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Autonauts

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X
Genre: Simulation
Publisher: Curve Digital
Developer: Denki
Release Date: Oct. 17, 2019

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Autonauts' Update Adds New Content, Details Six Month Development Roadmap

by Rainier on Nov. 21, 2019 @ 7:57 a.m. PST

Autonauts is a world builder which allows players to colonize procedurally generated planets with an army of robot helpers that they program on the fly.

Autonauts is the brainchild of the former DMA Design (Grand Theft Auto, Lemmings) creative director Gary Penn and offers players the chance to explore the universe and colonise procedurally-generated planets, utilising the help of fully programmable AI helpers. 

Fresh from your spaceship you must harvest stick and stone to begin your colonisation efforts. Create rudimentary crafting items from blueprints and build dozens of workerbots to optimise your economy as you progress through multiple technological ages.  

Coding AI is simply a case of players showing their workerbots what they’d like them to do step-by-step - whether that’s cooking, farming, mining, construction or anything else your ingenious imagination can come up with. As long as the worker bots have enough memory to store the routine they’ll carry out their role diligently until it is complete or they run out of power - only requiring a quick wind up by the player or other robots to get back online.

In essence, players code A.I to do their bidding utilising a visual programming language which is powerful but easy to pick-up, with hundreds of different construction options to unlock.

Autonauts combines the very best of agriculture, simulation, crafting, and production-line genres and has been designed to accommodate all player skill levels and ages with a charming tutorial, in-depth campaign and multiple creative modes where players are free to express themselves as they see fit.

Denki and Curve Digital have launched the first of six free content updates for their acclaimed colony management and robot automation game, Autonauts, along with a new infographic detailing new features launching for the game from now until April 2020.

November 2019 - ‘Autumnauts’

  • New Bot Variants including one from our Discord ‘Create a bot’ competition winner, “JohnGames”
  • New cooking options to keep colonists happy including porridges
  • New Apparel to decorate you, your bots and your colonists, including fetching Clown Dungarees
  • Gnomes to decorate your world
December 2019 - ‘Xmasnauts’
  • New Flora and Fauna added to the game world
  • New Buildings to construct offering new gameplay opportunities
  • New Food Options to keep settlers happy
January 2020 - ‘Phase 2: The Age of Steam’
  • Mod Support Allowing players to ultimately create their own models, game rules and download the work of other Autonauteers
  • New Steam Engine Tech! Transport resources across the gameworld faster and in higher quantities using trains
  • Health and Medicine! New gameplay challenges associated with taking care of colonists’ wellbeing
  • New Shelter Options to stimulate your colonists’ evolution with bigger and better homes
February 2020 - ‘Waternauts’
  • New Fish species to catch and keep
  • Aquariums to show off your favourite fish to colonists and chums alike
March 2020 - ‘Easternauts’
  • New Flora and Fauna added to the game world
  • New Buildings to construct, offering new gameplay opportunities
  • New Recipes to expand your culinary arsenal
April 2020 - ‘Phase 3: The Age of Enlightenment’:
  • Education and Art - Feed evolving colonist minds with books, music and more!
  • Transcendence - Take colonists to a whole new level of existence, along with new gameplay challenges
  • New Silk textile chain is added for higher level clothing. Use basic sericulture for fancy togs!
  • Oil Refinery - New oil resource unlocks allow for the creation of even more new machines for construction, keeping the wheels of industry turning
  • Even more new buildings!
  • Even more new Flora and Fauna!
  • Even more new apparel to customise robot and player appearance!

