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Zero Killed

Platform(s): PC, PlayStation 4
Genre: Online Multiplayer
Developer: Ignibit
Release Date: September 2018

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'Zero Killed' (ALL) Closed Beta Starting Soon, Accepting Sign-ups - Screens & Trailer

by Rainier on Aug. 17, 2018 @ 12:36 p.m. PDT

Zero Killed is a tactical multiplayer VR shooter that mixes tactical gameplay, engaging PvP multiplayer, a rich choice of equipment, and gadgets with a dash of sci-fi.

Imagine a mix of Rainbow Six Siege’s tactical gameplay, Counter-Strike’s engaging PvP multiplayer, and SWAT 4’s rich choice of equipment and gadgets. Add a dash of sci-fi to it and you’ll get what Zero Killed is all about.

Welcome to Zero Zone. A region once flourishing and vibrant, now devastated and deserted. The day Perunium – a previously unknown, superconductive element – was discovered in the area marked the fast and inevitable collapse of the entire territory. Governments and corporations seeking a new source of income started uncontrolled extraction of this new element, completely ignoring the harm the purification process was having on the environment. Once the ruling powers were done and forbade further Perunium acquisition, every citizen was evacuated from the area and the land was declared neutral and left ruined.

Life abhors a vacuum, however, so it didn’t take long for the first illegal miners to appear – and it took even less time for a quiet war between the main economic powers to start. Of course, officially, none of this was happening and none of the previous Perunium beneficiaries were there. In the end, the government couldn’t lose the rest of its credibility by admitting they’ve completely lost control over what’s happening in the Zone. Nothing was going on there according to the news – no bloodshed, and only a couple of random punks breaking the “keep away” order. Journalists belittled the whole thing, reporting “zero killed”. Case closed. Scavengers who remained in the Zone started calling themselves “Zeros”: people whose lives are a dime a dozen, their deaths not even counted as casualties.

A few years later, only professional Zeros remain in the Zone ­– people who have abandoned their past and broke any contact with former employers. You take the role of one of them. You are one of the Zeros.

Zero Killed focuses heavily on team cooperation and communication. Both are key elements required to adapt and respond to the destructible environment. The players can choose between 10 different characters, from the heavily armored Big Foot, through the insane hacking skills of A.N.D., to Ox – an explosives expert. Each of them has their own loadout, unique gadget, and unique perk, all designed to make sure there’s something setting them apart and make them special in their own way. To be successful in combat will require foreseeing the opposite team’s next move, planning ahead, tactical thinking, and accurately analyzing the situation on the battlefield before deciding who from your squad should make the next move or what piece of equipment to use.


Whether you’re a fan of Rainbow Six Siege’s tactical gameplay, Counter-Strike’s engaging PvP multiplayer, or SWAT 4’s rich choice of equipment and gadgets, Zero Killed has got you covered.

If you consider its September launch still too far in the future, feel free to sign up for the closed beta and get a glimpse of what awaits you!

Key Features:

  • 4 vs. 4 multiplayer gameplay.
  • 10 completely different characters to choose from, all with unique gadgets, equipment, perks, and personalities.
  • 4 game modes:
    • Data Steal
    • Domination
    • Hunt
    • Tournament
  • 3 unique locations:
    • Nuclear
    • Suburbs
    • Sewers
  • Traverse the world without teleporting, including sprinting, climbing or sliding down a ladder. Our motion sickness free technology will allow you to fully immerse yourself in the game world, without the risk of your enemy teleporting out of nowhere and attacking you from behind.
  • Loads of equipment and gadgets that can be used to gain an advantage over the opposing team. Grenades, mines, sonar, explosives, hand cameras, and more!
  • Real life interactions with the environment and objects. The enemy throws a grenade your way? Throw it back! Your team mate under heavy fire and out of ammo? Toss him your spare magazine. Do all you’d normally do on a regular battlefield.
  • Realistic weapons behavior, including recoil, damage model, and obstacle penetration. All weapons are enhanced with easy to use in VR holographic and laser sights;
  • Destructible environment. Doors blocking your way or your enemy using a wooden cover to hide? Smash them, blow them apart, or crash through them. And don’t forget to duck, cover, and keep moving to avoid getting hit. Just like you would in real life!
  • Tagging system – crucial to victory on the battlefield. Remember that knowing your enemy’s position gives you a big advantage and greatly increases your chance of victory.

Zero Killed is coming to HTC Vive and Oculus Rift (Steam) this September, with a PSVR release to follow.


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