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NVIDIA Unveils GeForce RTX Graphics Card Series, Lots Of Developers Hop On Board

by Rainier on Aug. 20, 2018 @ 12:55 p.m. PDT

At Gamescom NVIDIA unveiled the GeForce RTX series, the first gaming GPUs based on the new NVIDIA Turing architecture and the NVIDIA RTX platform, which fuses next-generation shaders with real-time ray tracing and all-new AI capabilities.

This new hybrid graphics capability represents the biggest generational leap ever in gaming GPUs. Turing -- which delivers 6x more performance than its predecessor, Pascal -- redefines the PC as the ultimate gaming platform, with new features and technologies that deliver 4K HDR gaming at 60 frames per second on even the most advanced titles.

“Turing opens up a new golden age of gaming, with realism only possible with ray tracing, which most people thought was still a decade away,” said Jensen Huang, founder and CEO of NVIDIA, speaking before Gamescom, the world’s largest gaming expo. “The breakthrough is a hybrid rendering model that boosts today’s computer graphics with the addition of lightning-fast ray-tracing acceleration and AI. RTX is going to define a new look for computer graphics. Once you see an RTX game, you can’t go back.”

The new GeForce RTX 2080 Ti, 2080 and 2070 GPUs are packed with features never before seen in a gaming GPU, including:

  • New RT Cores to enable real-time ray tracing of objects and environments with physically accurate shadows, reflections, refractions and global illumination.
  • Turing Tensor Cores to perform lightning-fast deep neural network processing.
  • New NGX neural graphics framework integrates AI into the overall graphics pipeline, enabling AI algorithms to perform amazing image enhancement and generation.
  • New Turing shader architecture with Variable Rate Shading allows shaders to focus processing power on areas of rich detail, boosting overall performance.
  • New memory system featuring ultra-fast GDDR6 with over 600GB/s of memory bandwidth for high-speed, high-resolution gaming.
  • NVIDIA NVLink, a high-speed interconnect that provides higher bandwidth (up to 100 GB/s) and improved scalability for multi-GPU configurations (SLI).
  • Hardware support for USB Type-C and VirtualLink(1), a new open industry standard being developed to meet the power, display and bandwidth demands of next-generation VR headsets through a single USB-C connector.
  • New and enhanced technologies to improve performance of VR applications, including Variable Rate Shading, Multi-View Rendering and VRWorks Audio.

NVIDIA is releasing special Founders Edition versions of the new GeForce RTX GPUs. Designed and built to the company’s high standards, the GPUs’ key features include:

  • Factory-overclocked design out of the box, with a next-gen 13-phase iMON DrMOS power supply and sub-millisecond power management for maximum overclocking.
  • Dual 13-blade axial fans produce 3x higher airflow and ultra-quiet acoustics.
  • Forged and machine-finished diecast aluminum cover with diamond-cut edge detailing provides a rigid, lightweight frame for an open design with beautifully smooth, continuous curves.
  • First full-card vapor chamber, which is 2x larger to maximize heat spreading and heat transfer to the finstack.
  • Enhanced DisplayPort 1.4a with DSC allows a single connector to drive an 8K monitor at 60Hz.

The world’s top game publishers, developers and engine creators have announced support for the NVIDIA RTX platform to bring the holy grail of real-time ray tracing and the power of AI to gamers everywhere. They include Battlefield V, Shadow of the Tomb Raider, Metro Exodus, Control, and Assetto Corsa Competizione. Developers include EA, Square Enix, EPIC Games, and more.

The NVIDIA RTX platform has quickly emerged as the industry standard for real-time ray tracing and artificial intelligence in games.

The RTX platform is also being adopted by a large number of developers of professional rendering applications, including Adobe, Autodesk and Pixar.

Starting at $499, GeForce RTX graphics cards, including the NVIDIA Founders Edition, will be available worldwide, across 238 countries and territories. They will be sold by partners including ASUS, Colorful, EVGA, Gainward, Galaxy, Gigabyte, Innovision 3D, MSI, Palit, PNY and Zotac.

Pre-orders on the official NVIDIA website and at over 100 participating partners starts today for GeForce RTX 2080 Ti and GeForce RTX 2080, with availability starting on Sept. 20. GeForce RTX 2070 will be available in October.

GeForce GPURay TracingPerformance*MemoryStarting AtFounders Edition
RTX 2080 Ti10 GigaRays/sec78T RTX-OPS11GB$999$1,199
RTX 20808 GigaRays/sec60T RTX-OPS8GB$699$799
RTX 20706 GigaRays/sec45T RTX-OPS8GB$499$599

* Equivalent aggregate math operations contributed by the Turing Shaders, CUDA Cores, Tensor Cores, and RT Cores needed to render RTX graphics. Result applies to Founders Edition version.

“The NVIDIA RTX platform and GeForce RTX 20-series GPUs bring real-time ray tracing to games 10 years sooner than anyone could have ever imagined,” said Tony Tamasi, senior vice president of Content and Technology at NVIDIA. “Thanks to the AI and hardware light-ray acceleration built into GeForce RTX GPUs, games using these futuristic features are right around the corner.”

NVIDIA RTX comes with a strong set of tools that game developers are using to add ray-tracing and AI effects, including hardware and software that enable advanced programmable shaders, ray tracing and deep learning. The NVIDIA RTX platform benefits from support in Microsoft’s new DirectX Raytracing (DXR) API, games adopting it in development for Windows and Vulkan APIs, and hardware acceleration integrated into NVIDIA’s Turing architecture.