Detailed Autumnauts Fix List

  • New : Block Door and Stone Arch Door added.
  • New : Mad Hatter, Cloche and Acorn hats added.
  • New : Clown Dungarees, Jumper 2 and Apron added.
  • New : Bot Mk1 Variant 3 and Mk2 Variant 3 parts added.
  • New : Milk, Berry and Honey Porridge added.
  • New : Decorative Gnomes added.
  • New : Forestry 3 and Fruit Farming Certificates added.
  • New : Pattern Types added to search areas (only applies to Bots doing actions on ground tiles)
    Using Pattern Types you now can create fancy strips and checkers for all your gardening needs. These can't be used on Signs so Soil digging Bots that use a Sign will need to have their area manually fixed if you want them to keep digging in the same pattern.
  • New : Bees now indicate if they don't have any flowers to go to.
  • New : Dredged tiles can now be filled in with buckets of Soil/Sand.
  • Updated : Tree Top and Mac are now both Level 4.
  • Updated : Cooking Pot make time changed from 4 seconds to 3.
  • Updated : Fishing Rod now has 40 durability instead of 20.
  • Updated : Autosaves are now only shown when loading.
  • Updated : Rich deposits no longer get used up/respawn.
  • Updated : Bots will now fuel the emptiest converter needing fuel rather than the nearest converter needing any fuel.
  • Updated : Stacks are now limited to 500 objects high.
  • Updated : Walls no longer need to be the same type to count as "Walled" when surrounding animals or buildings.
  • Fixed : Bricks are now unlocked with Construction Technology research.
  • Fixed : Fez can now be made in the Hat-Making Bench.
  • Fixed : In Trade, dragging an upgrade off of a bot while a Backpack upgrade was being applied by another bot would crash.
  • Fixed : It was possible to edit a Sign's area while teaching a bot.
  • Fixed : Script modification could lead to a crash using Use Held Item on a Blueprint.
  • Fixed : Colonists that didn't need Clothes/Toys would wear them out anyway.
  • Fixed : Chopped Trees could fall onto buildings or out of the world.
  • Fixed : Bots would stop building Multi-stage buildings after each stage was completed.
  • Fixed : The name of an object in a converter rollover could be too small to read (see "Good Bot Energy Efficiency Upgrade" in French).
  • Fixed : Autosaves were being performed when outside the Normal GameState.
  • Fixed : Moving a Storage while a bot is adding something to it could cause the Storage to be stuck, possibly leading to an error.
  • Fixed : Moving a building while it's being upgraded could crash.
  • Fixed : Moving a house while a bot is adding a Colonist could crash.
  • Fixed : Lumberjack tops and Dungarees were too light.
  • Fixed : Some key binding text would be too small for the button they were on.
  • Fixed : A half filled bucket of soil couldn't be topped up.
  • Fixed : Chickens were despawning.
  • Fixed : The game would crash if the player tried to dig a stump just as a bot finished digging it.
  • Fixed : Clicking on Rough Stone Block->Hard Rock Mass would go to a bad object screen.
  • Fixed : The Shout instruction wouldn't work for Bots using a Wheelbarrow/Cart.

 

Key Features:

  • Playful Programming: Teach your workerbots requisite steps to complete tasks by asking them to repeat actions utilising a visual programming language. Designed to be easy-to-learn but with added complexity there are numerous possibilities.
  • Automated Automation: Build an army of bots to automate just about everything in your colony, teach them what to do and expand both their brains and task possibilities with numerous upgrades and options. 
  • Charming Creativity: The world of Autonauts pops to life with a low-poly art-style married with a consistent and bright colour palette adding depth and scale which creates a relaxing and attractive play space.
  • Play Your Way: In Autonauts you can choose to play through the campaign mode which introduces all elements of the game and guides players to the ‘endgame’ via specific goals, Free mode where all structures are unlocked straight away and Creative Mode where players have unlimited resources to create the settlement of their dreams.
  • Share Your World and Automations: Each world created in Autonauts has its own seed which can be shared with other players. Additionally all robot routines can also be outputted into a jpeg at a click of a button, so you can share freely with your peers. Don’t just admire your automations, share them with the world!
  • Various Ventures: From gathering to building, cooking, fishing, tailoring, farming, animal husbandry and more - the world of Autonauts is vast with limitless opportunities to automate and colonise.

Autonauts is currently avalable on PC (Steam), priced at £17.99 / $19.99 / €19.99.


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