopkeeping activities, guaranteeing a well balanced, rewarding experience
  • While managing your business in Rynoka, player can put items on sale, manage gold reserves, upgrade the shop, and many more. Understanding needs of customers is important - some of them may have special missions for you, requesting rare items and offering handsome rewards in return
  • Exploring randomly generated dungeons, player will encounter variety of enemies and bosses, collect special items and manage loot using special inventory-based abilities. Moonlighter's goal is to make each run unique and force the player to take some smart decisions
  • Moonlighter has a crafting and enchanting system that is essential for the player progression. Interacting with the NPCs in Rynoka is the way to craft new armors, weapons and enchant existing equipment. This creates a great deal of flexibility and spices up the way the equipment is used
  • Moonlighter is very challenging and has deep combat mechanics. The depth of combat depends on the interactions between weapons, abilities, enemies and secondary effects of items. We want players to feel comfortable developing their own battling style

Containing a double-sided Medallion from the game, the Signature Edition also includes a glossy artwork poster and a squishy Jelly-Monster that you can repeatedly squeeze all while thinking about how to economically outsmart other merchants in the village of Rynoka.

Moonlighter is currently available for Xbox One, PC and PS4 in digital stores as well as in retail (both standard edition and limited Signature Edition) for $19.99 USD, with a Nintendo Switch version planned for Q3 2018.


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