Previously revealed at ChinaJoy in Shanghai in 2016, Boundary is the first of the China Hero Project titles to benefit from the program to help fund and bring Chinese games to the global market. The multiplayer tactical space-based shooter puts players in the role of a heavily armed astronaut in space engaging in fierce zero gravity firefights and executing low-gravity operations on orbiting space installations against enemy astronauts and other entities.
Space has provided a new frontier for man to explore and populate as the Earth reaches capacity and natural resources dwindle. The invention of space-elevators make getting up to orbiting facilities both affordable and convenient in this not-too-distant future. Along with this new exploration and life in space, a new breed of scum and villainy emerges as governments, mercenaries, pirates and outlaws are hell bent on plundering the universe of valuable goods to sell on the black market or keep for themselves.
A new breed of criminal enterprise means a new breed of galactic enforcement is required, so specially trained tactical astronauts take the fight to the harsh extremes of space in order to intercept hijackers and criminals with lethal force in interdiction missions.
Features such as radar showing the orientation and height of enemy players in zero gravity, radio interference based on distance to enemy players and a new threat marking system are shown in the developers latest video.
Updated Features:
- Individual Radar added, shows the orientation and height of the target.
- Radio Interference sound added, the closer the enemy gets, the sound gets louder.
- New threat marking system, point out enemy by aiming.
- Flanker class is now equipped with a pile hammer used for special melee kills and execution.
- A new map which still in developing.
Surgical Scalpels will be announcing more details on the game in the coming weeks, including the games much anticipated beta.
With a whole host of customization options for players to choose from, Boundaryaims to provide a tailor made approach to loadouts, space suits and tactical space warfare. Weapons range from machine pistols to converted assault rifles and more powerful sniper rifles, all of which utilize a modular upgrade system to mix and match at the player’s preference. Players can also customize individual weapons using a huge range of available components including optical sights, muzzles, stocks, barrels and foregrips.
Boundary’s class based system means that players can change up their tactical setups between light, medium or heavy, and classes must utilize EVA mobility units - a type of rocket pack to propel themselves in zero gravity. Equipped with external pylons, these mobility units can attach a variety of ordinance in the form of radar guided rockets, EMP grenades and defensive countermeasures. Designed as a light MOBA styled game with 5 Vs 5 tactical combat, Boundary is setting its sights on delivering a fast and agile shooter geared around player customization.
Ammunition types also have a tactical role to play in Boundary, and players can configure a mixture of ammunition types in their weapons. Lethality can be increased by mixing armor piercing rounds with explosive rounds and EMP rounds, causing catastrophic damage and affecting an enemy’s ability to respond. Aside from the traditional Deathmatch and Free For All modes, Boundary will also include Facility Capture and Orbital Purge game modes. Multiplayer maps aim to provide a mixture of space installations to fight amongst, including the wreck strewn debris field of a Space Elevator that will be revealed later this year.
Boundary will be heading to PS4 and PC in Q1 2020.
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