“GeForce RTX and NVIDIA’s Turing architecture provide an astonishingly powerful new foundation for game development by combining ray tracing acceleration, artificial intelligence hardware, and programmable shading in one GPU for the first time ever,” said Tim Sweeney, CEO of Epic Games.

Games that will feature real-time ray tracing include the following, with more to come:

  • Assetto Corsa Competizione from Kunos Simulazioni/505 Games
  • Atomic Heart from Mundfish
  • Battlefield V from EA/DICE
  • Control from Remedy Entertainment/505 Games
  • Enlisted from Gaijin Entertainment/Darkflow Software
  • Justice from NetEase
  • JX3 from Kingsoft
  • MechWarrior 5: Mercenaries from Piranha Games
  • Metro Exodus from 4A Games
  • ProjectDH from Nexon’s devCAT Studio
  • Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes

Powered by Turing’s Tensor Cores, which perform lightning-fast deep neural network processing, GeForce RTX GPUs also support Deep Learning Super-Sampling (DLSS), a technology that applies deep learning and AI to rendering techniques, resulting in crisp, smooth edges on rendered objects in games.

Games that will use DLSS include the following, with more to come:

  • Ark: Survival Evolved from Studio Wildcard
  • Atomic Heart from Mundfish
  • Dauntless from Phoenix Labs
  • Final Fantasy XV from Square Enix
  • Fractured Lands from Unbroken Studios
  • Hitman 2 from IO Interactive/Warner Bros.
  • Islands of Nyne from Define Human Studios
  • Justice from NetEase
  • JX3 from Kingsoft
  • Mechwarrior 5: Mercenaries from Piranha Games
  • PlayerUnknown’s Battlegrounds from PUBG Corp.
  • Remnant: From the Ashes from Arc Games
  • Serious Sam 4: Planet Badass from Croteam/Devolver Digital
  • Shadow of the Tomb Raider from Square Enix/Eidos-Montréal/Crystal Dynamics/Nixxes
  • The Forge Arena from Freezing Raccoon Studios
  • We Happy Few from Compulsion Games / Gearbox

Many of the gaming industry’s most important companies have expressed support for the NVIDIA RTX platform, in addition to developers of professional rendering applications, such as Adobe, Autodesk and Pixar. Among those voicing support include:

  • “With GeForce RTX the future is now, and NVIDIA is reinventing graphics by enabling real-time ray tracing. For the first time, the NVIDIA RTX platform has given us the opportunity to integrate real-time global illumination into our engine, and specifically our upcoming title, Metro Exodus. This allows us to achieve the most realistic lighting simulations seen in real-time graphics.” — Oleksandr Shyshkovtsov, CTO, 4A Games
  • “We had an excellent partnership with NVIDIA on Rise of the Tomb Raider. Now, thanks to NVIDIA RTX technology, we are pleased to announce that Shadow of the Tomb Raider will, quite fittingly, feature real-time shadows.” — Rich Briggs, senior brand director, Crystal Dynamics
  • “From a game publishing perspective, GeForce RTX from NVIDIA is really exciting. We can see a future where games are more realistic and more immersive, for our game-playing customers. This is a great time to be a PC gamer.” — Klemens Kundratitz, CEO, Deep Silver
  • “Battlefield fans expect us to keep pushing the boundaries of graphical fidelity and this new NVIDIA RTX platform allows us to hold true to that commitment. Our investment in RTX is allowing us to take a huge graphical leap forward and the ambition is that Battlefield will look vastly more lifelike and dynamic for PC players.” — Christian Holmquist, technical director, DICE
  • “With its Turing architecture, NVIDIA has shattered the photorealism barrier that current-generation rasterizing techniques have presented until now.” — Kim Libreri, CTO, Epic Games
  • “DLSS delivers a stunning picture by smoothing the edges of rendered objects like never before. For MMORPG, applying artificial intelligence to anti-aliasing results in a much-improved gaming experience — it’s a brilliant way to use GeForce RTX’s Tensor Cores.” — Kris Guo, CEO, Seasun and senior vice president of Kingsoft
  • “It was remarkably easy to integrate ray tracing into Atomic Heart using the NVIDIA RTX platform. As always, NVIDIA provided a great tool set along with their expertise, and GeForce RTX provided the necessary horsepower.” — Robert Bagratuni, CEO, Mundfish
  • “GeForce RTX has made real-time ray tracing a reality in Justice, and the results are jaw dropping. Thanks to GeForce RTX, real-time ray tracing is here, and has arrived about 10 years ahead of schedule.” — ZhiPeng Hu, general manager of NetEase LeiHuo Studio
  • “Real-time ray tracing was always something that was out of reach for gaming, but NVIDIA GeForce RTX changes that. Ray-traced shadows, reflections, refractions and ambient occlusion are stunning — they are literally game changers.” — Donggun Kim, executive producer, ProjectDH, NEXON Korea devCAT Studio
  • “Nixxes Software has a long history of collaboration with NVIDIA. We are excited to continue that tradition with the integration of real-time ray-traced shadows into the PC version of Shadow of the Tomb Raider.” — Jurjen Katsman, CEO, Nixxes Software BV.
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